Merging 1.7.5 Source: items/weapon changes
This commit is contained in:
parent
fbd2fb907e
commit
37e1c8b8ff
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@ -37,6 +37,8 @@ import com.watabou.utils.Random;
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public class Weapon extends KindOfWeapon {
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public class Weapon extends KindOfWeapon {
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private static final int HITS_TO_KNOW = 20;
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private static final String TXT_IDENTIFY =
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private static final String TXT_IDENTIFY =
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"You are now familiar enough with your %s to identify it. It is %s.";
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"You are now familiar enough with your %s to identify it. It is %s.";
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private static final String TXT_INCOMPATIBLE =
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private static final String TXT_INCOMPATIBLE =
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@ -52,7 +54,7 @@ public class Weapon extends KindOfWeapon {
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}
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}
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public Imbue imbue = Imbue.NONE;
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public Imbue imbue = Imbue.NONE;
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private int hitsToKnow = 20;
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private int hitsToKnow = HITS_TO_KNOW;
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protected Enchantment enchantment;
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protected Enchantment enchantment;
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@ -72,12 +74,14 @@ public class Weapon extends KindOfWeapon {
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}
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}
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}
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}
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private static final String UNFAMILIRIARITY = "unfamiliarity";
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private static final String ENCHANTMENT = "enchantment";
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private static final String ENCHANTMENT = "enchantment";
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private static final String IMBUE = "imbue";
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private static final String IMBUE = "imbue";
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@Override
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@Override
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public void storeInBundle( Bundle bundle ) {
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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super.storeInBundle( bundle );
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bundle.put( UNFAMILIRIARITY, hitsToKnow );
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bundle.put( ENCHANTMENT, enchantment );
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bundle.put( ENCHANTMENT, enchantment );
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bundle.put( IMBUE, imbue );
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bundle.put( IMBUE, imbue );
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}
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}
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@ -85,6 +89,9 @@ public class Weapon extends KindOfWeapon {
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@Override
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle( bundle );
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super.restoreFromBundle( bundle );
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if ((hitsToKnow = bundle.getInt( UNFAMILIRIARITY )) == 0) {
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hitsToKnow = HITS_TO_KNOW;
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}
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enchantment = (Enchantment)bundle.get( ENCHANTMENT );
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enchantment = (Enchantment)bundle.get( ENCHANTMENT );
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imbue = bundle.getEnum( IMBUE, Imbue.class );
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imbue = bundle.getEnum( IMBUE, Imbue.class );
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}
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}
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@ -160,7 +167,7 @@ public class Weapon extends KindOfWeapon {
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}
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}
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} else {
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} else {
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if (enchant) {
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if (enchant) {
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enchant( Enchantment.random() );
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enchant( );
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}
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}
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}
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}
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@ -198,10 +205,21 @@ public class Weapon extends KindOfWeapon {
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}
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}
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public Weapon enchant( Enchantment ench ) {
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public Weapon enchant( Enchantment ench ) {
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this.enchantment = ench;
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enchantment = ench;
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return this;
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return this;
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}
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}
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public Weapon enchant() {
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Class<? extends Enchantment> oldEnchantment = enchantment != null ? enchantment.getClass() : null;
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Enchantment ench = Enchantment.random();
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while (ench.getClass() == oldEnchantment) {
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ench = Enchantment.random();
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}
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return enchant( ench );
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}
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public boolean isEnchanted() {
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public boolean isEnchanted() {
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return enchantment != null;
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return enchantment != null;
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}
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}
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@ -215,8 +233,8 @@ public class Weapon extends KindOfWeapon {
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private static final Class<?>[] enchants = new Class<?>[]{
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private static final Class<?>[] enchants = new Class<?>[]{
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Fire.class, Poison.class, Death.class, Paralysis.class, Leech.class,
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Fire.class, Poison.class, Death.class, Paralysis.class, Leech.class,
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Slow.class, Swing.class, Piercing.class, Instability.class, Horror.class, Luck.class };
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Slow.class, Shock.class, Instability.class, Horror.class, Luck.class };
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private static final float[] chances= new float[]{ 10, 10, 1, 2, 1, 2, 3, 3, 3, 2, 2 };
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private static final float[] chances= new float[]{ 10, 10, 1, 2, 1, 2, 6, 3, 2, 2 };
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public abstract boolean proc( Weapon weapon, Char attacker, Char defender, int damage );
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public abstract boolean proc( Weapon weapon, Char attacker, Char defender, int damage );
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@ -45,7 +45,7 @@ public class Horror extends Weapon.Enchantment {
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if (defender == Dungeon.hero) {
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if (defender == Dungeon.hero) {
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Buff.affect( defender, Vertigo.class, Vertigo.duration(defender) );
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Buff.affect( defender, Vertigo.class, Vertigo.duration(defender) );
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} else {
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} else {
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Buff.affect( defender, Terror.class, Terror.DURATION ).source = attacker;
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Buff.affect( defender, Terror.class, Terror.DURATION ).object = attacker.id();
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}
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}
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return true;
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return true;
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@ -28,13 +28,7 @@ public class Instability extends Weapon.Enchantment {
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@Override
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@Override
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public boolean proc( Weapon weapon, Char attacker, Char defender, int damage ) {
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public boolean proc( Weapon weapon, Char attacker, Char defender, int damage ) {
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Enchantment ench = random();
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return random().proc( weapon, attacker, defender, damage );
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if (weapon instanceof Boomerang) {
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while (ench instanceof Piercing || ench instanceof Swing) {
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ench = Enchantment.random();
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}
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}
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return ench.proc( weapon, attacker, defender, damage );
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}
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}
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@Override
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@Override
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@ -1,75 +0,0 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon.Enchantment;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.watabou.utils.Random;
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public class Piercing extends Enchantment {
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private static final String TXT_PIERCING = "Piercing %s";
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@Override
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public boolean proc( Weapon weapon, Char attacker, Char defender, int damage ) {
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int level = Math.max( 0, weapon.level );
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int maxDamage = (int)(damage * Math.pow( 2, -1d / (level + 1) ));
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if (maxDamage >= 1) {
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int d = defender.pos - attacker.pos;
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int pos = defender.pos + d;
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while (pos >= 0 && pos < Level.LENGTH) {
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Char ch = Actor.findChar( pos );
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if (ch == null) {
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break;
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}
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int dr = Random.IntRange( 0, ch.dr() );
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int dmg = Random.Int( 1, maxDamage );
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int effectiveDamage = Math.max( dmg - dr, 0 );
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ch.damage( effectiveDamage, this );
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ch.sprite.bloodBurstA( attacker.sprite.center(), effectiveDamage );
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ch.sprite.flash();
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pos += d;
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}
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return true;
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} else {
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return false;
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}
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}
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@Override
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public String name( String weaponName) {
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return String.format( TXT_PIERCING, weaponName );
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}
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}
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@ -0,0 +1,100 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments;
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import java.util.ArrayList;
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import java.util.HashSet;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Lightning;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.SparkParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.LightningTrap;
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import com.watabou.utils.Random;
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public class Shock extends Weapon.Enchantment {
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private static final String TXT_SHOCKING = "Shocking %s";
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@Override
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public boolean proc( Weapon weapon, Char attacker, Char defender, int damage ) {
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// lvl 0 - 25%
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// lvl 1 - 40%
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// lvl 2 - 50%
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int level = Math.max( 0, weapon.level );
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if (Random.Int( level + 4 ) >= 3) {
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points[0] = attacker.pos;
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nPoints = 1;
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affected.clear();
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affected.add( attacker );
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hit( defender, Random.Int( 1, damage / 2 ) );
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attacker.sprite.parent.add( new Lightning( points, nPoints, null ) );
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return true;
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} else {
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return false;
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}
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}
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@Override
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public String name( String weaponName ) {
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return String.format( TXT_SHOCKING, weaponName );
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}
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private ArrayList<Char> affected = new ArrayList<Char>();
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private int[] points = new int[20];
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private int nPoints;
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private void hit( Char ch, int damage ) {
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if (damage < 1) {
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return;
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}
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affected.add( ch );
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ch.damage( Level.water[ch.pos] && !ch.flying ? (int)(damage * 2) : damage, LightningTrap.LIGHTNING );
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ch.sprite.centerEmitter().burst( SparkParticle.FACTORY, 3 );
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ch.sprite.flash();
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points[nPoints++] = ch.pos;
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HashSet<Char> ns = new HashSet<Char>();
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for (int i=0; i < Level.NEIGHBOURS8.length; i++) {
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Char n = Actor.findChar( ch.pos + Level.NEIGHBOURS8[i] );
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if (n != null && !affected.contains( n )) {
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ns.add( n );
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}
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}
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if (ns.size() > 0) {
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hit( Random.element( ns ), Random.Int( damage / 2, damage ) );
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}
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}
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}
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@ -1,74 +0,0 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon.Enchantment;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.watabou.utils.Random;
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public class Swing extends Enchantment {
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private static final String TXT_WILD = "Wild %s";
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@Override
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public boolean proc( Weapon weapon, Char attacker, Char defender, int damage ) {
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int level = Math.max( 0, weapon.level );
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int maxDamage = (int)(damage * Math.pow( 2, -1d / (level + 1) ));
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if (maxDamage >= 1) {
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int p = attacker.pos;
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int[] neighbours = {
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p+1, p-1, p+Level.WIDTH, p-Level.WIDTH,
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p+1+Level.WIDTH, p+1-Level.WIDTH, p-1+Level.WIDTH, p-1-Level.WIDTH};
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for (int n : neighbours) {
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Char ch = Actor.findChar( n );
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if (ch != null && ch != defender && ch.isAlive()) {
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int dr = Random.IntRange( 0, ch.dr() );
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int dmg = Random.Int( 1, maxDamage );
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int effectiveDamage = Math.max( dmg - dr, 0 );
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ch.damage( effectiveDamage, this );
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ch.sprite.bloodBurstA( attacker.sprite.center(), effectiveDamage );
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ch.sprite.flash();
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}
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}
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return true;
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} else {
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return false;
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}
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}
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@Override
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public String name( String weaponName) {
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return String.format( TXT_WILD, weaponName );
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}
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}
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@ -187,7 +187,7 @@ public class MeleeWeapon extends Weapon {
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super.random();
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super.random();
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if (Random.Int( 10 + level ) == 0) {
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if (Random.Int( 10 + level ) == 0) {
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enchant( Enchantment.random() );
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enchant();
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}
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}
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return this;
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return this;
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||||||
|
|
|
@ -16,13 +16,11 @@
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||||
*/
|
*/
|
||||||
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles;
|
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles;
|
||||||
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
|
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Piercing;
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Swing;
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.MissileSprite;
|
import com.shatteredpixel.shatteredpixeldungeon.sprites.MissileSprite;
|
||||||
|
|
||||||
|
@ -70,15 +68,6 @@ public class Boomerang extends MissileWeapon {
|
||||||
return super.degrade();
|
return super.degrade();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public Weapon enchant( Enchantment ench ) {
|
|
||||||
while (ench instanceof Piercing || ench instanceof Swing) {
|
|
||||||
ench = Enchantment.random();
|
|
||||||
}
|
|
||||||
|
|
||||||
return super.enchant( ench );
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void proc( Char attacker, Char defender, int damage ) {
|
public void proc( Char attacker, Char defender, int damage ) {
|
||||||
super.proc( attacker, defender, damage );
|
super.proc( attacker, defender, damage );
|
||||||
|
|
Loading…
Reference in New Issue
Block a user