diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java
index ed91c28c5..57398443f 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java
@@ -37,7 +37,9 @@ import com.watabou.utils.Random;
public class Weapon extends KindOfWeapon {
- private static final String TXT_IDENTIFY =
+ private static final int HITS_TO_KNOW = 20;
+
+ private static final String TXT_IDENTIFY =
"You are now familiar enough with your %s to identify it. It is %s.";
private static final String TXT_INCOMPATIBLE =
"Interaction of different types of magic has negated the enchantment on this weapon!";
@@ -52,7 +54,7 @@ public class Weapon extends KindOfWeapon {
}
public Imbue imbue = Imbue.NONE;
- private int hitsToKnow = 20;
+ private int hitsToKnow = HITS_TO_KNOW;
protected Enchantment enchantment;
@@ -71,13 +73,15 @@ public class Weapon extends KindOfWeapon {
}
}
}
-
- private static final String ENCHANTMENT = "enchantment";
- private static final String IMBUE = "imbue";
-
+
+ private static final String UNFAMILIRIARITY = "unfamiliarity";
+ private static final String ENCHANTMENT = "enchantment";
+ private static final String IMBUE = "imbue";
+
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
+ bundle.put( UNFAMILIRIARITY, hitsToKnow );
bundle.put( ENCHANTMENT, enchantment );
bundle.put( IMBUE, imbue );
}
@@ -85,6 +89,9 @@ public class Weapon extends KindOfWeapon {
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
+ if ((hitsToKnow = bundle.getInt( UNFAMILIRIARITY )) == 0) {
+ hitsToKnow = HITS_TO_KNOW;
+ }
enchantment = (Enchantment)bundle.get( ENCHANTMENT );
imbue = bundle.getEnum( IMBUE, Imbue.class );
}
@@ -160,7 +167,7 @@ public class Weapon extends KindOfWeapon {
}
} else {
if (enchant) {
- enchant( Enchantment.random() );
+ enchant( );
}
}
@@ -198,10 +205,21 @@ public class Weapon extends KindOfWeapon {
}
public Weapon enchant( Enchantment ench ) {
- this.enchantment = ench;
+ enchantment = ench;
return this;
}
-
+
+ public Weapon enchant() {
+
+ Class extends Enchantment> oldEnchantment = enchantment != null ? enchantment.getClass() : null;
+ Enchantment ench = Enchantment.random();
+ while (ench.getClass() == oldEnchantment) {
+ ench = Enchantment.random();
+ }
+
+ return enchant( ench );
+ }
+
public boolean isEnchanted() {
return enchantment != null;
}
@@ -212,11 +230,11 @@ public class Weapon extends KindOfWeapon {
}
public static abstract class Enchantment implements Bundlable {
-
+
private static final Class>[] enchants = new Class>[]{
Fire.class, Poison.class, Death.class, Paralysis.class, Leech.class,
- Slow.class, Swing.class, Piercing.class, Instability.class, Horror.class, Luck.class };
- private static final float[] chances= new float[]{ 10, 10, 1, 2, 1, 2, 3, 3, 3, 2, 2 };
+ Slow.class, Shock.class, Instability.class, Horror.class, Luck.class };
+ private static final float[] chances= new float[]{ 10, 10, 1, 2, 1, 2, 6, 3, 2, 2 };
public abstract boolean proc( Weapon weapon, Char attacker, Char defender, int damage );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Horror.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Horror.java
index 4e781ae86..b0c3c2baa 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Horror.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Horror.java
@@ -45,8 +45,8 @@ public class Horror extends Weapon.Enchantment {
if (defender == Dungeon.hero) {
Buff.affect( defender, Vertigo.class, Vertigo.duration(defender) );
} else {
- Buff.affect( defender, Terror.class, Terror.DURATION ).source = attacker;
- }
+ Buff.affect( defender, Terror.class, Terror.DURATION ).object = attacker.id();
+ }
return true;
} else {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Instability.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Instability.java
index 15a22acc7..794d912db 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Instability.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Instability.java
@@ -28,13 +28,7 @@ public class Instability extends Weapon.Enchantment {
@Override
public boolean proc( Weapon weapon, Char attacker, Char defender, int damage ) {
- Enchantment ench = random();
- if (weapon instanceof Boomerang) {
- while (ench instanceof Piercing || ench instanceof Swing) {
- ench = Enchantment.random();
- }
- }
- return ench.proc( weapon, attacker, defender, damage );
+ return random().proc( weapon, attacker, defender, damage );
}
@Override
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Piercing.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Piercing.java
deleted file mode 100644
index 49ce51f54..000000000
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Piercing.java
+++ /dev/null
@@ -1,75 +0,0 @@
-/*
- * Pixel Dungeon
- * Copyright (C) 2012-2014 Oleg Dolya
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see
- */
-package com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments;
-
-import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
-import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
-import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
-import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon.Enchantment;
-import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
-import com.watabou.utils.Random;
-
-public class Piercing extends Enchantment {
-
- private static final String TXT_PIERCING = "Piercing %s";
-
- @Override
- public boolean proc( Weapon weapon, Char attacker, Char defender, int damage ) {
-
- int level = Math.max( 0, weapon.level );
-
- int maxDamage = (int)(damage * Math.pow( 2, -1d / (level + 1) ));
- if (maxDamage >= 1) {
-
- int d = defender.pos - attacker.pos;
- int pos = defender.pos + d;
-
- while (pos >= 0 && pos < Level.LENGTH) {
-
- Char ch = Actor.findChar( pos );
- if (ch == null) {
- break;
- }
-
- int dr = Random.IntRange( 0, ch.dr() );
- int dmg = Random.Int( 1, maxDamage );
- int effectiveDamage = Math.max( dmg - dr, 0 );
-
- ch.damage( effectiveDamage, this );
-
- ch.sprite.bloodBurstA( attacker.sprite.center(), effectiveDamage );
- ch.sprite.flash();
-
- pos += d;
- }
-
- return true;
-
- } else {
-
- return false;
-
- }
- }
-
- @Override
- public String name( String weaponName) {
- return String.format( TXT_PIERCING, weaponName );
- }
-
-}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Shock.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Shock.java
new file mode 100644
index 000000000..f0fe0291a
--- /dev/null
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Shock.java
@@ -0,0 +1,100 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+package com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments;
+
+import java.util.ArrayList;
+import java.util.HashSet;
+
+import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
+import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
+import com.shatteredpixel.shatteredpixeldungeon.effects.Lightning;
+import com.shatteredpixel.shatteredpixeldungeon.effects.particles.SparkParticle;
+import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
+import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
+import com.shatteredpixel.shatteredpixeldungeon.levels.traps.LightningTrap;
+import com.watabou.utils.Random;
+
+public class Shock extends Weapon.Enchantment {
+
+ private static final String TXT_SHOCKING = "Shocking %s";
+
+ @Override
+ public boolean proc( Weapon weapon, Char attacker, Char defender, int damage ) {
+ // lvl 0 - 25%
+ // lvl 1 - 40%
+ // lvl 2 - 50%
+ int level = Math.max( 0, weapon.level );
+
+ if (Random.Int( level + 4 ) >= 3) {
+
+ points[0] = attacker.pos;
+ nPoints = 1;
+
+ affected.clear();
+ affected.add( attacker );
+
+ hit( defender, Random.Int( 1, damage / 2 ) );
+
+ attacker.sprite.parent.add( new Lightning( points, nPoints, null ) );
+
+ return true;
+
+ } else {
+
+ return false;
+
+ }
+ }
+
+ @Override
+ public String name( String weaponName ) {
+ return String.format( TXT_SHOCKING, weaponName );
+ }
+
+ private ArrayList affected = new ArrayList();
+
+ private int[] points = new int[20];
+ private int nPoints;
+
+ private void hit( Char ch, int damage ) {
+
+ if (damage < 1) {
+ return;
+ }
+
+ affected.add( ch );
+ ch.damage( Level.water[ch.pos] && !ch.flying ? (int)(damage * 2) : damage, LightningTrap.LIGHTNING );
+
+ ch.sprite.centerEmitter().burst( SparkParticle.FACTORY, 3 );
+ ch.sprite.flash();
+
+ points[nPoints++] = ch.pos;
+
+ HashSet ns = new HashSet();
+ for (int i=0; i < Level.NEIGHBOURS8.length; i++) {
+ Char n = Actor.findChar( ch.pos + Level.NEIGHBOURS8[i] );
+ if (n != null && !affected.contains( n )) {
+ ns.add( n );
+ }
+ }
+
+ if (ns.size() > 0) {
+ hit( Random.element( ns ), Random.Int( damage / 2, damage ) );
+ }
+ }
+}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Swing.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Swing.java
deleted file mode 100644
index e719ab6d8..000000000
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Swing.java
+++ /dev/null
@@ -1,74 +0,0 @@
-/*
- * Pixel Dungeon
- * Copyright (C) 2012-2014 Oleg Dolya
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see
- */
-package com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments;
-
-import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
-import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
-import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
-import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon.Enchantment;
-import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
-import com.watabou.utils.Random;
-
-public class Swing extends Enchantment {
-
- private static final String TXT_WILD = "Wild %s";
-
- @Override
- public boolean proc( Weapon weapon, Char attacker, Char defender, int damage ) {
-
- int level = Math.max( 0, weapon.level );
-
- int maxDamage = (int)(damage * Math.pow( 2, -1d / (level + 1) ));
- if (maxDamage >= 1) {
-
- int p = attacker.pos;
- int[] neighbours = {
- p+1, p-1, p+Level.WIDTH, p-Level.WIDTH,
- p+1+Level.WIDTH, p+1-Level.WIDTH, p-1+Level.WIDTH, p-1-Level.WIDTH};
-
- for (int n : neighbours) {
- Char ch = Actor.findChar( n );
- if (ch != null && ch != defender && ch.isAlive()) {
-
- int dr = Random.IntRange( 0, ch.dr() );
- int dmg = Random.Int( 1, maxDamage );
- int effectiveDamage = Math.max( dmg - dr, 0 );
-
- ch.damage( effectiveDamage, this );
-
- ch.sprite.bloodBurstA( attacker.sprite.center(), effectiveDamage );
- ch.sprite.flash();
-
- }
- }
-
- return true;
-
- } else {
-
- return false;
-
- }
- }
-
- @Override
- public String name( String weaponName) {
- return String.format( TXT_WILD, weaponName );
- }
-
-}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java
index 2a87e8e8d..17531cfe7 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java
@@ -187,7 +187,7 @@ public class MeleeWeapon extends Weapon {
super.random();
if (Random.Int( 10 + level ) == 0) {
- enchant( Enchantment.random() );
+ enchant();
}
return this;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Boomerang.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Boomerang.java
index 02135f995..ff3193f91 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Boomerang.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Boomerang.java
@@ -16,13 +16,11 @@
* along with this program. If not, see
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles;
+
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
-import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
-import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Piercing;
-import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Swing;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.sprites.MissileSprite;
@@ -69,15 +67,6 @@ public class Boomerang extends MissileWeapon {
MAX -= 2;
return super.degrade();
}
-
- @Override
- public Weapon enchant( Enchantment ench ) {
- while (ench instanceof Piercing || ench instanceof Swing) {
- ench = Enchantment.random();
- }
-
- return super.enchant( ench );
- }
@Override
public void proc( Char attacker, Char defender, int damage ) {