v0.6.0: fixed a bug with library rooms

This commit is contained in:
Evan Debenham 2017-05-10 02:51:13 -04:00
parent 7a197a1fe8
commit 34477b61ae

View File

@ -43,15 +43,7 @@ public class LibraryRoom extends SpecialRoom {
Door entrance = entrance();
Painter.fill( level, left + 1, top+1, width() - 2, 1 , Terrain.BOOKSHELF );
if (entrance.y == top){
Painter.set( level, entrance.x, entrance.y + 1, Terrain.EMPTY_SP );
} else if (entrance.y == top + 1){
if (entrance.x == left){
Painter.set(level, entrance.x+1, entrance.y, Terrain.EMPTY_SP);
} else {
Painter.set(level, entrance.x+1, entrance.y, Terrain.EMPTY_SP);
}
}
Painter.drawInside(level, this, entrance, 1, Terrain.EMPTY_SP );
int n = Random.IntRange( 2, 3 );
for (int i=0; i < n; i++) {