v0.6.0: fixed a bug with library rooms
This commit is contained in:
parent
7a197a1fe8
commit
34477b61ae
|
@ -43,15 +43,7 @@ public class LibraryRoom extends SpecialRoom {
|
|||
Door entrance = entrance();
|
||||
|
||||
Painter.fill( level, left + 1, top+1, width() - 2, 1 , Terrain.BOOKSHELF );
|
||||
if (entrance.y == top){
|
||||
Painter.set( level, entrance.x, entrance.y + 1, Terrain.EMPTY_SP );
|
||||
} else if (entrance.y == top + 1){
|
||||
if (entrance.x == left){
|
||||
Painter.set(level, entrance.x+1, entrance.y, Terrain.EMPTY_SP);
|
||||
} else {
|
||||
Painter.set(level, entrance.x+1, entrance.y, Terrain.EMPTY_SP);
|
||||
}
|
||||
}
|
||||
Painter.drawInside(level, this, entrance, 1, Terrain.EMPTY_SP );
|
||||
|
||||
int n = Random.IntRange( 2, 3 );
|
||||
for (int i=0; i < n; i++) {
|
||||
|
|
Loading…
Reference in New Issue
Block a user