v0.3.3: fixed guards using their chains while paralyzed

This commit is contained in:
Evan Debenham 2015-12-16 03:06:35 -05:00
parent 3b2def76fd
commit 30404257df

View File

@ -65,6 +65,7 @@ public class Guard extends Mob {
Dungeon.level.updateFieldOfView( this );
if (state == HUNTING &&
paralysed <= 0 &&
enemy != null &&
enemy.invisible == 0 &&
Level.fieldOfView[enemy.pos] &&