v0.9.0b: fixed sad ghost awarding weapons 1 tier lower than intended

This commit is contained in:
Evan Debenham 2020-10-16 11:31:34 -04:00
parent bb57ab100d
commit 2ee24e7c91

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@ -289,7 +289,7 @@ public class Ghost extends NPC {
case 5: armor = new PlateArmor(); break;
}
//50%:tier2, 30%:tier3, 15%:tier4, 5%:tier5
int wepTier = Random.chances(new float[]{0, 10, 6, 3, 1});
int wepTier = Random.chances(new float[]{0, 0, 10, 6, 3, 1});
Generator.Category c = Generator.wepTiers[wepTier - 1];
weapon = (MeleeWeapon) Reflection.newInstance(c.classes[Random.chances(c.probs)]);