From 2ee24e7c917232e57c4ae0d629d51e66363fe024 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 16 Oct 2020 11:31:34 -0400 Subject: [PATCH] v0.9.0b: fixed sad ghost awarding weapons 1 tier lower than intended --- .../shatteredpixeldungeon/actors/mobs/npcs/Ghost.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java index e12a6814f..d8df77a7b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java @@ -289,7 +289,7 @@ public class Ghost extends NPC { case 5: armor = new PlateArmor(); break; } //50%:tier2, 30%:tier3, 15%:tier4, 5%:tier5 - int wepTier = Random.chances(new float[]{0, 10, 6, 3, 1}); + int wepTier = Random.chances(new float[]{0, 0, 10, 6, 3, 1}); Generator.Category c = Generator.wepTiers[wepTier - 1]; weapon = (MeleeWeapon) Reflection.newInstance(c.classes[Random.chances(c.probs)]);