v0.9.0b: fixed sad ghost awarding weapons 1 tier lower than intended
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@ -289,7 +289,7 @@ public class Ghost extends NPC {
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case 5: armor = new PlateArmor(); break;
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case 5: armor = new PlateArmor(); break;
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}
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}
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//50%:tier2, 30%:tier3, 15%:tier4, 5%:tier5
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//50%:tier2, 30%:tier3, 15%:tier4, 5%:tier5
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int wepTier = Random.chances(new float[]{0, 10, 6, 3, 1});
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int wepTier = Random.chances(new float[]{0, 0, 10, 6, 3, 1});
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Generator.Category c = Generator.wepTiers[wepTier - 1];
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Generator.Category c = Generator.wepTiers[wepTier - 1];
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weapon = (MeleeWeapon) Reflection.newInstance(c.classes[Random.chances(c.probs)]);
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weapon = (MeleeWeapon) Reflection.newInstance(c.classes[Random.chances(c.probs)]);
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