2014-07-27 13:39:07 +00:00
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/*
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* Pixel Dungeon
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2015-06-12 20:44:04 +00:00
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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2014-07-27 13:39:07 +00:00
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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2014-08-03 18:46:22 +00:00
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package com.shatteredpixel.shatteredpixeldungeon.levels;
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2014-07-27 13:39:07 +00:00
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2015-12-30 21:22:00 +00:00
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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2015-11-06 23:45:41 +00:00
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import com.watabou.noosa.Group;
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2014-08-03 18:46:22 +00:00
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Bones;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Yog;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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2014-07-27 13:39:07 +00:00
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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public class HallsBossLevel extends Level {
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{
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color1 = 0x801500;
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color2 = 0xa68521;
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viewDistance = 3;
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}
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private static final int ROOM_LEFT = WIDTH / 2 - 1;
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private static final int ROOM_RIGHT = WIDTH / 2 + 1;
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private static final int ROOM_TOP = HEIGHT / 2 - 1;
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private static final int ROOM_BOTTOM = HEIGHT / 2 + 1;
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private int stairs = -1;
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private boolean enteredArena = false;
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private boolean keyDropped = false;
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@Override
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public String tilesTex() {
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return Assets.TILES_HALLS;
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}
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@Override
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public String waterTex() {
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return Assets.WATER_HALLS;
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}
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private static final String STAIRS = "stairs";
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private static final String ENTERED = "entered";
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private static final String DROPPED = "droppped";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( STAIRS, stairs );
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bundle.put( ENTERED, enteredArena );
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bundle.put( DROPPED, keyDropped );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle( bundle );
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stairs = bundle.getInt( STAIRS );
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enteredArena = bundle.getBoolean( ENTERED );
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keyDropped = bundle.getBoolean( DROPPED );
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}
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@Override
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protected boolean build() {
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for (int i=0; i < 5; i++) {
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int top = Random.IntRange( 2, ROOM_TOP - 1 );
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int bottom = Random.IntRange( ROOM_BOTTOM + 1, 22 );
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Painter.fill( this, 2 + i * 4, top, 4, bottom - top + 1, Terrain.EMPTY );
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if (i == 2) {
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exit = (i * 4 + 3) + (top - 1) * WIDTH ;
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}
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for (int j=0; j < 4; j++) {
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if (Random.Int( 2 ) == 0) {
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int y = Random.IntRange( top + 1, bottom - 1 );
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map[i*4+j + y*WIDTH] = Terrain.WALL_DECO;
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}
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}
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}
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map[exit] = Terrain.LOCKED_EXIT;
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2015-06-12 20:22:26 +00:00
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Painter.fill( this, ROOM_LEFT - 1, ROOM_TOP - 1,
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2014-07-27 13:39:07 +00:00
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ROOM_RIGHT - ROOM_LEFT + 3, ROOM_BOTTOM - ROOM_TOP + 3, Terrain.WALL );
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2015-06-12 20:22:26 +00:00
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Painter.fill( this, ROOM_LEFT, ROOM_TOP,
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2014-07-27 13:39:07 +00:00
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ROOM_RIGHT - ROOM_LEFT + 1, ROOM_BOTTOM - ROOM_TOP + 1, Terrain.EMPTY );
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2015-06-12 20:22:26 +00:00
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entrance = Random.Int( ROOM_LEFT + 1, ROOM_RIGHT - 1 ) +
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2014-07-27 13:39:07 +00:00
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Random.Int( ROOM_TOP + 1, ROOM_BOTTOM - 1 ) * WIDTH;
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map[entrance] = Terrain.ENTRANCE;
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boolean[] patch = Patch.generate( 0.45f, 6 );
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for (int i=0; i < LENGTH; i++) {
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if (map[i] == Terrain.EMPTY && patch[i]) {
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map[i] = Terrain.WATER;
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}
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}
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return true;
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}
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@Override
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2015-06-12 20:22:26 +00:00
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protected void decorate() {
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2014-07-27 13:39:07 +00:00
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for (int i=0; i < LENGTH; i++) {
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2015-06-12 20:22:26 +00:00
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if (map[i] == Terrain.EMPTY && Random.Int( 10 ) == 0) {
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2014-07-27 13:39:07 +00:00
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map[i] = Terrain.EMPTY_DECO;
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}
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}
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}
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@Override
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2015-06-12 20:22:26 +00:00
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protected void createMobs() {
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2014-07-27 13:39:07 +00:00
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}
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public Actor respawner() {
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return null;
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}
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@Override
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protected void createItems() {
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Item item = Bones.get();
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if (item != null) {
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int pos;
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do {
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pos = Random.IntRange( ROOM_LEFT, ROOM_RIGHT ) + Random.IntRange( ROOM_TOP + 1, ROOM_BOTTOM ) * WIDTH;
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} while (pos == entrance || map[pos] == Terrain.SIGN);
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2014-10-30 14:02:25 +00:00
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drop( item, pos ).type = Heap.Type.REMAINS;
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2014-07-27 13:39:07 +00:00
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}
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}
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@Override
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public int randomRespawnCell() {
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2015-09-10 08:13:44 +00:00
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if (entrance == -1) return entrance;
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2015-08-17 07:28:01 +00:00
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int cell = entrance + NEIGHBOURS8[Random.Int(8)];
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while (!passable[cell]){
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cell = entrance + NEIGHBOURS8[Random.Int(8)];
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}
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return cell;
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2014-07-27 13:39:07 +00:00
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}
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@Override
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public void press( int cell, Char hero ) {
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super.press( cell, hero );
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if (!enteredArena && hero == Dungeon.hero && cell != entrance) {
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enteredArena = true;
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2015-04-05 16:40:01 +00:00
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seal();
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2014-07-27 13:39:07 +00:00
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for (int i=ROOM_LEFT-1; i <= ROOM_RIGHT + 1; i++) {
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doMagic( (ROOM_TOP - 1) * WIDTH + i );
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doMagic( (ROOM_BOTTOM + 1) * WIDTH + i );
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}
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for (int i=ROOM_TOP; i < ROOM_BOTTOM + 1; i++) {
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doMagic( i * WIDTH + ROOM_LEFT - 1 );
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doMagic( i * WIDTH + ROOM_RIGHT + 1 );
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}
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doMagic( entrance );
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GameScene.updateMap();
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Dungeon.observe();
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Yog boss = new Yog();
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do {
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boss.pos = Random.Int( LENGTH );
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} while (
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!passable[boss.pos] ||
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Dungeon.visible[boss.pos]);
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GameScene.add( boss );
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boss.spawnFists();
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stairs = entrance;
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entrance = -1;
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}
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}
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private void doMagic( int cell ) {
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set( cell, Terrain.EMPTY_SP );
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CellEmitter.get( cell ).start( FlameParticle.FACTORY, 0.1f, 3 );
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}
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@Override
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public Heap drop( Item item, int cell ) {
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if (!keyDropped && item instanceof SkeletonKey) {
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keyDropped = true;
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2015-06-12 20:22:26 +00:00
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unseal();
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2014-07-27 13:39:07 +00:00
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entrance = stairs;
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set( entrance, Terrain.ENTRANCE );
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GameScene.updateMap( entrance );
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}
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return super.drop( item, cell );
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}
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@Override
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public String tileName( int tile ) {
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switch (tile) {
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2015-12-30 21:22:00 +00:00
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case Terrain.WATER:
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return Messages.get(HallsLevel.class, "water_name");
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case Terrain.GRASS:
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return Messages.get(HallsLevel.class, "grass_name");
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case Terrain.HIGH_GRASS:
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return Messages.get(HallsLevel.class, "high_grass_name");
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case Terrain.STATUE:
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case Terrain.STATUE_SP:
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return Messages.get(HallsLevel.class, "statue_name");
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default:
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return super.tileName( tile );
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2014-07-27 13:39:07 +00:00
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}
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}
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@Override
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public String tileDesc(int tile) {
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switch (tile) {
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2015-12-30 21:22:00 +00:00
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case Terrain.WATER:
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return Messages.get(HallsLevel.class, "water_desc");
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case Terrain.STATUE:
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case Terrain.STATUE_SP:
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return Messages.get(HallsLevel.class, "statue_desc");
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case Terrain.BOOKSHELF:
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return Messages.get(HallsLevel.class, "bookshelf_desc");
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default:
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return super.tileDesc( tile );
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2014-07-27 13:39:07 +00:00
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}
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}
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@Override
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2015-11-06 23:45:41 +00:00
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public Group addVisuals () {
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super.addVisuals();
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HallsLevel.addHallsVisuals( this, visuals );
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return visuals;
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2014-07-27 13:39:07 +00:00
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}
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}
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