Evan Debenham
|
36cfd31fde
|
v0.3.4: externalized all remaining level strings
|
2016-02-22 15:24:16 -05:00 |
|
Evan Debenham
|
e2a57a0e31
|
v0.3.2a: refactored how level-generated visuals work, more flexible and resolves bugs
|
2015-11-08 04:06:27 -05:00 |
|
Evan Debenham
|
52e1566e2a
|
v0.3.1d: fixed a bug with teleportation in the halls boss level
|
2015-09-15 21:32:54 -04:00 |
|
Evan Debenham
|
c3513b5870
|
v0.3.1: adjusted how special floors handle random respawn cell logic.
|
2015-08-24 13:04:59 -04:00 |
|
Evan Debenham
|
684c2caacb
|
updated license information
|
2015-06-12 16:44:09 -04:00 |
|
Evan Debenham
|
cebdff0221
|
cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
|
2015-06-12 16:22:28 -04:00 |
|
Evan Debenham
|
4e34e81365
|
v0.3.0: improved previous hunger mechanics changes, now better coded & clarified
|
2015-06-07 21:54:26 -04:00 |
|
Evan Debenham
|
462f4c9d8b
|
v0.2.2: gave heroes remains a unique heap type & sprite
|
2014-10-30 10:02:25 -04:00 |
|
Evan Debenham
|
1e62a6bd88
|
Merging Source v1.7.2: level changes
|
2014-10-20 22:55:37 -04:00 |
|
Evan Debenham
|
0e0faecc25
|
V0.2.1 : Unblessed Ankh will now only reset a boss level when the level is locked.
|
2014-10-13 03:19:35 -04:00 |
|
Evan Debenham
|
aed303672a
|
V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
|
2014-08-03 14:46:22 -04:00 |
|