2014-07-27 13:39:07 +00:00
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/*
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* Pixel Dungeon
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2015-06-12 20:44:04 +00:00
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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2014-07-27 13:39:07 +00:00
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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2014-08-03 18:46:22 +00:00
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package com.shatteredpixel.shatteredpixeldungeon.sprites;
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2014-07-27 13:39:07 +00:00
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import javax.microedition.khronos.opengles.GL10;
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import android.opengl.GLES20;
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import com.watabou.noosa.TextureFilm;
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2014-08-03 18:46:22 +00:00
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShaftParticle;
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2014-07-27 13:39:07 +00:00
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public class GhostSprite extends MobSprite {
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public GhostSprite() {
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super();
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texture( Assets.GHOST );
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TextureFilm frames = new TextureFilm( texture, 14, 15 );
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idle = new Animation( 5, true );
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idle.frames( frames, 0, 1 );
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run = new Animation( 10, true );
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run.frames( frames, 0, 1 );
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2014-12-12 03:27:32 +00:00
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2015-06-12 20:22:26 +00:00
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attack = new Animation( 10, false );
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attack.frames( frames, 0, 2, 3 );
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2014-12-12 03:27:32 +00:00
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2015-06-12 20:22:26 +00:00
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die = new Animation( 8, false );
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die.frames( frames, 0, 4, 5, 6, 7 );
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2014-07-27 13:39:07 +00:00
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play( idle );
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}
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@Override
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public void draw() {
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GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE );
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super.draw();
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GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA );
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}
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@Override
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public void die() {
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super.die();
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emitter().start( ShaftParticle.FACTORY, 0.3f, 4 );
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emitter().start( Speck.factory( Speck.LIGHT ), 0.2f, 3 );
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}
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@Override
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public int blood() {
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return 0xFFFFFF;
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}
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}
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