Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/sprites/GhostSprite.java

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/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.sprites;
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import javax.microedition.khronos.opengles.GL10;
import android.opengl.GLES20;
import com.watabou.noosa.TextureFilm;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShaftParticle;
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public class GhostSprite extends MobSprite {
public GhostSprite() {
super();
texture( Assets.GHOST );
TextureFilm frames = new TextureFilm( texture, 14, 15 );
idle = new Animation( 5, true );
idle.frames( frames, 0, 1 );
run = new Animation( 10, true );
run.frames( frames, 0, 1 );
die = new Animation( 20, false );
die.frames( frames, 0 );
play( idle );
}
@Override
public void draw() {
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE );
super.draw();
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA );
}
@Override
public void die() {
super.die();
emitter().start( ShaftParticle.FACTORY, 0.3f, 4 );
emitter().start( Speck.factory( Speck.LIGHT ), 0.2f, 3 );
}
@Override
public int blood() {
return 0xFFFFFF;
}
}