/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.sprites; import javax.microedition.khronos.opengles.GL10; import android.opengl.GLES20; import com.watabou.noosa.TextureFilm; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShaftParticle; public class GhostSprite extends MobSprite { public GhostSprite() { super(); texture( Assets.GHOST ); TextureFilm frames = new TextureFilm( texture, 14, 15 ); idle = new Animation( 5, true ); idle.frames( frames, 0, 1 ); run = new Animation( 10, true ); run.frames( frames, 0, 1 ); attack = new Animation( 10, false ); attack.frames( frames, 0, 2, 3 ); die = new Animation( 8, false ); die.frames( frames, 0, 4, 5, 6, 7 ); play( idle ); } @Override public void draw() { GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE ); super.draw(); GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA ); } @Override public void die() { super.die(); emitter().start( ShaftParticle.FACTORY, 0.3f, 4 ); emitter().start( Speck.factory( Speck.LIGHT ), 0.2f, 3 ); } @Override public int blood() { return 0xFFFFFF; } }