Traveller/tileSets/dungeon.tres
2024-10-16 16:42:32 +08:00

94 lines
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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://c4wpp12rr44hi"]
[ext_resource type="Texture2D" uid="uid://b4i4brhsykf7h" path="res://sprites/tiles/CastleTiles.png" id="1_4c2am"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_abxy2"]
texture = ExtResource("1_4c2am")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:1/0 = 0
2:1/0 = 0
2:1/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0 = 0
2:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:2/0 = 0
3:4/0 = 0
3:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -6.75, 8.25, -6, 7, -2.25, 1, -2, -16, 16)
3:4/0/physics_layer_1/polygon_0/one_way = true
2:4/0 = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0 = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:3/0 = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:3/0 = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0 = 0
1:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0 = 0
0:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0 = 0
0:1/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:3/0 = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:1/0 = 0
3:1/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:0/0 = 0
3:0/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0 = 0
2:0/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0 = 0
4:1/0 = 0
5:0/0 = 0
5:1/0 = 0
6:1/0 = 0
6:2/0 = 0
6:3/0 = 0
6:0/0 = 0
7:1/0 = 0
7:0/0 = 0
7:2/0 = 0
5:3/0 = 0
4:3/0 = 0
4:2/0 = 0
5:2/0 = 0
7:3/0 = 0
6:4/0 = 0
5:4/0 = 0
5:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -0.75, -1.5, -8, -2.25, -8, -7.5, -16, -7.25)
5:4/0/physics_layer_1/polygon_0/one_way = true
4:4/0 = 0
4:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -7, -16, -6.75)
4:4/0/physics_layer_1/polygon_0/one_way = true
3:5/0 = 0
2:5/0 = 0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:5/0 = 0
5:5/0 = 0
7:4/0 = 0
6:5/0 = 0
3:6/0 = 0
2:6/0 = 0
1:6/0 = 0
0:6/0 = 0
0:5/0 = 0
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:5/0 = 0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:5/0 = 0
3:3/0 = 0
1:4/0 = 0
[resource]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 2
physics_layer_0/collision_mask = 0
physics_layer_1/collision_layer = 32
physics_layer_1/collision_mask = 0
physics_layer_2/collision_layer = 128
physics_layer_2/collision_mask = 0
sources/1 = SubResource("TileSetAtlasSource_abxy2")