[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://c4wpp12rr44hi"] [ext_resource type="Texture2D" uid="uid://b4i4brhsykf7h" path="res://sprites/tiles/CastleTiles.png" id="1_4c2am"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_abxy2"] texture = ExtResource("1_4c2am") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 0:0/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:0/0 = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:1/0 = 0 2:1/0 = 0 2:1/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:2/0 = 0 2:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 3:2/0 = 0 3:4/0 = 0 3:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -6.75, 8.25, -6, 7, -2.25, 1, -2, -16, 16) 3:4/0/physics_layer_1/polygon_0/one_way = true 2:4/0 = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:4/0 = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:3/0 = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:3/0 = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:2/0 = 0 1:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:2/0 = 0 0:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:1/0 = 0 0:1/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:3/0 = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 3:1/0 = 0 3:1/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 3:0/0 = 0 3:0/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:0/0 = 0 2:0/0/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:0/0 = 0 4:1/0 = 0 5:0/0 = 0 5:1/0 = 0 6:1/0 = 0 6:2/0 = 0 6:3/0 = 0 6:0/0 = 0 7:1/0 = 0 7:0/0 = 0 7:2/0 = 0 5:3/0 = 0 4:3/0 = 0 4:2/0 = 0 5:2/0 = 0 7:3/0 = 0 6:4/0 = 0 5:4/0 = 0 5:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -0.75, -1.5, -8, -2.25, -8, -7.5, -16, -7.25) 5:4/0/physics_layer_1/polygon_0/one_way = true 4:4/0 = 0 4:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -7, -16, -6.75) 4:4/0/physics_layer_1/polygon_0/one_way = true 3:5/0 = 0 2:5/0 = 0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:5/0 = 0 5:5/0 = 0 7:4/0 = 0 6:5/0 = 0 3:6/0 = 0 2:6/0 = 0 1:6/0 = 0 0:6/0 = 0 0:5/0 = 0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:5/0 = 0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 7:5/0 = 0 3:3/0 = 0 1:4/0 = 0 [resource] tile_size = Vector2i(32, 32) physics_layer_0/collision_layer = 2 physics_layer_0/collision_mask = 0 physics_layer_1/collision_layer = 32 physics_layer_1/collision_mask = 0 physics_layer_2/collision_layer = 128 physics_layer_2/collision_mask = 0 sources/1 = SubResource("TileSetAtlasSource_abxy2")