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4 Commits

Author SHA1 Message Date
f1b696ad5e
Supports uploading logs to the server.
支持上传日志到服务器。
2024-07-15 22:17:43 +08:00
c4889d67b6 提交Demo。 2024-07-13 21:05:40 +08:00
b84fa3da0b Merge branch 'master' of https://git.coldmint.top/Cold-Mint/Traveller 2024-07-12 20:10:55 +08:00
750e7860ec 临时保存 2024-07-11 20:29:04 +08:00
3 changed files with 160 additions and 136 deletions

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@ -10,6 +10,8 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="JetBrains.Annotations" Version="2023.3.0" />
<PackageReference Include="Microsoft.Extensions.Logging" Version="9.0.0-preview.6.24327.7" />
<PackageReference Include="OpenTelemetry.Exporter.OpenTelemetryProtocol" Version="1.9.0" />
<PackageReference Include="YamlDotNet" Version="15.1.6" />
</ItemGroup>
</Project>

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@ -4,6 +4,9 @@ using System.Text;
using ColdMint.scripts.openObserve;
using ColdMint.scripts.utils;
using Godot;
using Microsoft.Extensions.Logging;
using OpenTelemetry.Exporter;
using OpenTelemetry.Logs;
namespace ColdMint.scripts.debug;
@ -116,6 +119,25 @@ public static class LogCat
private static HashSet<string> DisabledLogLabels { get; } = [];
public static void Init()
{
var loggerFactory = LoggerFactory.Create(builder =>
{
builder.AddOpenTelemetry(options => { options.AddOtlpExporter(OtlpExporterOptions); });
});
var logger = loggerFactory.CreateLogger("323");
logger.Log(LogLevel.Debug, "你好");
}
public static void OtlpExporterOptions(OtlpExporterOptions options)
{
options.Protocol = OtlpExportProtocol.HttpProtobuf;
options.Endpoint = new Uri("http://test.coldmint.top/api/default/traces");
options.Headers =
"Authorization=Basic cm9vdEBleGFtcGxlLmNvbTp5V0kwVzZYcWhteTBzQml3,organization=default,stream-name=default";
}
/// <summary>
/// <para>Disable log Label</para>
/// <para>禁用某个日志标签</para>

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@ -20,154 +20,154 @@ namespace ColdMint.scripts.loader.uiLoader;
/// </summary>
public partial class MainMenuLoader : UiLoaderTemplate
{
private Button? _startGameButton;
private Label? _copyrightLabel;
private StringBuilder? _copyrightBuilder;
private PackedScene? _gameScene;
private PackedScene? _contributor;
private PackedScene? _levelGraphEditor;
private Label? _sloganLabel;
private Label? _versionLabel;
private Button? _levelGraphEditorButton;
private LinkButton? _contributorButton;
private Button? _startGameButton;
private Label? _copyrightLabel;
private StringBuilder? _copyrightBuilder;
private PackedScene? _gameScene;
private PackedScene? _contributor;
private PackedScene? _levelGraphEditor;
private Label? _sloganLabel;
private Label? _versionLabel;
private Button? _levelGraphEditorButton;
private LinkButton? _contributorButton;
public override void InitializeData()
{
AppConfigData? appConfigData = AppConfig.LoadFromFile();
if (appConfigData != null)
{
AppConfig.ApplyAppConfig(appConfigData);
}
public override void InitializeData()
{
AppConfigData? appConfigData = AppConfig.LoadFromFile();
if (appConfigData != null)
{
AppConfig.ApplyAppConfig(appConfigData);
}
if (Config.IsDebug())
{
//Set the minimum log level to Info in debug mode.(Print all logs)
//在调试模式下将最小日志等级设置为Info。打印全部日志
LogCat.MinLogLevel = LogCat.InfoLogLevel;
}
else
{
//Disable all logs in the release version.
//在发行版禁用所有日志。
LogCat.MinLogLevel = LogCat.DisableAllLogLevel;
}
if (Config.IsDebug())
{
//Set the minimum log level to Info in debug mode.(Print all logs)
//在调试模式下将最小日志等级设置为Info。打印全部日志
LogCat.MinLogLevel = LogCat.InfoLogLevel;
}
else
{
//Disable all logs in the release version.
//在发行版禁用所有日志。
LogCat.MinLogLevel = LogCat.DisableAllLogLevel;
}
ContributorDataManager.RegisterAllContributorData();
DeathInfoGenerator.RegisterDeathInfoHandler(new SelfDeathInfoHandler());
MapGenerator.RegisterRoomInjectionProcessor(new ChanceRoomInjectionProcessor());
MapGenerator.RegisterRoomInjectionProcessor(new TimeIntervalRoomInjectorProcessor());
//Register the corresponding encoding provider to solve the problem of garbled Chinese path of the compressed package
//注册对应的编码提供程序,解决压缩包中文路径乱码问题
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
//创建游戏数据文件夹
var dataPath = Config.GetGameDataDirectory();
if (!Directory.Exists(dataPath))
{
Directory.CreateDirectory(dataPath);
}
ContributorDataManager.RegisterAllContributorData();
DeathInfoGenerator.RegisterDeathInfoHandler(new SelfDeathInfoHandler());
MapGenerator.RegisterRoomInjectionProcessor(new ChanceRoomInjectionProcessor());
MapGenerator.RegisterRoomInjectionProcessor(new TimeIntervalRoomInjectorProcessor());
//Register the corresponding encoding provider to solve the problem of garbled Chinese path of the compressed package
//注册对应的编码提供程序,解决压缩包中文路径乱码问题
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
//创建游戏数据文件夹
var dataPath = Config.GetGameDataDirectory();
if (!Directory.Exists(dataPath))
{
Directory.CreateDirectory(dataPath);
}
//Registered camp
//注册阵营
var defaultCamp = new Camp(Config.CampId.Default)
{
FriendInjury = true
};
CampManager.SetDefaultCamp(defaultCamp);
var mazoku = new Camp(Config.CampId.Mazoku);
CampManager.AddCamp(mazoku);
var aborigines = new Camp(Config.CampId.Aborigines);
CampManager.AddCamp(aborigines);
_gameScene = GD.Load<PackedScene>("res://scenes/game.tscn");
_contributor = GD.Load<PackedScene>("res://scenes/contributor.tscn");
_levelGraphEditor = GD.Load<PackedScene>("res://scenes/levelGraphEditor.tscn");
//Registered camp
//注册阵营
var defaultCamp = new Camp(Config.CampId.Default)
{
FriendInjury = true
};
CampManager.SetDefaultCamp(defaultCamp);
var mazoku = new Camp(Config.CampId.Mazoku);
CampManager.AddCamp(mazoku);
var aborigines = new Camp(Config.CampId.Aborigines);
CampManager.AddCamp(aborigines);
_gameScene = GD.Load<PackedScene>("res://scenes/game.tscn");
_contributor = GD.Load<PackedScene>("res://scenes/contributor.tscn");
_levelGraphEditor = GD.Load<PackedScene>("res://scenes/levelGraphEditor.tscn");
//Register ItemTypes from file
//从文件注册物品类型
ItemTypeRegister.RegisterFromFile();
//Hardcoded ItemTypes Register
//硬编码注册物品类型
ItemTypeRegister.StaticRegister();
//Register ItemTypes from file
//从文件注册物品类型
ItemTypeRegister.RegisterFromFile();
//Hardcoded ItemTypes Register
//硬编码注册物品类型
ItemTypeRegister.StaticRegister();
//静态注册掉落表
LootRegister.StaticRegister();
}
//静态注册掉落表
LootRegister.StaticRegister();
}
public override void InitializeUi()
{
_contributorButton = GetNode<LinkButton>("VBoxContainer2/ContributorButton");
_startGameButton = GetNode<Button>("StartGameButton");
_levelGraphEditorButton = GetNode<Button>("levelGraphEditorButton");
//The level map editor is only available in debug mode.
//关卡图编辑器仅在调试模式可用。
_levelGraphEditorButton.Visible = Config.IsDebug();
_startGameButton.GrabFocus();
_versionLabel = GetNode<Label>("VBoxContainer2/VersionLabel");
//Generative copyright
//生成版权
_copyrightLabel = GetNode<Label>("VBoxContainer/CopyrightLabel");
_sloganLabel = GetNode<Label>("CenterContainer2/SloganLabel");
_copyrightBuilder = new StringBuilder();
_copyrightBuilder.Append('\u00a9');
var currentYear = DateTime.Now.Year;
_copyrightBuilder.Append(Config.CreationYear);
if (currentYear != Config.CreationYear)
{
_copyrightBuilder.Append('-');
_copyrightBuilder.Append(currentYear);
}
public override void InitializeUi()
{
_contributorButton = GetNode<LinkButton>("VBoxContainer2/ContributorButton");
_startGameButton = GetNode<Button>("StartGameButton");
_levelGraphEditorButton = GetNode<Button>("levelGraphEditorButton");
//The level map editor is only available in debug mode.
//关卡图编辑器仅在调试模式可用。
_levelGraphEditorButton.Visible = Config.IsDebug();
_startGameButton.GrabFocus();
_versionLabel = GetNode<Label>("VBoxContainer2/VersionLabel");
//Generative copyright
//生成版权
_copyrightLabel = GetNode<Label>("VBoxContainer/CopyrightLabel");
_sloganLabel = GetNode<Label>("CenterContainer2/SloganLabel");
_copyrightBuilder = new StringBuilder();
_copyrightBuilder.Append('\u00a9');
var currentYear = DateTime.Now.Year;
_copyrightBuilder.Append(Config.CreationYear);
if (currentYear != Config.CreationYear)
{
_copyrightBuilder.Append('-');
_copyrightBuilder.Append(currentYear);
}
_copyrightBuilder.Append(' ');
_copyrightBuilder.Append(Config.CompanyName);
_copyrightBuilder.Append(" all rights reserved.");
_copyrightLabel.Text = _copyrightBuilder.ToString();
_versionLabel.Text = "ver." + Config.GetVersion();
_sloganLabel.Text = SloganProvider.GetSlogan();
_contributorButton.Text =
TranslationServerUtils.TranslateWithFormat("ui_contributor_tips",
ContributorDataManager.GetContributorTotals());
}
_copyrightBuilder.Append(' ');
_copyrightBuilder.Append(Config.CompanyName);
_copyrightBuilder.Append(" all rights reserved.");
_copyrightLabel.Text = _copyrightBuilder.ToString();
_versionLabel.Text = "ver." + Config.GetVersion();
_sloganLabel.Text = SloganProvider.GetSlogan();
_contributorButton.Text =
TranslationServerUtils.TranslateWithFormat("ui_contributor_tips",
ContributorDataManager.GetContributorTotals());
}
public override void LoadUiActions()
{
if (_startGameButton != null)
{
_startGameButton.Pressed += () =>
{
if (_gameScene == null)
{
return;
}
public override void LoadUiActions()
{
if (_startGameButton != null)
{
_startGameButton.Pressed += () =>
{
if (_gameScene == null)
{
return;
}
GetTree().ChangeSceneToPacked(_gameScene);
};
}
GetTree().ChangeSceneToPacked(_gameScene);
};
}
if (_contributorButton != null)
{
_contributorButton.Pressed += () =>
{
if (_contributor == null)
{
return;
}
if (_contributorButton != null)
{
_contributorButton.Pressed += () =>
{
if (_contributor == null)
{
return;
}
GetTree().ChangeSceneToPacked(_contributor);
};
}
GetTree().ChangeSceneToPacked(_contributor);
};
}
if (_levelGraphEditorButton != null)
{
_levelGraphEditorButton.Pressed += () =>
{
LogCat.Log("level_graph_editor");
if (_levelGraphEditor == null)
{
return;
}
if (_levelGraphEditorButton != null)
{
_levelGraphEditorButton.Pressed += () =>
{
LogCat.Log("level_graph_editor");
if (_levelGraphEditor == null)
{
return;
}
GetTree().ChangeSceneToPacked(_levelGraphEditor);
};
}
}
}
GetTree().ChangeSceneToPacked(_levelGraphEditor);
};
}
}
}