Commit Graph

79 Commits

Author SHA1 Message Date
霧雨烨
e307a58299 Make packsack new interface, too. 2024-06-13 11:04:51 +08:00
霧雨烨
c1aecf21d7 Implements IEnumerable<ItemSlotNode> for IItemContainer. 2024-06-13 10:43:54 +08:00
霧雨烨
d12ddc566b Merge remote-tracking branch 'refs/remotes/origin/master' into item_refactory
# Conflicts:
#	locals/Item.csv
#	locals/Weapon.en.translation
#	locals/Weapon.ja.translation
#	locals/Weapon.zh.translation
#	scripts/inventory/UniversalItemContainer.cs
#	scripts/utils/NodeUtils.cs
2024-06-13 10:15:15 +08:00
霧雨烨
23877e82cc Remove old item interfaces,rename new
移除旧的物品接口,重命名新的
2024-06-13 03:07:55 +08:00
霧雨烨
94a2e78efc Fixed all the bugs that prevented the game from working, added static item registration on startup
阻碍游戏运行的bug已尽数修复,添加启动时的静态物品注册
2024-06-13 03:04:12 +08:00
霧雨烨
16a2d40501 It's done. 2024-06-13 01:51:51 +08:00
霧雨烨
16b3a5a106 UniversalItemContainer refactored done
UniversalItemContainer调教完成
2024-06-13 01:18:55 +08:00
f219380a5f
Add a backpack for testing.
加入测试使用的背包。
2024-06-12 23:42:35 +08:00
霧雨烨
76daa88bac Merge branch 'refs/heads/master' into item_refactory_combined
# Conflicts:
#	locals/Slogan.ja.translation
#	scripts/character/CharacterTemplate.cs
#	scripts/character/Player.cs
#	scripts/inventory/HotBar.cs
#	scripts/inventory/IItemContainer.cs
#	scripts/item/weapon/ProjectileWeapon.cs
#	scripts/item/weapon/WeaponTemplate.cs
2024-06-12 22:13:55 +08:00
856a957c6a
Extracted from UniversalItemContainer.
提取UniversalItemContainer类。
2024-06-12 21:33:29 +08:00
霧雨烨
9b3701b49c (temp):ItemSlot has already changed into new interfaces 2024-06-12 17:57:38 +08:00
霧雨烨
e9656d6992 (temp):
Just a small refactoring in the huge interaction code (regarding ItemSlot and ItemStack), but I think it's necessary to leave a save point, after all, I have to go to sleep first
2024-06-12 02:22:04 +08:00
霧雨烨
026c7ff32f Add single item stack type, move the weapon namespace into the item namespace, and I think it's ready to be merged into the new interface 2024-06-12 00:51:40 +08:00
63a56cbb2c
Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
2024-06-10 21:05:18 +08:00
f7ad69440c
Add a loot table.
添加战利品表。
2024-06-09 22:05:49 +08:00
05763c25b1
Created the ability to drop items on the ground after the player dies.
制作玩家死亡后,背包物品掉在地上的功能。
2024-06-08 23:59:24 +08:00
5ca995d689
Supports throwing items out of a specific item slot.
支持扔出特定物品槽内的物品了。
2024-06-06 22:43:07 +08:00
95515ddab2
When the selected item slot A is selected, pressing the shortcut key of item slot A again will no longer invoke the press event of A.
当选中物品槽A时,再次按下物品槽A的快捷键,就不能再调用A的按下事件了。
2024-06-06 21:05:51 +08:00
5ec6b3065b
Distinguish log levels to solve the problem of overlapping room splicing borders.
区分日志等级,解决房间拼接边框重叠的问题。
2024-05-24 22:58:52 +08:00
222d26441e
Improve empty references and improve code robustness.
改善空引用,提升代码健壮性。
2024-05-08 18:22:04 +08:00
802eb599da
Fixed an issue where the health bar was drawn incorrectly.
修复健康条绘制不正确的问题。
2024-05-07 17:38:50 +08:00
9435f76fc0
Adjust the logic of how the player picks up items.
调整玩家捡起物品的逻辑。
2024-05-06 18:59:39 +08:00
801b3dd93b
Supports the use of mouse wheel to switch currently held items.
支持使用鼠标滚轮切换当前持有的物品了。
2024-05-04 22:59:46 +08:00
b7939af5d0
Supports the use of mouse wheel and keyboard number keys to adjust HotBar selected items.
支持使用鼠标滚轮和键盘数字键调整HotBar选中的项目了。
2024-05-03 22:35:54 +08:00
a1d40d09b1
Support for displaying item details now.
支持显示物品详情了。
2024-05-02 16:28:22 +08:00
e204aae56a
Add hover hints to items.
为物品添加悬浮提示。
2024-04-29 23:25:03 +08:00
159d3a7017
Remove packets and databases.
移除数据包和数据库。
2024-04-29 22:18:46 +08:00
5bdd68b61f
Failed to make the packet.
制作数据包失败。
2024-04-29 21:57:24 +08:00
35aa4ce85b
Initial commit
初始提交
2024-04-28 21:55:19 +08:00