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e10e22e3bd
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Update Readme.
更新Readme。
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2024-08-10 22:01:49 +08:00 |
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56d3ae4964
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Restore the database.
恢复数据库。
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2024-08-06 00:27:51 +08:00 |
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4459b6a88b
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Added the game difficulty configuration class and added the ability to generate scenes after projectiles kill enemies.
加入游戏难度的配置类,加入抛射体杀死敌人后生成场景的功能。
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2024-08-04 00:32:49 +08:00 |
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a7a5a309a2
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Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
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2024-07-26 22:38:18 +08:00 |
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7812d9c570
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Remove useless dependencies and add logic for AI to find weapons.
移除无用依赖,加入AI查找武器的逻辑。
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2024-07-17 22:54:42 +08:00 |
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e454d4cedc
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Log upload to the server is supported.
支持将日志上传到服务器。
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2024-07-15 22:36:48 +08:00 |
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霧雨烨
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c735851cc3
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Add NuGet lib YamlDotNet to project
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2024-06-13 21:11:51 +08:00 |
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霧雨烨
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e307a58299
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Make packsack new interface, too.
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2024-06-13 11:04:51 +08:00 |
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霧雨烨
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fcffdf3720
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Update C# version to 12
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2024-06-10 13:50:12 +08:00 |
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2e64f57749
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Support for saving node data to json files.
支持将节点数据转存为json文件了。
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2024-05-15 21:52:07 +08:00 |
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2fded22910
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Attempt to serialize node data.
尝试序列化节点数据。
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2024-05-14 22:26:33 +08:00 |
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92659d23b0
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Prepare to add forks to the map.
准备为地图添加分叉。
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2024-05-10 22:56:27 +08:00 |
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159d3a7017
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Remove packets and databases.
移除数据包和数据库。
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2024-04-29 22:18:46 +08:00 |
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35aa4ce85b
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Initial commit
初始提交
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2024-04-28 21:55:19 +08:00 |
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