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eb6be280e0
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Fixed an issue where weapons would block projectiles.
修复武器会阻挡抛射体的问题。
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2024-10-10 16:03:07 +08:00 |
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f3c46f2668
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Fixed an issue where items would not be lost after player death.
修复玩家死亡后物品不会丢失的问题。
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2024-10-10 10:53:13 +08:00 |
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291ef653f0
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Added wooden boxes and tutorial levels.
加入木箱子和教程关卡。
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2024-10-07 23:29:08 +08:00 |
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4a4d4a0c37
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Fixed an issue where AI could not pick up weapons.
修复AI不能捡起武器的问题。
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2024-10-05 20:56:50 +08:00 |
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e718d78137
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Fixed item ID and its container being lost when throwing items. Pick up the weapon again can not fire the bullet issue.
修复扔出物品时,物品的ID与自身的物品容器丢失。再次捡起武器无法发射子弹的问题。
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2024-10-05 10:20:55 +08:00 |
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81344faa3e
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Add animation to spell editor.
加入法术编辑器的动画。
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2024-10-01 15:01:34 +08:00 |
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bfec07a0de
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Fixed When switching items, players would have multiple items stacked on their hands.
修复切换物品时,玩家手上会叠加多个物品。
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2024-09-30 08:56:00 +08:00 |
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4f2208bd60
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Improving the ability to drag items, there are still some issues.
改进拖动物品的功能,仍然存在一些问题。
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2024-09-27 23:24:22 +08:00 |
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617164a4bc
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Fixed an issue where the inventory icon was not updated after the player threw an item.
修复玩家扔出物品后,物品栏没有更新图标的问题。
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2024-09-27 21:16:00 +08:00 |
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32299877c6
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Item containers maintain item collections, not item slots.
物品容器将维护物品集合,而不是物品槽。
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2024-09-22 16:51:42 +08:00 |
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c25d985f87
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Improve the efficiency of backpack UI toggle visibility. Prepare for the upcoming workbench UI.
提升背包UI切换可见度时的效率。为即将到来的工作台UI做准备。
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2024-09-14 23:38:57 +08:00 |
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ba11bf06da
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Make spell separation table.
制作法术分离工作台。
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2024-09-13 23:04:39 +08:00 |
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1429b879e8
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Can generate a preview and place it in the mini-map.
能够生成预览图并将其放置到迷你地图内了。
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2024-09-01 23:24:35 +08:00 |
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d3f2076b11
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Fix the issue of picking up lost attributes after losing weapons.
修复失去武器后再捡起丢失属性的问题。
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2024-08-20 22:17:07 +08:00 |
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cff0507d25
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Bullet tracking will no longer penetrate the wall.
子弹跟踪不再会穿透墙壁了。
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2024-08-20 00:15:12 +08:00 |
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2a5629fc86
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Projectiles can now track enemies.
抛射体可以跟踪敌人了。
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2024-08-18 16:09:31 +08:00 |
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3b2ba7440c
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Improved the collision logic of bullets.
改进子弹的碰撞逻辑。
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2024-08-12 22:30:13 +08:00 |
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ef58f3885b
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The projectile weapon allows the projectile queue to be fired sequentially.
抛射体武器,允许循序发射抛射体队列了。
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2024-08-11 23:29:23 +08:00 |
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05ac2dec60
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Join Mr. Raven.
加入乌鸦先生。
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2024-08-11 00:25:00 +08:00 |
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cceda0bd1f
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Remove the GetMeta method.
移除GetMeta方法。
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2024-08-05 22:52:20 +08:00 |
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bac2ae1992
|
Modifies the return value of the damage Api to whether fatal damage has been inflicted. Add the projectile decorator.
修改伤害Api的返回值为是否造成了致命伤害。加入抛射体装饰器。
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2024-08-02 23:57:11 +08:00 |
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d143cf8dbf
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Fixed bullet through wall issue.
修复子弹穿墙的问题。
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2024-07-28 11:12:53 +08:00 |
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9401913779
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Join the status processor of the AI escape.
加入AI逃跑的状态处理器。
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2024-07-18 22:45:39 +08:00 |
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e454d4cedc
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Log upload to the server is supported.
支持将日志上传到服务器。
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2024-07-15 22:36:48 +08:00 |
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7365434f2b
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Fixed an issue where players could pick up items that had already been picked up by other creatures. Reuse floating label instances.
修复玩家能够捡起已被其他生物捡起的物品的问题。复用悬浮标签实例。
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2024-07-11 23:06:47 +08:00 |
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61618c13a9
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AI characters can set default weapons. The AI will try to attack and kill the enemy now. Fixed an issue where bubbles would not display properly.
AI角色支持设置默认武器。AI会尝试攻击并杀死敌人了。修复气泡不能正常显示的问题。
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2024-07-10 23:23:04 +08:00 |
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adee87429e
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Add bubbles and scout areas.
加入气泡和侦察区域。
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2024-07-07 23:10:25 +08:00 |
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04858534ba
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Fixed an issue where the player did not select the first item slot, but the item in their hand would become the item they just picked up.
解决玩家选中的不是第一个物品槽,但是手中持有的物品会变成刚刚捡起的物品的问题。
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2024-07-05 22:56:24 +08:00 |
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4251035a3b
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With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
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2024-07-02 23:16:04 +08:00 |
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bce36eeee9
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Remove the behavior tree and add it to the state machine.
移除行为树,加入状态机。
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2024-07-01 07:55:58 +08:00 |
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2f4ecd9938
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Fixed an issue where items can be thrown without collision damage.
解决物品扔出后没有碰撞伤害的问题。
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2024-06-27 23:11:30 +08:00 |
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1b440b828f
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Fixed an issue where the number of weapons to be picked up after being thrown is 0, making it impossible to throw them again.
解决武器扔出后再捡起数量为0,导致无法再次扔出的问题。
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2024-06-25 23:54:37 +08:00 |
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d587c4fc01
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Separation NodeUtils InstantiatePackedScene method.
分离NodeUtils.InstantiatePackedScene方法。
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2024-06-24 22:19:12 +08:00 |
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b7f72c0456
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Add item generator.
加入物品生成器。
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2024-06-22 23:29:24 +08:00 |
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18d9ccb8ab
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Adjust the namespace.
调整命名空间。
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2024-06-22 19:21:06 +08:00 |
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53f830d5a6
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Fixed an issue where items could not be thrown.
修复无法扔出物品的问题。
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2024-06-21 22:55:31 +08:00 |
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309a7b73d2
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Remove item slots.
移除物品槽位。
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2024-06-21 19:16:40 +08:00 |
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5d6d42aa54
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Adds the selected slot change event to the item container.
加入物品容器选中的槽位改变事件。
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2024-06-20 00:02:32 +08:00 |
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a58ddeb039
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Optimized drag and drop of items.
优化物品的拖拽。
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2024-06-18 23:37:18 +08:00 |
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8391396191
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Level graphs migrated to yaml.
关卡图迁移到yaml。
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2024-06-16 22:44:50 +08:00 |
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霧雨烨
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9c8d98da02
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Merge branch 'refs/heads/master' into loot_rebuild
# Conflicts:
# data/itemRegs/weapons.yaml
# locals/Log.csv
# prefab/weapons/staffOfTheUndead.tscn
# scripts/character/CharacterTemplate.cs
# scripts/item/ItemTypeManager.cs
# scripts/item/weapon/WeaponTemplate.cs
# scripts/loader/uiLoader/MainMenuLoader.cs
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2024-06-16 17:32:29 +08:00 |
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霧雨烨
|
2d3fa08d0d
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Replaced all hardcoded stringName call.
移除了所有硬编码的StringName调用。
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2024-06-16 17:09:40 +08:00 |
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霧雨烨
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abf03c00a1
|
Preliminary rewrite of the loot system
初步重写掉落系统
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2024-06-16 16:56:45 +08:00 |
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db0a2fa1ee
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Add PickAbleItem.Change item icon and backgrounds.
加入可拾捡物,更换物品图标和背景。
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2024-06-16 15:28:16 +08:00 |
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霧雨烨
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d12ddc566b
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Merge remote-tracking branch 'refs/remotes/origin/master' into item_refactory
# Conflicts:
# locals/Item.csv
# locals/Weapon.en.translation
# locals/Weapon.ja.translation
# locals/Weapon.zh.translation
# scripts/inventory/UniversalItemContainer.cs
# scripts/utils/NodeUtils.cs
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2024-06-13 10:15:15 +08:00 |
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霧雨烨
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23877e82cc
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Remove old item interfaces,rename new
移除旧的物品接口,重命名新的
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2024-06-13 03:07:55 +08:00 |
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霧雨烨
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94a2e78efc
|
Fixed all the bugs that prevented the game from working, added static item registration on startup
阻碍游戏运行的bug已尽数修复,添加启动时的静态物品注册
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2024-06-13 03:04:12 +08:00 |
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霧雨烨
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16a2d40501
|
It's done.
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2024-06-13 01:51:51 +08:00 |
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f219380a5f
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Add a backpack for testing.
加入测试使用的背包。
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2024-06-12 23:42:35 +08:00 |
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霧雨烨
|
76daa88bac
|
Merge branch 'refs/heads/master' into item_refactory_combined
# Conflicts:
# locals/Slogan.ja.translation
# scripts/character/CharacterTemplate.cs
# scripts/character/Player.cs
# scripts/inventory/HotBar.cs
# scripts/inventory/IItemContainer.cs
# scripts/item/weapon/ProjectileWeapon.cs
# scripts/item/weapon/WeaponTemplate.cs
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2024-06-12 22:13:55 +08:00 |
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