Commit Graph

56 Commits

Author SHA1 Message Date
d80c49ab02
Adjust the time of spawns of items and enemies in the map to when the player first enters the room.
将地图中物品,敌人生成的时机调整到玩家首次进入房间时。
2024-10-08 16:11:51 +08:00
02f2fa0d93
Joining and leaving certificate.
加入离职证明。
2024-10-06 12:04:59 +08:00
839d60b62a
Allows players to reload projectiles on their weapons.
允许玩家对武器装填抛射体了。
2024-10-05 09:13:14 +08:00
8a7a9bcf5d
Now supports spawning spell items.
支持生成法术物品了。
2024-10-04 20:53:34 +08:00
2c6f8804ba
Do not create duplicate ui nodes in the same ui group.
禁止在同一个ui组,创建重复的ui节点。
2024-09-18 23:19:38 +08:00
cb19423cb0
Modifying a node Name.
修改节点名称。
2024-09-18 20:20:02 +08:00
c25d985f87
Improve the efficiency of backpack UI toggle visibility. Prepare for the upcoming workbench UI.
提升背包UI切换可见度时的效率。为即将到来的工作台UI做准备。
2024-09-14 23:38:57 +08:00
1e019339d8
After the map is generated, tiles will be copied from the Barrier layer when unused slots appear. Plug the slot.
生成地图后,当出现尚未使用的插槽,将会从Barrier层拷贝瓦片。堵上插槽。
2024-09-08 21:17:05 +08:00
1429b879e8
Can generate a preview and place it in the mini-map.
能够生成预览图并将其放置到迷你地图内了。
2024-09-01 23:24:35 +08:00
5b0803f85f
After the player leaves the room, the previous room vision is deprived and enemies are frozen.
玩家离开房间后上个房间视野将被剥夺,敌人被冻结。
2024-08-25 18:49:48 +08:00
8c02a0548c
Upgrade to 4.3.
升级到4.3。
2024-08-15 22:58:28 +08:00
4459b6a88b
Added the game difficulty configuration class and added the ability to generate scenes after projectiles kill enemies.
加入游戏难度的配置类,加入抛射体杀死敌人后生成场景的功能。
2024-08-04 00:32:49 +08:00
d143cf8dbf
Fixed bullet through wall issue.
修复子弹穿墙的问题。
2024-07-28 11:12:53 +08:00
6c1b7b2e84
Fixed warnings given by RiderIDE.
修复RiderIDE给出的警告。
2024-07-25 20:32:59 +08:00
f0f954f10c
Support to print color logs, join Mod lifecycle processor.
支持打印彩色日志,加入Mod生命周期处理器。
2024-07-24 23:29:22 +08:00
549248cf6b
Item containers are now retrieved from the game scene.
物品容器现在从游戏场景获取了。
2024-07-24 21:03:24 +08:00
015efbc271
Support for loading module directories now.
支持加载模组目录了。
2024-07-23 23:03:03 +08:00
aa35550940
Supports loading necessary dll files.
支持加载必要的dll文件。
2024-07-21 23:18:44 +08:00
db1a771fa7
Handle warnings in the Ide and optimize the code.
处理Ide内的警告,优化代码。
2024-07-19 23:18:53 +08:00
e454d4cedc
Log upload to the server is supported.
支持将日志上传到服务器。
2024-07-15 22:36:48 +08:00
7365434f2b
Fixed an issue where players could pick up items that had already been picked up by other creatures. Reuse floating label instances.
修复玩家能够捡起已被其他生物捡起的物品的问题。复用悬浮标签实例。
2024-07-11 23:06:47 +08:00
61618c13a9
AI characters can set default weapons. The AI will try to attack and kill the enemy now. Fixed an issue where bubbles would not display properly.
AI角色支持设置默认武器。AI会尝试攻击并杀死敌人了。修复气泡不能正常显示的问题。
2024-07-10 23:23:04 +08:00
4251035a3b
With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
2024-07-02 23:16:04 +08:00
1b440b828f
Fixed an issue where the number of weapons to be picked up after being thrown is 0, making it impossible to throw them again.
解决武器扔出后再捡起数量为0,导致无法再次扔出的问题。
2024-06-25 23:54:37 +08:00
d587c4fc01
Separation NodeUtils InstantiatePackedScene method.
分离NodeUtils.InstantiatePackedScene方法。
2024-06-24 22:19:12 +08:00
b7f72c0456
Add item generator.
加入物品生成器。
2024-06-22 23:29:24 +08:00
18d9ccb8ab
Adjust the namespace.
调整命名空间。
2024-06-22 19:21:06 +08:00
1e5b466c6f
Add whether the item is selected.Adjust the display logic of the backpack UI.
加入物品是否被选择。调整背包UI的显示逻辑。
2024-06-19 22:33:00 +08:00
c1f0e30671
Backpack Ui will not prevent clicking the button below anymore.
背包Ui不会阻止点击下面的按钮了。
2024-06-17 22:12:51 +08:00
8391396191
Level graphs migrated to yaml.
关卡图迁移到yaml。
2024-06-16 22:44:50 +08:00
Cold-Mint
1a25325aa8
Merge branch 'master' into loot_rebuild 2024-06-16 20:22:25 +08:00
adeda2f786
Support display backpack page.
支持展示背包页面。
2024-06-16 20:18:44 +08:00
霧雨烨
703c19d09f fix a bug from a spelling mistake 2024-06-16 17:38:54 +08:00
霧雨烨
2d3fa08d0d Replaced all hardcoded stringName call.
移除了所有硬编码的StringName调用。
2024-06-16 17:09:40 +08:00
霧雨烨
abf03c00a1 Preliminary rewrite of the loot system
初步重写掉落系统
2024-06-16 16:56:45 +08:00
霧雨烨
9a83fd1dd2 Creates a non-generic overload for NodeUtils.InstantiatePackedScene<T> and removes the Try-Catch block from the generic version
为NodeUtils.InstantiatePackedScene<T>创建非泛型重载,并移除泛型版本中的Try-Catch块
2024-06-15 17:07:02 +08:00
b8b8e81d8f
Review the merged code to resolve an issue where the game is unresponsive after a player dies.
审查合并后的代码,解决玩家死亡后游戏无响应的问题。
2024-06-13 22:29:18 +08:00
霧雨烨
662e9b136a move Packsack.cs to item namespace 2024-06-13 14:18:25 +08:00
霧雨烨
d12ddc566b Merge remote-tracking branch 'refs/remotes/origin/master' into item_refactory
# Conflicts:
#	locals/Item.csv
#	locals/Weapon.en.translation
#	locals/Weapon.ja.translation
#	locals/Weapon.zh.translation
#	scripts/inventory/UniversalItemContainer.cs
#	scripts/utils/NodeUtils.cs
2024-06-13 10:15:15 +08:00
霧雨烨
16a2d40501 It's done. 2024-06-13 01:51:51 +08:00
f219380a5f
Add a backpack for testing.
加入测试使用的背包。
2024-06-12 23:42:35 +08:00
63a56cbb2c
Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
2024-06-10 21:05:18 +08:00
39ca716e3d
Conduct code reviews.
进行代码审查。
2024-06-05 21:38:45 +08:00
91cffd4866
Adjust the test based on the time range of the room injector.
调整测试基于时间范围的房间注入器。
2024-05-31 20:37:15 +08:00
a957c91ffe
Add probability-based and time-interval based room injection processors.
加入基于概率的和基于时间间隔的房间注入处理器。
2024-05-30 22:49:54 +08:00
fdb8b88c1e
Fixed an issue where maps could not be generated after exporting the project.
解决导出项目后,无法生成地图的问题。
2024-05-26 19:09:43 +08:00
b0da4b049e
Improve the log of map generator.
完善地图生成器的日志。
2024-05-26 11:10:21 +08:00
5ec6b3065b
Distinguish log levels to solve the problem of overlapping room splicing borders.
区分日志等级,解决房间拼接边框重叠的问题。
2024-05-24 22:58:52 +08:00
544c5303f3
Fixed an issue where the return path of the room template set was invalid, the initial room placement was extracted separately from the new method and added to the seed of map generation.
修复房间模板集返回路径无效的问题,初始房间的放置被单独提取出新的方法,加入地图生成时的种子。
2024-05-21 22:50:33 +08:00
f07b073dc6
Refactoring map generator, updating readme.
重构地图生成器,更新readme。
2024-05-18 23:35:12 +08:00