Commit Graph

92 Commits

Author SHA1 Message Date
726e2b3d00
Fixed an issue where the triple shot spell could not be used.
修复三重射击法术无法使用的问题。
2024-10-08 09:26:11 +08:00
291ef653f0
Added wooden boxes and tutorial levels.
加入木箱子和教程关卡。
2024-10-07 23:29:08 +08:00
a9ab4a687c
Add the Necromancy Curse spell.
加入死灵诅咒法术。
2024-10-07 15:42:54 +08:00
25ad117d6f
Add melee weapons.
加入近战武器。
2024-10-07 15:17:04 +08:00
02f2fa0d93
Joining and leaving certificate.
加入离职证明。
2024-10-06 12:04:59 +08:00
6d9b9ca7ec
Improved the loading range of spells.
改进法术的加载范围。
2024-10-05 17:15:19 +08:00
3f96519ac0
Add the triple shot spell.
加入三重射击法术。
2024-10-05 16:19:31 +08:00
407798b13b
Recoil is calculated only after successful firing.
仅在成功开火后计算后座力。
2024-10-05 10:53:07 +08:00
839d60b62a
Allows players to reload projectiles on their weapons.
允许玩家对武器装填抛射体了。
2024-10-05 09:13:14 +08:00
8a7a9bcf5d
Now supports spawning spell items.
支持生成法术物品了。
2024-10-04 20:53:34 +08:00
2d7985010d
Add item types. Item containers now support limiting added item types. Added spell classes for projectile weapons.
加入物品类型,物品容器支持限制添加的物品类型了。加入适用于抛射体武器的法术类。
2024-10-04 10:21:09 +08:00
77f2bac36e
Adds UI to spell editor.
加入法术编辑器的UI。
2024-09-30 22:13:51 +08:00
b53f5bc2df
Remove the drag and drop item code.
移除拖拽物品的代码。
2024-09-25 23:01:52 +08:00
63680a9410
Add an event where item data changes.
加入物品数据改变的事件。
2024-09-23 21:03:39 +08:00
781c50ee30
Add debugging information to the mini map.
为迷你地图加入调试信息。
2024-09-05 11:50:05 +08:00
5b0803f85f
After the player leaves the room, the previous room vision is deprived and enemies are frozen.
玩家离开房间后上个房间视野将被剥夺,敌人被冻结。
2024-08-25 18:49:48 +08:00
d3f2076b11
Fix the issue of picking up lost attributes after losing weapons.
修复失去武器后再捡起丢失属性的问题。
2024-08-20 22:17:07 +08:00
05ac2dec60
Join Mr. Raven.
加入乌鸦先生。
2024-08-11 00:25:00 +08:00
e54b62cb82
Item ids can only be specified in yaml files.
物品的id只能在yaml文件内指定了。
2024-08-01 23:30:28 +08:00
219f207472
Remove custom parameters in yaml. Rename the resource file.
移除在yaml内的自定义参数。重命名资源文件。
2024-07-31 22:14:40 +08:00
d95515fdb7
ModLoader now support calling entry functions.
模组加载器现在支持调用入口函数了。
2024-07-27 22:06:10 +08:00
f0f954f10c
Support to print color logs, join Mod lifecycle processor.
支持打印彩色日志,加入Mod生命周期处理器。
2024-07-24 23:29:22 +08:00
549248cf6b
Item containers are now retrieved from the game scene.
物品容器现在从游戏场景获取了。
2024-07-24 21:03:24 +08:00
015efbc271
Support for loading module directories now.
支持加载模组目录了。
2024-07-23 23:03:03 +08:00
d218109354
Add ModManifest class.
添加ModManifest类。
2024-07-22 23:47:01 +08:00
aa35550940
Supports loading necessary dll files.
支持加载必要的dll文件。
2024-07-21 23:18:44 +08:00
9401913779
Join the status processor of the AI escape.
加入AI逃跑的状态处理器。
2024-07-18 22:45:39 +08:00
7812d9c570
Remove useless dependencies and add logic for AI to find weapons.
移除无用依赖,加入AI查找武器的逻辑。
2024-07-17 22:54:42 +08:00
dd16e14947
Animate the splash screen.
为启动画面加入动画。
2024-07-16 22:11:57 +08:00
e454d4cedc
Log upload to the server is supported.
支持将日志上传到服务器。
2024-07-15 22:36:48 +08:00
7365434f2b
Fixed an issue where players could pick up items that had already been picked up by other creatures. Reuse floating label instances.
修复玩家能够捡起已被其他生物捡起的物品的问题。复用悬浮标签实例。
2024-07-11 23:06:47 +08:00
61618c13a9
AI characters can set default weapons. The AI will try to attack and kill the enemy now. Fixed an issue where bubbles would not display properly.
AI角色支持设置默认武器。AI会尝试攻击并杀死敌人了。修复气泡不能正常显示的问题。
2024-07-10 23:23:04 +08:00
4622d06e5c
Make creatures try to chase enemies.
使生物尝试追逐敌人。
2024-07-06 22:55:07 +08:00
4aff26d7bc
Added drag and drop to backpack for quick storage.
添加拖拽到背包快速存储的功能。
2024-07-03 23:31:31 +08:00
221628346e
Improve error output and update readme.
完善错误输出,更新readme。
2024-07-02 23:58:48 +08:00
4251035a3b
With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
2024-07-02 23:16:04 +08:00
bce36eeee9
Remove the behavior tree and add it to the state machine.
移除行为树,加入状态机。
2024-07-01 07:55:58 +08:00
2f4ecd9938
Fixed an issue where items can be thrown without collision damage.
解决物品扔出后没有碰撞伤害的问题。
2024-06-27 23:11:30 +08:00
2dd5525adf
Fixed an issue where Hotbar did not select item A by default, from slot 1 to slot 2, and then from slot 2.
解决Hotbar没有默认选中,将物品A从槽1放到槽2,再从槽2取出时报错的问题。
2024-06-26 23:18:50 +08:00
d587c4fc01
Separation NodeUtils InstantiatePackedScene method.
分离NodeUtils.InstantiatePackedScene方法。
2024-06-24 22:19:12 +08:00
b7f72c0456
Add item generator.
加入物品生成器。
2024-06-22 23:29:24 +08:00
5d6d42aa54
Adds the selected slot change event to the item container.
加入物品容器选中的槽位改变事件。
2024-06-20 00:02:32 +08:00
1e5b466c6f
Add whether the item is selected.Adjust the display logic of the backpack UI.
加入物品是否被选择。调整背包UI的显示逻辑。
2024-06-19 22:33:00 +08:00
a58ddeb039
Optimized drag and drop of items.
优化物品的拖拽。
2024-06-18 23:37:18 +08:00
霧雨烨
ced2618a5e Fixed a bug where the last item always looted in the same loot group
修复了同一个掉落组中总是掉落最后一项的bug
2024-06-16 18:35:00 +08:00
霧雨烨
9c8d98da02 Merge branch 'refs/heads/master' into loot_rebuild
# Conflicts:
#	data/itemRegs/weapons.yaml
#	locals/Log.csv
#	prefab/weapons/staffOfTheUndead.tscn
#	scripts/character/CharacterTemplate.cs
#	scripts/item/ItemTypeManager.cs
#	scripts/item/weapon/WeaponTemplate.cs
#	scripts/loader/uiLoader/MainMenuLoader.cs
2024-06-16 17:32:29 +08:00
霧雨烨
abf03c00a1 Preliminary rewrite of the loot system
初步重写掉落系统
2024-06-16 16:56:45 +08:00
霧雨烨
197930f446 Support for optional custom parameters for registering item information from yaml
为从yaml注册物品信息提供了可选自定义参数的支持
2024-06-15 17:07:50 +08:00
霧雨烨
9a83fd1dd2 Creates a non-generic overload for NodeUtils.InstantiatePackedScene<T> and removes the Try-Catch block from the generic version
为NodeUtils.InstantiatePackedScene<T>创建非泛型重载,并移除泛型版本中的Try-Catch块
2024-06-15 17:07:02 +08:00
霧雨烨
4f2a6e8110 Split loops and extract functions 2024-06-15 14:30:22 +08:00