Cold-Mint
423fd322f2
Merge pull request #2 from Web13234/item_refactory
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Item System Rebuild
2024-06-13 18:33:40 +08:00
霧雨烨
662e9b136a
move Packsack.cs to item namespace
2024-06-13 14:18:25 +08:00
霧雨烨
9561b46e1b
Clean up the code and fill in the comments
2024-06-13 14:13:55 +08:00
霧雨烨
229098b261
Added all basic item stacks;
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Move item stacks to new namespace
2024-06-13 14:05:59 +08:00
霧雨烨
dde7bb16ca
Replace metadata of items with export vars
2024-06-13 11:14:24 +08:00
霧雨烨
e307a58299
Make packsack new interface, too.
2024-06-13 11:04:51 +08:00
霧雨烨
c1aecf21d7
Implements IEnumerable<ItemSlotNode> for IItemContainer.
2024-06-13 10:43:54 +08:00
霧雨烨
d12ddc566b
Merge remote-tracking branch 'refs/remotes/origin/master' into item_refactory
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# Conflicts:
# locals/Item.csv
# locals/Weapon.en.translation
# locals/Weapon.ja.translation
# locals/Weapon.zh.translation
# scripts/inventory/UniversalItemContainer.cs
# scripts/utils/NodeUtils.cs
2024-06-13 10:15:15 +08:00
霧雨烨
23877e82cc
Remove old item interfaces,rename new
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移除旧的物品接口,重命名新的
2024-06-13 03:07:55 +08:00
霧雨烨
94a2e78efc
Fixed all the bugs that prevented the game from working, added static item registration on startup
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阻碍游戏运行的bug已尽数修复,添加启动时的静态物品注册
2024-06-13 03:04:12 +08:00
霧雨烨
16a2d40501
It's done.
2024-06-13 01:51:51 +08:00
霧雨烨
16b3a5a106
UniversalItemContainer refactored done
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UniversalItemContainer调教完成
2024-06-13 01:18:55 +08:00
f219380a5f
Add a backpack for testing.
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加入测试使用的背包。
2024-06-12 23:42:35 +08:00
霧雨烨
76daa88bac
Merge branch 'refs/heads/master' into item_refactory_combined
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# Conflicts:
# locals/Slogan.ja.translation
# scripts/character/CharacterTemplate.cs
# scripts/character/Player.cs
# scripts/inventory/HotBar.cs
# scripts/inventory/IItemContainer.cs
# scripts/item/weapon/ProjectileWeapon.cs
# scripts/item/weapon/WeaponTemplate.cs
2024-06-12 22:13:55 +08:00
霧雨烨
3d6b71ef0c
implement SingleItemStack, prepare for combine master
2024-06-12 21:53:27 +08:00
856a957c6a
Extracted from UniversalItemContainer.
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提取UniversalItemContainer类。
2024-06-12 21:33:29 +08:00
霧雨烨
9b3701b49c
(temp):ItemSlot has already changed into new interfaces
2024-06-12 17:57:38 +08:00
霧雨烨
e9656d6992
(temp):
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Just a small refactoring in the huge interaction code (regarding ItemSlot and ItemStack), but I think it's necessary to leave a save point, after all, I have to go to sleep first
2024-06-12 02:22:04 +08:00
霧雨烨
7f20a7233c
Initial migration of existing item interactions to the new interface
2024-06-12 01:57:55 +08:00
霧雨烨
026c7ff32f
Add single item stack type, move the weapon namespace into the item namespace, and I think it's ready to be merged into the new interface
2024-06-12 00:51:40 +08:00
7805a63174
Fixed an issue where items on the ground still carry collision damage.
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解决物品在地面上,仍然带有碰撞伤害的问题。
2024-06-11 22:16:10 +08:00
霧雨烨
0880feb298
Add new item interfaces and manager
2024-06-10 23:08:48 +08:00
63a56cbb2c
Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
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统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
2024-06-10 21:05:18 +08:00
霧雨烨
fcffdf3720
Update C# version to 12
2024-06-10 13:50:12 +08:00
f7ad69440c
Add a loot table.
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添加战利品表。
2024-06-09 22:05:49 +08:00
05763c25b1
Created the ability to drop items on the ground after the player dies.
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制作玩家死亡后,背包物品掉在地上的功能。
2024-06-08 23:59:24 +08:00
Cold-Mint
0dd3de228e
Merge pull request #1 from Web13234/master
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Some optimizations about localized text
2024-06-08 21:12:12 +08:00
霧雨烨
871ea247f0
Replaced hard-coded MaxSloganIndex with automatically fetched Slogan counts on load
2024-06-08 20:27:02 +08:00
霧雨烨
27aec2f754
Corrected the Japanese ID "jp" to "ja" in the translation file.
2024-06-08 20:19:54 +08:00
霧雨烨
067e9fe8c9
idk why filename that was supposed to be "Slogan" became "slogan", but it's "Slogan" now
2024-06-08 19:16:11 +08:00
霧雨烨
759bd31ff3
Corrected a clerical error by ColdMint chan
2024-06-08 18:06:52 +08:00
5ca995d689
Supports throwing items out of a specific item slot.
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支持扔出特定物品槽内的物品了。
2024-06-06 22:43:07 +08:00
95515ddab2
When the selected item slot A is selected, pressing the shortcut key of item slot A again will no longer invoke the press event of A.
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当选中物品槽A时,再次按下物品槽A的快捷键,就不能再调用A的按下事件了。
2024-06-06 21:05:51 +08:00
21b3691925
Merge branch 'master' of github.com:Cold-Mint/Traveller
2024-06-06 19:46:54 +08:00
fac2047f79
Update Readme.
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更新readme。
2024-06-06 19:37:50 +08:00
f7139dd60d
Update readme.
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更新readme。
2024-06-06 07:35:50 +08:00
6adb1b057c
Update readme.
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更新readme。
2024-06-05 23:15:49 +08:00
4c61f3b50e
Remove unused source files. Fixed an issue where the health tank was empty after resurrection.
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移除未使用的源文件。修复复活后生命槽为空的问题。
2024-06-05 22:15:23 +08:00
39ca716e3d
Conduct code reviews.
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进行代码审查。
2024-06-05 21:38:45 +08:00
2a836e32e6
Support for restarting the game.
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支持重新开始游戏了。
2024-06-04 22:23:06 +08:00
74c85cd5a7
Support for generating creatures on the map, adding the game end screen.
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支持在地图上生成生物了,加入了游戏结束的画面。
2024-06-03 22:58:59 +08:00
64688252f0
Fixed an issue where players could not pick up items.
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修复玩家不能拾起物品的问题。
2024-06-02 22:25:07 +08:00
b474ac0ed3
Support to detect when the player has entered or exited the room.
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支持检测玩家进入或退出房间了。
2024-06-02 21:48:38 +08:00
db402ab7b2
Supports spawning players at birth points.
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支持将玩家生成在出生点。
2024-05-31 22:26:38 +08:00
91cffd4866
Adjust the test based on the time range of the room injector.
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调整测试基于时间范围的房间注入器。
2024-05-31 20:37:15 +08:00
a957c91ffe
Add probability-based and time-interval based room injection processors.
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加入基于概率的和基于时间间隔的房间注入处理器。
2024-05-30 22:49:54 +08:00
959dcc3092
Add room injection processor.
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加入房间注入处理器。
2024-05-28 22:14:35 +08:00
ea319f032e
Resolved an issue where the room slots were not used but marked as matching when generating a map with multiple forks, resulting in no forks being generated.
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解决生成多岔道的地图时,房间槽未使用但被标记为匹配,导致无法生成岔道的问题。
2024-05-27 23:10:56 +08:00
0c0adf3a25
Tag is now supported when creating a room.
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创建房间时支持指定Tag了。
2024-05-27 22:10:05 +08:00
4b9bac6ac7
Fixed an issue where banners would not display properly.
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修复标语不能正常显示的问题。
2024-05-26 22:04:28 +08:00