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856a957c6a
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Extracted from UniversalItemContainer.
提取UniversalItemContainer类。
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2024-06-12 21:33:29 +08:00 |
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63a56cbb2c
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Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
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2024-06-10 21:05:18 +08:00 |
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05763c25b1
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Created the ability to drop items on the ground after the player dies.
制作玩家死亡后,背包物品掉在地上的功能。
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2024-06-08 23:59:24 +08:00 |
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4c61f3b50e
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Remove unused source files. Fixed an issue where the health tank was empty after resurrection.
移除未使用的源文件。修复复活后生命槽为空的问题。
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2024-06-05 22:15:23 +08:00 |
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39ca716e3d
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Conduct code reviews.
进行代码审查。
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2024-06-05 21:38:45 +08:00 |
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2a836e32e6
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Support for restarting the game.
支持重新开始游戏了。
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2024-06-04 22:23:06 +08:00 |
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74c85cd5a7
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Support for generating creatures on the map, adding the game end screen.
支持在地图上生成生物了,加入了游戏结束的画面。
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2024-06-03 22:58:59 +08:00 |
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64688252f0
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Fixed an issue where players could not pick up items.
修复玩家不能拾起物品的问题。
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2024-06-02 22:25:07 +08:00 |
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b474ac0ed3
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Support to detect when the player has entered or exited the room.
支持检测玩家进入或退出房间了。
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2024-06-02 21:48:38 +08:00 |
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db402ab7b2
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Supports spawning players at birth points.
支持将玩家生成在出生点。
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2024-05-31 22:26:38 +08:00 |
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91cffd4866
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Adjust the test based on the time range of the room injector.
调整测试基于时间范围的房间注入器。
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2024-05-31 20:37:15 +08:00 |
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a957c91ffe
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Add probability-based and time-interval based room injection processors.
加入基于概率的和基于时间间隔的房间注入处理器。
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2024-05-30 22:49:54 +08:00 |
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959dcc3092
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Add room injection processor.
加入房间注入处理器。
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2024-05-28 22:14:35 +08:00 |
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ea319f032e
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Resolved an issue where the room slots were not used but marked as matching when generating a map with multiple forks, resulting in no forks being generated.
解决生成多岔道的地图时,房间槽未使用但被标记为匹配,导致无法生成岔道的问题。
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2024-05-27 23:10:56 +08:00 |
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fdb8b88c1e
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Fixed an issue where maps could not be generated after exporting the project.
解决导出项目后,无法生成地图的问题。
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2024-05-26 19:09:43 +08:00 |
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b0da4b049e
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Improve the log of map generator.
完善地图生成器的日志。
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2024-05-26 11:10:21 +08:00 |
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ace9ba5b65
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Solve the problem of room overlap.
解决房间重叠问题。
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2024-05-26 00:02:00 +08:00 |
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5ec6b3065b
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Distinguish log levels to solve the problem of overlapping room splicing borders.
区分日志等级,解决房间拼接边框重叠的问题。
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2024-05-24 22:58:52 +08:00 |
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c73bc185a5
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Add the Generate map button used in the test to adjust the room selection algorithm.
加入测试使用的生成地图按钮,调整房间的选取算法。
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2024-05-23 21:58:49 +08:00 |
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4023d1d870
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Calculation algorithm for optimizing room location.
优化房间位置的计算算法。
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2024-05-23 20:52:52 +08:00 |
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16a2a1d551
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Algorithms for adjusting room placement.
调整房间放置的算法。
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2024-05-22 22:39:41 +08:00 |
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544c5303f3
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Fixed an issue where the return path of the room template set was invalid, the initial room placement was extracted separately from the new method and added to the seed of map generation.
修复房间模板集返回路径无效的问题,初始房间的放置被单独提取出新的方法,加入地图生成时的种子。
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2024-05-21 22:50:33 +08:00 |
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529d5e95b5
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Adjust the map generator.
调整地图生成器。
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2024-05-20 22:38:41 +08:00 |
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dd2577cfd0
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Add sequential layout diagram parsing policies.
添加顺序的布局图解析策略。
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2024-05-19 22:32:34 +08:00 |
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e902974a14
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Refactoring the top layer algorithm of the map generator and updating the readme.
重构地图生成器的顶层算法,更新readme。
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2024-05-19 20:29:32 +08:00 |
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f07b073dc6
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Refactoring map generator, updating readme.
重构地图生成器,更新readme。
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2024-05-18 23:35:12 +08:00 |
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92659d23b0
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Prepare to add forks to the map.
准备为地图添加分叉。
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2024-05-10 22:56:27 +08:00 |
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222d26441e
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Improve empty references and improve code robustness.
改善空引用,提升代码健壮性。
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2024-05-08 18:22:04 +08:00 |
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35aa4ce85b
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Initial commit
初始提交
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2024-04-28 21:55:19 +08:00 |
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