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05ac2dec60
|
Join Mr. Raven.
加入乌鸦先生。
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2024-08-11 00:25:00 +08:00 |
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cceda0bd1f
|
Remove the GetMeta method.
移除GetMeta方法。
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2024-08-05 22:52:20 +08:00 |
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4459b6a88b
|
Added the game difficulty configuration class and added the ability to generate scenes after projectiles kill enemies.
加入游戏难度的配置类,加入抛射体杀死敌人后生成场景的功能。
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2024-08-04 00:32:49 +08:00 |
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e54b62cb82
|
Item ids can only be specified in yaml files.
物品的id只能在yaml文件内指定了。
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2024-08-01 23:30:28 +08:00 |
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219f207472
|
Remove custom parameters in yaml. Rename the resource file.
移除在yaml内的自定义参数。重命名资源文件。
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2024-07-31 22:14:40 +08:00 |
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c397aff026
|
Add sound effects.
加入音效。
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2024-07-28 17:53:54 +08:00 |
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f4660fe581
|
Adjust Mod timing, temporarily disable Mod.
调整Mod时序,暂时禁用Mod。
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2024-07-28 10:09:44 +08:00 |
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d95515fdb7
|
ModLoader now support calling entry functions.
模组加载器现在支持调用入口函数了。
|
2024-07-27 22:06:10 +08:00 |
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a7a5a309a2
|
Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
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2024-07-26 22:38:18 +08:00 |
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9401913779
|
Join the status processor of the AI escape.
加入AI逃跑的状态处理器。
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2024-07-18 22:45:39 +08:00 |
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7812d9c570
|
Remove useless dependencies and add logic for AI to find weapons.
移除无用依赖,加入AI查找武器的逻辑。
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2024-07-17 22:54:42 +08:00 |
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61618c13a9
|
AI characters can set default weapons. The AI will try to attack and kill the enemy now. Fixed an issue where bubbles would not display properly.
AI角色支持设置默认武器。AI会尝试攻击并杀死敌人了。修复气泡不能正常显示的问题。
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2024-07-10 23:23:04 +08:00 |
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adee87429e
|
Add bubbles and scout areas.
加入气泡和侦察区域。
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2024-07-07 23:10:25 +08:00 |
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4622d06e5c
|
Make creatures try to chase enemies.
使生物尝试追逐敌人。
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2024-07-06 22:55:07 +08:00 |
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4251035a3b
|
With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
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2024-07-02 23:16:04 +08:00 |
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bce36eeee9
|
Remove the behavior tree and add it to the state machine.
移除行为树,加入状态机。
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2024-07-01 07:55:58 +08:00 |
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b7f72c0456
|
Add item generator.
加入物品生成器。
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2024-06-22 23:29:24 +08:00 |
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18d9ccb8ab
|
Adjust the namespace.
调整命名空间。
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2024-06-22 19:21:06 +08:00 |
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c1f0e30671
|
Backpack Ui will not prevent clicking the button below anymore.
背包Ui不会阻止点击下面的按钮了。
|
2024-06-17 22:12:51 +08:00 |
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Cold-Mint
|
1a25325aa8
|
Merge branch 'master' into loot_rebuild
|
2024-06-16 20:22:25 +08:00 |
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adeda2f786
|
Support display backpack page.
支持展示背包页面。
|
2024-06-16 20:18:44 +08:00 |
|
霧雨烨
|
ced2618a5e
|
Fixed a bug where the last item always looted in the same loot group
修复了同一个掉落组中总是掉落最后一项的bug
|
2024-06-16 18:35:00 +08:00 |
|
霧雨烨
|
9c8d98da02
|
Merge branch 'refs/heads/master' into loot_rebuild
# Conflicts:
# data/itemRegs/weapons.yaml
# locals/Log.csv
# prefab/weapons/staffOfTheUndead.tscn
# scripts/character/CharacterTemplate.cs
# scripts/item/ItemTypeManager.cs
# scripts/item/weapon/WeaponTemplate.cs
# scripts/loader/uiLoader/MainMenuLoader.cs
|
2024-06-16 17:32:29 +08:00 |
|
霧雨烨
|
abf03c00a1
|
Preliminary rewrite of the loot system
初步重写掉落系统
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2024-06-16 16:56:45 +08:00 |
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db0a2fa1ee
|
Add PickAbleItem.Change item icon and backgrounds.
加入可拾捡物,更换物品图标和背景。
|
2024-06-16 15:28:16 +08:00 |
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霧雨烨
|
edaa490b5b
|
Updated WeaponTemplate's FiringInterval calculation so that it can be changed by FiringIntervalAsMillisecond even after instantiation.
更新了WeaponTemplate的FiringInterval计算方式以使该值即便在实例化之后也可通过FiringIntervalAsMillisecond更改
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2024-06-15 17:16:41 +08:00 |
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4077d77b32
|
Add a contributor page.
添加贡献者页面。
|
2024-06-15 00:14:17 +08:00 |
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霧雨烨
|
6745324855
|
Fixed a bug that packsack scenarios did not have item ids set resulting in not being able to pick up the packs.
修复了packsack场景没有设置物品id导致无法捡起背包的bug
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2024-06-14 00:44:41 +08:00 |
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霧雨烨
|
e26db60790
|
Add the prefix "ui_" to the translation items for game UI.
Maybe did not cover all usage, sry for that.
|
2024-06-14 00:12:06 +08:00 |
|
霧雨烨
|
662e9b136a
|
move Packsack.cs to item namespace
|
2024-06-13 14:18:25 +08:00 |
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霧雨烨
|
dde7bb16ca
|
Replace metadata of items with export vars
|
2024-06-13 11:14:24 +08:00 |
|
霧雨烨
|
e307a58299
|
Make packsack new interface, too.
|
2024-06-13 11:04:51 +08:00 |
|
霧雨烨
|
d12ddc566b
|
Merge remote-tracking branch 'refs/remotes/origin/master' into item_refactory
# Conflicts:
# locals/Item.csv
# locals/Weapon.en.translation
# locals/Weapon.ja.translation
# locals/Weapon.zh.translation
# scripts/inventory/UniversalItemContainer.cs
# scripts/utils/NodeUtils.cs
|
2024-06-13 10:15:15 +08:00 |
|
|
f219380a5f
|
Add a backpack for testing.
加入测试使用的背包。
|
2024-06-12 23:42:35 +08:00 |
|
霧雨烨
|
76daa88bac
|
Merge branch 'refs/heads/master' into item_refactory_combined
# Conflicts:
# locals/Slogan.ja.translation
# scripts/character/CharacterTemplate.cs
# scripts/character/Player.cs
# scripts/inventory/HotBar.cs
# scripts/inventory/IItemContainer.cs
# scripts/item/weapon/ProjectileWeapon.cs
# scripts/item/weapon/WeaponTemplate.cs
|
2024-06-12 22:13:55 +08:00 |
|
霧雨烨
|
7f20a7233c
|
Initial migration of existing item interactions to the new interface
|
2024-06-12 01:57:55 +08:00 |
|
|
7805a63174
|
Fixed an issue where items on the ground still carry collision damage.
解决物品在地面上,仍然带有碰撞伤害的问题。
|
2024-06-11 22:16:10 +08:00 |
|
|
63a56cbb2c
|
Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
|
2024-06-10 21:05:18 +08:00 |
|
|
05763c25b1
|
Created the ability to drop items on the ground after the player dies.
制作玩家死亡后,背包物品掉在地上的功能。
|
2024-06-08 23:59:24 +08:00 |
|
|
39ca716e3d
|
Conduct code reviews.
进行代码审查。
|
2024-06-05 21:38:45 +08:00 |
|
|
74c85cd5a7
|
Support for generating creatures on the map, adding the game end screen.
支持在地图上生成生物了,加入了游戏结束的画面。
|
2024-06-03 22:58:59 +08:00 |
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|
b474ac0ed3
|
Support to detect when the player has entered or exited the room.
支持检测玩家进入或退出房间了。
|
2024-06-02 21:48:38 +08:00 |
|
|
db402ab7b2
|
Supports spawning players at birth points.
支持将玩家生成在出生点。
|
2024-05-31 22:26:38 +08:00 |
|
|
ace9ba5b65
|
Solve the problem of room overlap.
解决房间重叠问题。
|
2024-05-26 00:02:00 +08:00 |
|
|
5ec6b3065b
|
Distinguish log levels to solve the problem of overlapping room splicing borders.
区分日志等级,解决房间拼接边框重叠的问题。
|
2024-05-24 22:58:52 +08:00 |
|
|
968fa7d723
|
Support for connecting nodes. Adding taglines does not require changing random ranges in the code.
支持连接节点了。添加标语无需到代码内修改随机范围了。
|
2024-05-12 23:06:07 +08:00 |
|
|
2a28702fc6
|
Make a level map editor.
制作关卡图编辑器。
|
2024-05-12 18:00:47 +08:00 |
|
|
92659d23b0
|
Prepare to add forks to the map.
准备为地图添加分叉。
|
2024-05-10 22:56:27 +08:00 |
|
|
222d26441e
|
Improve empty references and improve code robustness.
改善空引用,提升代码健壮性。
|
2024-05-08 18:22:04 +08:00 |
|
|
b7939af5d0
|
Supports the use of mouse wheel and keyboard number keys to adjust HotBar selected items.
支持使用鼠标滚轮和键盘数字键调整HotBar选中的项目了。
|
2024-05-03 22:35:54 +08:00 |
|