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using System;
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using System.Collections.Generic;
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2024-06-19 16:02:32 +00:00
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using ColdMint.scripts.map.events;
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2024-06-12 13:33:29 +00:00
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namespace ColdMint.scripts.inventory;
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/// <summary>
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/// <para>UniversalItemContainer</para>
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/// <para>通用的物品容器</para>
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/// </summary>
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public class UniversalItemContainer(int totalCapacity) : IItemContainer
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{
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private readonly Dictionary<int, IItem> _itemDictionary = [];
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/// <summary>
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/// <para>UnknownIndex</para>
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/// <para>未知位置</para>
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/// </summary>
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private const int UnknownIndex = -1;
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//_selectIndex defaults to 0.
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//_selectIndex默认为0.
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private int _selectIndex;
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/// <summary>
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/// <para>The next available index</para>
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/// <para>下个可用的索引</para>
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/// </summary>
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/// <remarks>
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///<para>For example, the variable [1,2,3,5,6] represents 4, or the variable [1,2,3,4,5,6,7] represents 8.</para>
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///<para>例如[1,2,3,5,6]这个变量表示4,再或者[1,2,3,4,5,6,7]这个变量表示8。</para>
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/// </remarks>
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private int _nextAvailableIndex;
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public Action<SelectedItemChangeEvent>? SelectedItemChangeEvent { get; set; }
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public Action<ItemDataChangeEvent>? ItemDataChangeEvent { get; set; }
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public bool CanAddItem(IItem item)
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{
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//If the capacity is not full, directly return to add items
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//如果未占满容量,直接返回可添加物品
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if (GetUsedCapacity() < totalCapacity)
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{
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return true;
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}
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if (item.MaxQuantity == 1)
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{
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//New items do not support overlay, capacity is full, return cannot add.
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//新物品不支持叠加,容量已满,返回不能添加。
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return false;
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}
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//If the capacity is full, we calculate whether we can spread the new items evenly among the existing items.
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//如果容量占满了,我们计算是否能将新物品均摊在已有的物品内。
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var unallocatedQuantity = item.Quantity;
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foreach (var unitItem in _itemDictionary.Values)
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{
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var number = unitItem.MergeableItemCount(item, unallocatedQuantity);
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if (number == 0)
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{
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continue;
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}
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unallocatedQuantity -= number;
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if (unallocatedQuantity < 1)
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{
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return true;
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}
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}
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return unallocatedQuantity < 1;
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}
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private void UpdateSelectStatus(int index, IItem item)
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{
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item.IsSelect = index == _selectIndex;
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}
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/// <summary>
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/// <para>Update the next available index location</para>
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/// <para>更新下个可用的索引位置</para>
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/// </summary>
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private void UpdateNextAvailableIndex()
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{
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_nextAvailableIndex = UnknownIndex;
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if (totalCapacity <= 0)
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{
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return;
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}
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for (var i = 0; i < totalCapacity; i++)
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{
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var contains = _itemDictionary.ContainsKey(i);
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if (!contains)
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{
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_nextAvailableIndex = i;
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return;
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}
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}
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}
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public int AddItem(IItem item)
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{
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if (item.MaxQuantity == 1)
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{
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if (_nextAvailableIndex == UnknownIndex)
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{
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return 0;
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}
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var nextAvailableIndex = _nextAvailableIndex;
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_itemDictionary[nextAvailableIndex] = item;
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item.ItemContainer = this;
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UpdateNextAvailableIndex();
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UpdateSelectStatus(nextAvailableIndex, item);
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ItemDataChangeEvent?.Invoke(new ItemDataChangeEvent
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{
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NewItem = item,
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NewIndex = nextAvailableIndex,
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Type = Config.ItemDataChangeEventType.QuantityAdded
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});
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return item.Quantity;
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}
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//There can be more than one item, try to share equally.
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//物品可有多个,尝试均摊。
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var originalQuantity = item.Quantity;
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var index = 0;
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foreach (var unitItem in _itemDictionary.Values)
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{
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var number = unitItem.MergeableItemCount(item, item.Quantity);
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if (number == 0)
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{
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continue;
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}
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item.Quantity -= number;
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unitItem.Quantity += number;
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ItemDataChangeEvent?.Invoke(new ItemDataChangeEvent
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{
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NewItem = unitItem,
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NewIndex = index,
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Type = Config.ItemDataChangeEventType.QuantityAdded
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});
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if (item.Quantity < 1)
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{
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//New items are fully shared.
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//新物品完全被均摊。
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return originalQuantity;
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}
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index++;
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}
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//New items have some left over.
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//新物品有一些剩余。
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if (GetUsedCapacity() >= totalCapacity)
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{
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//The capacity is full. The remaining capacity cannot be stored.
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//容量已满,无法存放剩余。
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return originalQuantity - item.Quantity;
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}
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//Add the rest to the container.
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//添加剩余到容器内。
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if (_nextAvailableIndex == UnknownIndex)
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{
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return 0;
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}
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var finalNextAvailableIndex = _nextAvailableIndex;
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_itemDictionary[finalNextAvailableIndex] = item;
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item.ItemContainer = this;
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UpdateNextAvailableIndex();
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UpdateSelectStatus(finalNextAvailableIndex, item);
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ItemDataChangeEvent?.Invoke(new ItemDataChangeEvent
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{
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NewItem = item,
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NewIndex = finalNextAvailableIndex,
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Type = Config.ItemDataChangeEventType.Add
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});
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return originalQuantity;
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}
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public bool SupportSelect { get; set; }
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public bool EnablePlaceholder { get; set; }
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public IItem? GetPlaceHolderItem()
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{
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return EnablePlaceholder ? new PlaceholderItem() : null;
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}
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public int GetSelectIndex()
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{
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return _selectIndex;
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}
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public IItem? GetSelectItem()
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{
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return _itemDictionary.TryGetValue(_selectIndex, out var item) ? item : null;
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}
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public IItem? GetItem(int index)
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{
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return _itemDictionary.TryGetValue(index, out var item) ? item : null;
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}
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2024-09-27 15:24:22 +00:00
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public bool ReplaceItem(int index, IItem item)
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{
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var oldItem = GetItem(index);
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_itemDictionary[index] = item;
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ItemDataChangeEvent?.Invoke(new ItemDataChangeEvent
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{
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NewItem = item,
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NewIndex = index,
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OldIndex = index,
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OldItem = oldItem,
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Type = Config.ItemDataChangeEventType.Replace
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});
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return true;
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}
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public bool ReplaceItem(IItem oldItem, IItem newItem)
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{
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var index = GetIndexByItem(oldItem);
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return index != UnknownIndex && ReplaceItem(index, newItem);
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}
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public int RemoveSelectItem(int number)
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{
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return RemoveItem(_selectIndex, number);
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}
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public int RemoveItem(int itemIndex, int number)
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{
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if (number == 0)
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{
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return 0;
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}
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if (!_itemDictionary.TryGetValue(itemIndex, out var item))
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{
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return 0;
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}
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var originalQuantity = item.Quantity;
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if (number < 0)
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{
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//If the number entered is less than 0, all items are removed.
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//输入的数量小于0,则移除全部物品。
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item.Quantity = 0;
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_itemDictionary.Remove(itemIndex);
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UpdateNextAvailableIndex();
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ItemDataChangeEvent?.Invoke(new ItemDataChangeEvent
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{
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NewItem = item,
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NewIndex = itemIndex,
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Type = Config.ItemDataChangeEventType.Remove
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});
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return originalQuantity;
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}
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var removed = Math.Min(number, item.Quantity);
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item.Quantity -= removed;
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if (item.Quantity < 1)
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{
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_itemDictionary.Remove(itemIndex);
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UpdateNextAvailableIndex();
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ItemDataChangeEvent?.Invoke(new ItemDataChangeEvent
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{
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NewItem = item,
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NewIndex = itemIndex,
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Type = Config.ItemDataChangeEventType.Remove
|
|
|
|
|
});
|
2024-06-21 14:55:31 +00:00
|
|
|
|
}
|
|
|
|
|
|
2024-09-22 08:51:42 +00:00
|
|
|
|
return removed;
|
2024-06-12 13:33:29 +00:00
|
|
|
|
}
|
|
|
|
|
|
2024-09-27 15:24:22 +00:00
|
|
|
|
public int RemoveItem(IItem item, int number)
|
|
|
|
|
{
|
|
|
|
|
var index = GetIndexByItem(item);
|
|
|
|
|
return index == UnknownIndex ? 0 : RemoveItem(index, number);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// <para>Find the corresponding index based on the item object</para>
|
|
|
|
|
/// <para>根据物品对象查找对应的索引</para>
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="item"></param>
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
private int GetIndexByItem(IItem item)
|
|
|
|
|
{
|
|
|
|
|
if (totalCapacity <= 0)
|
|
|
|
|
{
|
|
|
|
|
return UnknownIndex;
|
|
|
|
|
}
|
|
|
|
|
for (var i = 0; i < totalCapacity; i++)
|
|
|
|
|
{
|
|
|
|
|
var contains = _itemDictionary.ContainsKey(i);
|
|
|
|
|
if (!contains) continue;
|
|
|
|
|
if (item == _itemDictionary[i])
|
|
|
|
|
{
|
|
|
|
|
return i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return UnknownIndex;
|
|
|
|
|
}
|
|
|
|
|
|
2024-09-22 08:51:42 +00:00
|
|
|
|
public int GetUsedCapacity()
|
2024-06-12 13:33:29 +00:00
|
|
|
|
{
|
2024-09-27 12:53:04 +00:00
|
|
|
|
return _itemDictionary.Count;
|
2024-09-22 08:51:42 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int GetTotalCapacity()
|
|
|
|
|
{
|
|
|
|
|
return totalCapacity;
|
|
|
|
|
}
|
|
|
|
|
|
2024-06-12 13:33:29 +00:00
|
|
|
|
|
2024-09-22 08:51:42 +00:00
|
|
|
|
public void SelectNextItem()
|
|
|
|
|
{
|
2024-09-27 12:53:04 +00:00
|
|
|
|
var count = totalCapacity;
|
2024-06-12 13:33:29 +00:00
|
|
|
|
if (count == 0)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var oldSelectIndex = _selectIndex;
|
|
|
|
|
var newSelectIndex = _selectIndex + 1;
|
|
|
|
|
if (newSelectIndex >= count)
|
|
|
|
|
{
|
2024-09-23 15:17:57 +00:00
|
|
|
|
newSelectIndex = 0;
|
2024-06-12 13:33:29 +00:00
|
|
|
|
}
|
|
|
|
|
|
2024-09-22 08:51:42 +00:00
|
|
|
|
PrivateSelectItem(oldSelectIndex, newSelectIndex);
|
2024-06-12 13:33:29 +00:00
|
|
|
|
}
|
|
|
|
|
|
2024-09-22 08:51:42 +00:00
|
|
|
|
public void SelectPreviousItem()
|
2024-06-12 13:33:29 +00:00
|
|
|
|
{
|
2024-09-27 12:53:04 +00:00
|
|
|
|
var count = totalCapacity;
|
2024-06-12 13:33:29 +00:00
|
|
|
|
if (count == 0)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var oldSelectIndex = _selectIndex;
|
|
|
|
|
var newSelectIndex = _selectIndex - 1;
|
|
|
|
|
if (newSelectIndex < 0)
|
|
|
|
|
{
|
|
|
|
|
newSelectIndex = count - 1;
|
|
|
|
|
}
|
|
|
|
|
|
2024-09-22 08:51:42 +00:00
|
|
|
|
PrivateSelectItem(oldSelectIndex, newSelectIndex);
|
2024-06-12 13:33:29 +00:00
|
|
|
|
}
|
2024-06-21 14:55:31 +00:00
|
|
|
|
|
2024-06-12 13:33:29 +00:00
|
|
|
|
/// <summary>
|
2024-09-22 08:51:42 +00:00
|
|
|
|
/// <para>Private methods for selecting items</para>
|
|
|
|
|
/// <para>选择物品的私有方法</para>
|
2024-06-12 13:33:29 +00:00
|
|
|
|
/// </summary>
|
2024-09-22 08:51:42 +00:00
|
|
|
|
/// <param name="oldIndex"></param>
|
|
|
|
|
/// <param name="newIndex"></param>
|
|
|
|
|
private void PrivateSelectItem(int oldIndex, int newIndex)
|
2024-06-12 13:33:29 +00:00
|
|
|
|
{
|
2024-09-22 08:51:42 +00:00
|
|
|
|
if (!SupportSelect || oldIndex == newIndex)
|
2024-06-12 13:33:29 +00:00
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2024-09-23 15:17:57 +00:00
|
|
|
|
//There is no need to broadcast placeholders when an event is invoked.
|
|
|
|
|
//在调用事件时,无需广播占位符。
|
|
|
|
|
var oldItem = GetItem(oldIndex);
|
|
|
|
|
if (oldItem != null)
|
|
|
|
|
{
|
|
|
|
|
oldItem.IsSelect = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//There is no need to broadcast placeholders when an event is invoked.
|
|
|
|
|
//在调用事件时,无需广播占位符。
|
|
|
|
|
var newItem = GetItem(newIndex);
|
|
|
|
|
if (newItem != null)
|
|
|
|
|
{
|
|
|
|
|
newItem.IsSelect = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
_selectIndex = newIndex;
|
2024-09-22 08:51:42 +00:00
|
|
|
|
SelectedItemChangeEvent?.Invoke(new SelectedItemChangeEvent
|
2024-06-19 16:02:32 +00:00
|
|
|
|
{
|
2024-09-22 15:13:59 +00:00
|
|
|
|
NewIndex = newIndex,
|
|
|
|
|
OldIndex = oldIndex,
|
2024-09-22 08:51:42 +00:00
|
|
|
|
NewItem = newItem,
|
|
|
|
|
OldItem = oldItem
|
2024-06-19 16:02:32 +00:00
|
|
|
|
});
|
2024-06-18 15:37:18 +00:00
|
|
|
|
}
|
2024-06-21 14:55:31 +00:00
|
|
|
|
|
2024-06-13 02:43:54 +00:00
|
|
|
|
|
2024-09-22 08:51:42 +00:00
|
|
|
|
public void SelectItem(int index)
|
2024-06-13 02:43:54 +00:00
|
|
|
|
{
|
2024-09-27 12:53:04 +00:00
|
|
|
|
if (totalCapacity == 0 || index < 0)
|
2024-09-23 15:17:57 +00:00
|
|
|
|
{
|
2024-09-27 12:53:04 +00:00
|
|
|
|
return;
|
2024-09-23 15:17:57 +00:00
|
|
|
|
}
|
2024-09-27 12:53:04 +00:00
|
|
|
|
PrivateSelectItem(_selectIndex, index % totalCapacity);
|
2024-06-13 02:43:54 +00:00
|
|
|
|
}
|
2024-06-12 13:33:29 +00:00
|
|
|
|
}
|