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using System;
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using System.Collections;
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using System.Collections.Generic;
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2024-06-19 16:02:32 +00:00
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using ColdMint.scripts.map.events;
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using JetBrains.Annotations;
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2024-06-12 13:33:29 +00:00
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namespace ColdMint.scripts.inventory;
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/// <summary>
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/// <para>UniversalItemContainer</para>
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/// <para>通用的物品容器</para>
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/// </summary>
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public class UniversalItemContainer(int totalCapacity) : IItemContainer
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{
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private readonly List<IItem> _itemList = [];
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/// <summary>
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/// <para>UnknownIndex</para>
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/// <para>未知位置</para>
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/// </summary>
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private const int UnknownIndex = -1;
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//_selectIndex defaults to 0.
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//_selectIndex默认为0.
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private int _selectIndex;
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[MustDisposeResource]
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public IEnumerator<IItem> GetEnumerator()
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{
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return _itemList.GetEnumerator();
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}
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[MustDisposeResource]
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public Action<SelectedItemChangeEvent>? SelectedItemChangeEvent { get; set; }
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public bool CanAddItem(IItem item)
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{
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//If the capacity is not full, directly return to add items
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//如果未占满容量,直接返回可添加物品
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if (GetUsedCapacity() < GetTotalCapacity())
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{
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return true;
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}
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if (item.MaxQuantity == 1)
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{
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//New items do not support overlay, capacity is full, return cannot add.
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//新物品不支持叠加,容量已满,返回不能添加。
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return false;
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}
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//If the capacity is full, we calculate whether we can spread the new items evenly among the existing items.
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//如果容量占满了,我们计算是否能将新物品均摊在已有的物品内。
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var unallocatedQuantity = item.Quantity;
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foreach (var unitItem in _itemList)
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{
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var number = unitItem.MergeableItemCount(item, unallocatedQuantity);
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if (number == 0)
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{
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continue;
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}
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unallocatedQuantity -= number;
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if (unallocatedQuantity < 1)
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{
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return true;
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}
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}
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return unallocatedQuantity < 1;
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}
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public int AddItem(IItem item)
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{
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if (item.MaxQuantity == 1)
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{
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if (GetUsedCapacity() >= GetTotalCapacity())
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{
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//Items cannot be stacked and cannot be added if the capacity is full.
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//物品不能叠加,且容量已满,则无法添加。
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return 0;
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}
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_itemList.Add(item);
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return item.Quantity;
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}
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//There can be more than one item, try to share equally.
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//物品可有多个,尝试均摊。
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var originalQuantity = item.Quantity;
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foreach (var unitItem in _itemList)
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{
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var number = unitItem.MergeableItemCount(item, item.Quantity);
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if (number == 0)
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{
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continue;
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}
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item.Quantity -= number;
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unitItem.Quantity += number;
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if (item.Quantity < 1)
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{
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//New items are fully shared.
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//新物品完全被均摊。
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return originalQuantity;
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}
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}
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if (item.Quantity < 1)
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{
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//After traversing to the last item, the new item is fully shared.
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//在遍历到最后的物品,新物品完全被均摊。
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return originalQuantity;
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}
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//New items have some left over.
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//新物品有一些剩余。
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if (GetUsedCapacity() >= GetTotalCapacity())
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{
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//The capacity is full. The remaining capacity cannot be stored.
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//容量已满,无法存放剩余。
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return originalQuantity - item.Quantity;
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}
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//Add the rest to the container.
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//添加剩余到容器内。
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_itemList.Add(item);
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return originalQuantity;
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}
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public bool SupportSelect { get; set; }
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public int GetSelectIndex()
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{
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return _selectIndex;
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}
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public IItem? GetSelectItem()
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{
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return _itemList.Count == 0 ? null : _itemList[_selectIndex];
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}
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public IItem? GetItem(int index)
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{
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var safeIndex = GetSafeIndex(index);
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if (safeIndex == UnknownIndex)
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{
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return null;
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}
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return _itemList[safeIndex];
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}
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/// <summary>
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/// <para>Gets a secure subscript index</para>
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/// <para>获取安全的下标索引</para>
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/// </summary>
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/// <param name="index"></param>
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/// <returns>
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/// <para>-1 is returned on failure, and the index that does not result in an out-of-bounds subscript is returned on success</para>
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/// <para>失败返回-1,成功返回不会导致下标越界的索引</para>
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/// </returns>
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private int GetSafeIndex(int index)
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{
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var count = _itemList.Count;
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if (count == 0)
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{
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//Prevents the dividend from being 0
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//防止被除数为0
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return UnknownIndex;
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}
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return index % count;
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}
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public int RemoveSelectItem(int number)
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{
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return RemoveItem(_selectIndex, number);
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}
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public int RemoveItem(int itemIndex, int number)
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{
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if (number == 0)
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{
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return 0;
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}
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var safeIndex = GetSafeIndex(itemIndex);
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if (safeIndex == UnknownIndex)
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{
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return 0;
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}
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var item = _itemList[safeIndex];
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var originalQuantity = item.Quantity;
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if (number < 0)
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{
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//If the number entered is less than 0, all items are removed.
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//输入的数量小于0,则移除全部物品。
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item.Quantity = 0;
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_itemList.RemoveAt(safeIndex);
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return originalQuantity;
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}
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var removed = Math.Min(number, item.Quantity);
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item.Quantity -= removed;
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if (item.Quantity < 1)
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{
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_itemList.RemoveAt(safeIndex);
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}
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return removed;
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}
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public int GetUsedCapacity()
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{
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return _itemList.Count;
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}
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public int GetTotalCapacity()
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{
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return totalCapacity;
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}
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public void SelectNextItem()
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{
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var count = _itemList.Count;
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if (count == 0)
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{
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return;
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}
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var oldSelectIndex = _selectIndex;
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var newSelectIndex = _selectIndex + 1;
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if (newSelectIndex >= count)
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{
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newSelectIndex = count - 1;
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}
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PrivateSelectItem(oldSelectIndex, newSelectIndex);
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}
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public void SelectPreviousItem()
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{
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var count = _itemList.Count;
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if (count == 0)
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{
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return;
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}
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var oldSelectIndex = _selectIndex;
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var newSelectIndex = _selectIndex - 1;
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if (newSelectIndex < 0)
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{
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newSelectIndex = count - 1;
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}
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PrivateSelectItem(oldSelectIndex, newSelectIndex);
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}
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/// <summary>
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/// <para>Private methods for selecting items</para>
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/// <para>选择物品的私有方法</para>
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/// </summary>
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/// <param name="oldIndex"></param>
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/// <param name="newIndex"></param>
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private void PrivateSelectItem(int oldIndex, int newIndex)
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2024-06-12 13:33:29 +00:00
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{
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2024-09-22 08:51:42 +00:00
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if (!SupportSelect || oldIndex == newIndex)
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2024-06-12 13:33:29 +00:00
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{
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return;
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}
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2024-09-22 08:51:42 +00:00
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var oldItem = _itemList[oldIndex];
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oldItem.IsSelect = false;
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var newItem= _itemList[newIndex];
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newItem.IsSelect = true;
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SelectedItemChangeEvent?.Invoke(new SelectedItemChangeEvent
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2024-06-19 16:02:32 +00:00
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{
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2024-09-22 08:51:42 +00:00
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NewItem = newItem,
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OldItem = oldItem
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2024-06-19 16:02:32 +00:00
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});
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2024-09-22 08:51:42 +00:00
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_selectIndex = newIndex;
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2024-06-18 15:37:18 +00:00
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}
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2024-06-21 14:55:31 +00:00
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2024-06-13 02:43:54 +00:00
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2024-09-22 08:51:42 +00:00
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public void SelectItem(int index)
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2024-06-13 02:43:54 +00:00
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{
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2024-09-22 08:51:42 +00:00
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var safeIndex = GetSafeIndex(index);
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2024-06-21 11:16:40 +00:00
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if (safeIndex == UnknownIndex)
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{
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return;
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}
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2024-09-22 08:51:42 +00:00
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PrivateSelectItem(_selectIndex, safeIndex);
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2024-06-13 02:43:54 +00:00
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}
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2024-06-12 13:33:29 +00:00
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}
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