2024-05-24 14:58:52 +00:00
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using ColdMint.scripts.utils;
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2024-04-28 13:55:19 +00:00
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using Godot;
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namespace ColdMint.scripts.inventory;
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/// <summary>
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/// <para>A slot in the inventory</para>
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/// <para>物品栏内的一个插槽</para>
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/// </summary>
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2024-09-22 15:13:59 +00:00
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public partial class ItemSlotNode : MarginContainer, IItemDisplay
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2024-04-28 13:55:19 +00:00
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{
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2024-05-08 10:22:04 +00:00
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private TextureRect? _backgroundTextureRect;
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private TextureRect? _iconTextureRect;
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private Label? _quantityLabel;
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private Control? _control;
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private Texture2D? _backgroundTexture;
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private Texture2D? _backgroundTextureWhenSelect;
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2024-09-25 15:01:52 +00:00
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public IItem? Item { get; private set; }
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2024-06-21 14:55:31 +00:00
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2024-06-18 15:37:18 +00:00
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public override void _Ready()
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{
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_backgroundTexture = GD.Load<Texture2D>("res://sprites/ui/ItemBarEmpty.png");
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_backgroundTextureWhenSelect = GD.Load<Texture2D>("res://sprites/ui/ItemBarFocus.png");
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_backgroundTextureRect =
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GetNode<TextureRect>("BackgroundTexture");
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_iconTextureRect = GetNode<TextureRect>("BackgroundTexture/IconTextureRect");
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_quantityLabel = GetNode<Label>("Control/QuantityLabel");
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_control = GetNode<Control>("Control");
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_quantityLabel.Hide();
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}
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2024-05-06 10:59:39 +00:00
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2024-06-17 14:12:51 +00:00
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public override Variant _GetDragData(Vector2 atPosition)
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{
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2024-09-27 15:24:22 +00:00
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switch (Item)
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{
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case null:
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return Config.EmptyVariant;
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case PlaceholderItem:
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return Config.EmptyVariant;
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}
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2024-09-23 13:03:39 +00:00
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if (_iconTextureRect == null)
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2024-06-17 14:12:51 +00:00
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{
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2024-09-27 15:24:22 +00:00
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return Config.EmptyVariant;
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2024-06-17 14:12:51 +00:00
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}
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var textureRect = new TextureRect();
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textureRect.ExpandMode = _iconTextureRect.ExpandMode;
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textureRect.Size = _iconTextureRect.Size;
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textureRect.Texture = _iconTextureRect.Texture;
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2024-10-01 12:53:56 +00:00
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textureRect.ZIndex = Config.ZIndexManager.FloatingIcon;
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2024-06-17 14:12:51 +00:00
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SetDragPreview(textureRect);
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2024-06-18 15:37:18 +00:00
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return Variant.CreateFrom(this);
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2024-06-17 14:12:51 +00:00
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}
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public override bool _CanDropData(Vector2 atPosition, Variant data)
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{
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2024-09-27 15:24:22 +00:00
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var type = data.VariantType;
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if (type == Variant.Type.Nil)
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2024-06-17 14:12:51 +00:00
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{
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return false;
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}
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2024-09-29 14:12:54 +00:00
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var itemSlotNode = data.As<ItemSlotNode>();
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var sourceItem = itemSlotNode.Item;
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if (sourceItem == null)
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{
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return false;
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}
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2024-09-27 15:24:22 +00:00
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switch (Item)
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2024-06-18 15:37:18 +00:00
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{
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2024-09-27 15:24:22 +00:00
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case null:
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return true;
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2024-09-29 14:12:54 +00:00
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case PlaceholderItem placeholderItem:
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var placeholderItemContainer = placeholderItem.ItemContainer;
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if (placeholderItemContainer == null)
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2024-09-27 15:24:22 +00:00
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{
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2024-09-29 14:12:54 +00:00
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return true;
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2024-09-27 15:24:22 +00:00
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}
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2024-09-29 14:12:54 +00:00
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return placeholderItemContainer.CanReplaceItem(placeholderItem.Index, sourceItem);
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default:
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2024-09-29 15:30:42 +00:00
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var sourceItemSelfContainer = sourceItem.SelfItemContainer;
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if (sourceItemSelfContainer != null)
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{
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//Place the container on the item.
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//将容器放在物品上。
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return sourceItemSelfContainer.CanAddItem(Item);
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}
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var itemSelfContainer = Item.SelfItemContainer;
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if (itemSelfContainer != null)
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{
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//Drag the item onto the container.
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//将物品拖到容器上。
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return itemSelfContainer.CanAddItem(sourceItem);
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}
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2024-09-27 15:24:22 +00:00
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return Item.MergeableItemCount(sourceItem, sourceItem.Quantity) > 0;
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2024-06-18 15:37:18 +00:00
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}
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}
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public override void _DropData(Vector2 atPosition, Variant data)
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{
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2024-09-28 14:59:25 +00:00
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//The item is empty and the corresponding item container cannot be retrieved.
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//物品为空,无法获取对应的物品容器。
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if (Item is null)
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{
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return;
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}
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2024-06-18 15:37:18 +00:00
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var type = data.VariantType;
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if (type == Variant.Type.Nil)
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{
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return;
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}
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var itemSlotNode = data.As<ItemSlotNode>();
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2024-09-25 15:01:52 +00:00
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var sourceItem = itemSlotNode.Item;
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2024-07-03 15:31:31 +00:00
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if (sourceItem == null)
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2024-06-18 15:37:18 +00:00
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{
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return;
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}
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2024-09-28 14:59:25 +00:00
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2024-10-04 02:21:09 +00:00
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if (Item.SelfItemContainer != null && Item.SelfItemContainer.CanAddItem(sourceItem))
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2024-09-29 15:30:42 +00:00
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{
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//Use items and place them on the container.
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//用物品,在物品容器上放置。
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var oldIndex = sourceItem.Index;
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var oldItemContainer = sourceItem.ItemContainer;
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var addNumber = Item.SelfItemContainer.AddItem(sourceItem);
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if (addNumber >= 0)
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{
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if (addNumber == sourceItem.Quantity)
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{
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oldItemContainer?.ClearItem(oldIndex);
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}
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else
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{
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oldItemContainer?.RemoveItem(oldIndex, addNumber);
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}
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}
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return;
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}
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2024-10-04 02:21:09 +00:00
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if (sourceItem.SelfItemContainer != null && sourceItem.SelfItemContainer.CanAddItem(Item))
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2024-09-29 15:30:42 +00:00
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{
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//Use containers and place on top of items.
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//用容器物品,在物品上放置。
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var oldIndex = Item.Index;
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var oldItemContainer = Item.ItemContainer;
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var addNumber = sourceItem.SelfItemContainer.AddItem(Item);
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if (addNumber >= 0)
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{
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if (addNumber == Item.Quantity)
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{
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oldItemContainer?.ClearItem(oldIndex);
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}
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else
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{
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oldItemContainer?.RemoveItem(oldIndex, addNumber);
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}
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}
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return;
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}
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2024-09-28 14:59:25 +00:00
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if (Item is PlaceholderItem placeholderItem)
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2024-09-27 15:24:22 +00:00
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{
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2024-09-28 14:59:25 +00:00
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var placeholderItemContainer = placeholderItem.ItemContainer;
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var sourceItemContainer = sourceItem.ItemContainer;
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var sourceItemIndex = sourceItem.Index;
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2024-09-29 14:12:54 +00:00
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var replaceResult = false;
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2024-09-28 14:59:25 +00:00
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if (placeholderItemContainer != null)
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{
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2024-09-29 14:12:54 +00:00
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replaceResult = placeholderItemContainer.ReplaceItem(placeholderItem.Index, sourceItem);
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2024-09-28 14:59:25 +00:00
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}
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2024-09-29 14:12:54 +00:00
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if (replaceResult && sourceItemContainer != null)
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2024-09-28 14:59:25 +00:00
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{
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sourceItemContainer.ClearItem(sourceItemIndex);
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}
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2024-09-27 15:24:22 +00:00
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}
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2024-06-17 14:12:51 +00:00
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}
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2024-05-06 10:59:39 +00:00
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2024-06-26 15:18:50 +00:00
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private void UpdateBackground(bool isSelect)
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{
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if (_backgroundTextureRect == null)
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{
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return;
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}
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_backgroundTextureRect.Texture = isSelect ? _backgroundTextureWhenSelect : _backgroundTexture;
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}
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2024-05-08 10:22:04 +00:00
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public TextureRect? BackgroundTextureRect => _backgroundTextureRect;
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2024-05-06 10:59:39 +00:00
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2024-06-12 09:57:38 +00:00
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/// <summary>
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/// <para>Update all displays of this slot</para>
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/// <para>更新该槽位的一切显示信息</para>
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/// </summary>
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private void UpdateAllDisplay()
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{
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UpdateIconTexture();
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UpdateQuantityLabel();
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UpdateTooltipText();
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2024-05-06 10:59:39 +00:00
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}
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/// <summary>
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/// <para>Update item tips</para>
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/// <para>更新物品的提示内容</para>
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/// </summary>
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2024-06-12 09:57:38 +00:00
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private void UpdateTooltipText()
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2024-05-06 10:59:39 +00:00
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{
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2024-09-27 13:16:00 +00:00
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if (Item is PlaceholderItem or null)
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2024-05-08 10:22:04 +00:00
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{
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2024-06-18 15:37:18 +00:00
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TooltipText = null;
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2024-05-08 10:22:04 +00:00
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return;
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}
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2024-05-06 10:59:39 +00:00
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if (Config.IsDebug())
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{
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2024-05-24 14:58:52 +00:00
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var debugText = TranslationServerUtils.Translate("item_prompt_debug");
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if (debugText != null)
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{
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2024-09-25 15:01:52 +00:00
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TooltipText = string.Format(debugText, Item.Id,
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TranslationServerUtils.Translate(Item.Name),
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Item.Quantity, Item.MaxQuantity, Item.GetType().Name,
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TranslationServerUtils.Translate(Item.Description));
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2024-05-24 14:58:52 +00:00
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}
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2024-05-06 10:59:39 +00:00
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}
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else
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{
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2024-09-25 15:01:52 +00:00
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TooltipText = TranslationServerUtils.Translate(Item.Name) + "\n" +
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TranslationServerUtils.Translate(Item.Description);
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2024-05-06 10:59:39 +00:00
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}
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}
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/// <summary>
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/// <para>Update quantity label</para>
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/// <para>更新数量标签</para>
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/// </summary>
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2024-06-12 09:57:38 +00:00
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private void UpdateQuantityLabel()
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2024-05-06 10:59:39 +00:00
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{
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2024-05-08 10:22:04 +00:00
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if (_quantityLabel == null)
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{
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return;
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}
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2024-09-27 13:16:00 +00:00
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if (Item is PlaceholderItem or null)
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{
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_quantityLabel.Hide();
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return;
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}
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2024-09-25 15:01:52 +00:00
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switch (Item?.Quantity)
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2024-05-06 10:59:39 +00:00
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{
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2024-06-12 09:57:38 +00:00
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case null or 1:
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2024-06-08 15:59:24 +00:00
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_quantityLabel.Hide();
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2024-05-06 10:59:39 +00:00
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return;
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default:
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2024-06-12 09:57:38 +00:00
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//When the quantity is not null or 1, we display the quantity.
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//当数量不为null或1时,我们显示数量
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2024-09-25 15:01:52 +00:00
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_quantityLabel.Text = Item?.Quantity.ToString();
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2024-06-12 09:57:38 +00:00
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_quantityLabel.Show();
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2024-05-06 10:59:39 +00:00
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break;
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}
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}
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2024-06-18 15:37:18 +00:00
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2024-06-12 09:57:38 +00:00
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/// <summary>
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/// <para>Update texture of the icon rect</para>
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/// <para>更新显示的物品图标</para>
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/// </summary>
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private void UpdateIconTexture()
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{
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if (_iconTextureRect != null)
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{
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2024-09-25 15:01:52 +00:00
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_iconTextureRect.Texture = Item?.Icon;
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2024-06-21 11:16:40 +00:00
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}
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}
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2024-09-22 15:13:59 +00:00
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public void Update(IItem? item)
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{
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2024-09-27 13:16:00 +00:00
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Item = item;
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UpdateAllDisplay();
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2024-09-23 13:03:39 +00:00
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UpdateBackground(item is { IsSelect: true });
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2024-06-21 11:16:40 +00:00
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}
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2024-09-22 15:13:59 +00:00
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public void ShowSelf()
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2024-06-21 11:16:40 +00:00
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{
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2024-09-22 15:13:59 +00:00
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Show();
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}
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2024-06-25 14:11:19 +00:00
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2024-09-22 15:13:59 +00:00
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public void HideSelf()
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{
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Hide();
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2024-06-21 11:16:40 +00:00
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}
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2024-05-06 10:59:39 +00:00
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}
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