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4 Commits

Author SHA1 Message Date
645fbac190 重构主动道具中 2024-03-16 10:16:45 +08:00
b736a60bd1 重构主动道具中 2024-03-16 00:47:17 +08:00
ec64cb6d7c 重命名buff表 2024-03-15 21:17:01 +08:00
9c88de3834 重命名buff表 2024-03-15 19:43:13 +08:00
39 changed files with 268 additions and 135 deletions

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@ -1,11 +1,11 @@
[gd_scene load_steps=7 format=3 uid="uid://dfpic4nubu7cf"]
[ext_resource type="Script" path="res://src/game/activity/prop/BuffActivity.cs" id="1_3ya6n"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_p5e2l"]
[ext_resource type="Script" path="res://src/game/activity/prop/BuffProp.cs" id="1_nlcp6"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_imicp"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
resource_local_to_scene = true
shader = ExtResource("2_p5e2l")
shader = ExtResource("2_imicp")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1.0
shader_parameter/modulate = Color(1, 1, 1, 1)
@ -17,7 +17,7 @@ shader_parameter/grey = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
resource_local_to_scene = true
shader = ExtResource("2_p5e2l")
shader = ExtResource("2_imicp")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/modulate = Color(1, 1, 1, 1)
@ -33,9 +33,9 @@ resource_local_to_scene = true
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
size = Vector2(12, 10)
[node name="BuffActivity" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
[node name="BuffProp" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
collision_layer = 4
script = ExtResource("1_3ya6n")
script = ExtResource("1_nlcp6")
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")

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@ -0,0 +1 @@
[]

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@ -457,7 +457,7 @@
"Details": "\u63D0\u9AD8\u89D2\u8272\u7684\u57FA\u7840\u79FB\u52A8\u901F\u5EA6",
"IsStatic": false,
"__Material": "",
"Prefab": "res://prefab/prop/BuffActivity.tscn",
"Prefab": "res://prefab/prop/BuffProp.tscn",
"Icon": "res://resource/sprite/prop/buff/BuffProp0001.png",
"ShowInMapEditor": true
},
@ -471,7 +471,7 @@
"Details": "",
"IsStatic": false,
"__Material": "",
"Prefab": "res://prefab/prop/BuffActivity.tscn",
"Prefab": "res://prefab/prop/BuffProp.tscn",
"Icon": "res://resource/sprite/prop/buff/BuffProp0002.png",
"ShowInMapEditor": true
},
@ -485,7 +485,7 @@
"Details": "",
"IsStatic": false,
"__Material": "",
"Prefab": "res://prefab/prop/BuffActivity.tscn",
"Prefab": "res://prefab/prop/BuffProp.tscn",
"Icon": "res://resource/sprite/prop/buff/BuffProp0003.png",
"ShowInMapEditor": true
},
@ -499,7 +499,7 @@
"Details": "",
"IsStatic": false,
"__Material": "",
"Prefab": "res://prefab/prop/BuffActivity.tscn",
"Prefab": "res://prefab/prop/BuffProp.tscn",
"Icon": "res://resource/sprite/prop/buff/BuffProp0004.png",
"ShowInMapEditor": true
},
@ -513,7 +513,7 @@
"Details": "",
"IsStatic": false,
"__Material": "",
"Prefab": "res://prefab/prop/BuffActivity.tscn",
"Prefab": "res://prefab/prop/BuffProp.tscn",
"Icon": "res://resource/sprite/prop/buff/BuffProp0005.png",
"ShowInMapEditor": true
},
@ -527,7 +527,7 @@
"Details": "",
"IsStatic": false,
"__Material": "",
"Prefab": "res://prefab/prop/BuffActivity.tscn",
"Prefab": "res://prefab/prop/BuffProp.tscn",
"Icon": "res://resource/sprite/prop/buff/BuffProp0006.png",
"ShowInMapEditor": true
},
@ -541,7 +541,7 @@
"Details": "",
"IsStatic": false,
"__Material": "",
"Prefab": "res://prefab/prop/BuffActivity.tscn",
"Prefab": "res://prefab/prop/BuffProp.tscn",
"Icon": "res://resource/sprite/prop/buff/BuffProp0007.png",
"ShowInMapEditor": true
},
@ -555,7 +555,7 @@
"Details": "",
"IsStatic": false,
"__Material": "",
"Prefab": "res://prefab/prop/BuffActivity.tscn",
"Prefab": "res://prefab/prop/BuffProp.tscn",
"Icon": "res://resource/sprite/prop/buff/BuffProp0008.png",
"ShowInMapEditor": true
},
@ -569,7 +569,7 @@
"Details": "",
"IsStatic": false,
"__Material": "",
"Prefab": "res://prefab/prop/BuffActivity.tscn",
"Prefab": "res://prefab/prop/BuffProp.tscn",
"Icon": "res://resource/sprite/prop/buff/BuffProp0009.png",
"ShowInMapEditor": true
},
@ -583,7 +583,7 @@
"Details": "",
"IsStatic": false,
"__Material": "",
"Prefab": "res://prefab/prop/BuffActivity.tscn",
"Prefab": "res://prefab/prop/BuffProp.tscn",
"Icon": "res://resource/sprite/prop/buff/BuffProp0010.png",
"ShowInMapEditor": true
},
@ -597,7 +597,7 @@
"Details": "",
"IsStatic": false,
"__Material": "",
"Prefab": "res://prefab/prop/BuffActivity.tscn",
"Prefab": "res://prefab/prop/BuffProp.tscn",
"Icon": "res://resource/sprite/prop/buff/BuffProp0011.png",
"ShowInMapEditor": true
},
@ -611,7 +611,7 @@
"Details": "",
"IsStatic": false,
"__Material": "",
"Prefab": "res://prefab/prop/BuffActivity.tscn",
"Prefab": "res://prefab/prop/BuffProp.tscn",
"Icon": "res://resource/sprite/prop/buff/BuffProp0012.png",
"ShowInMapEditor": true
},
@ -625,7 +625,7 @@
"Details": "",
"IsStatic": false,
"__Material": "",
"Prefab": "res://prefab/prop/BuffActivity.tscn",
"Prefab": "res://prefab/prop/BuffProp.tscn",
"Icon": "res://resource/sprite/prop/buff/BuffProp0013.png",
"ShowInMapEditor": true
},
@ -639,7 +639,7 @@
"Details": "",
"IsStatic": false,
"__Material": "",
"Prefab": "res://prefab/prop/BuffActivity.tscn",
"Prefab": "res://prefab/prop/BuffProp.tscn",
"Icon": "res://resource/sprite/prop/buff/BuffProp0014.png",
"ShowInMapEditor": true
},

View File

@ -3,7 +3,6 @@
"Id": "0001",
"Remark": "\u978B\u5B50",
"__Activity": "prop0001",
"IsActivity": false,
"Buff": {
"MoveSpeed": [
30
@ -14,7 +13,6 @@
"Id": "0002",
"Remark": "\u5FC3\u4E4B\u5BB9\u5668",
"__Activity": "prop0002",
"IsActivity": false,
"Buff": {
"MaxHp": [
2
@ -25,7 +23,6 @@
"Id": "0003",
"Remark": "\u62A4\u76FE",
"__Activity": "prop0003",
"IsActivity": false,
"Buff": {
"MaxShield": [
1
@ -36,7 +33,6 @@
"Id": "0004",
"Remark": "\u62A4\u76FE\u8BA1\u65F6\u5668",
"__Activity": "prop0004",
"IsActivity": false,
"Buff": {
"ShieldRecoveryTime": [
2.5
@ -47,7 +43,6 @@
"Id": "0005",
"Remark": "\u6740\u4F24\u5F39",
"__Activity": "prop0005",
"IsActivity": false,
"Buff": {
"Damage": [
2,
@ -59,7 +54,6 @@
"Id": "0006",
"Remark": "\u7EA2\u5B9D\u77F3\u6212\u6307",
"__Activity": "prop0006",
"IsActivity": false,
"Buff": {
"WoundedInvincibleTime": [
2
@ -70,7 +64,6 @@
"Id": "0007",
"Remark": "\u5907\u7528\u62A4\u76FE",
"__Activity": "prop0007",
"IsActivity": false,
"Buff": {
"OffsetInjury": [
0.15
@ -81,7 +74,6 @@
"Id": "0008",
"Remark": "\u773C\u955C",
"__Activity": "prop0008",
"IsActivity": false,
"Buff": {
"Scattering": [
0.5
@ -92,7 +84,6 @@
"Id": "0009",
"Remark": "\u9AD8\u901F\u5B50\u5F39",
"__Activity": "prop0009",
"IsActivity": false,
"Buff": {
"BulletSpeed": [
2,
@ -108,7 +99,6 @@
"Id": "0010",
"Remark": "\u5206\u88C2\u5B50\u5F39",
"__Activity": "prop0010",
"IsActivity": false,
"Buff": {
"BulletCount": [
2,
@ -136,7 +126,6 @@
"Id": "0011",
"Remark": "\u5F39\u5C04\u5B50\u5F39",
"__Activity": "prop0011",
"IsActivity": false,
"Buff": {
"BulletBounceCount": [
2
@ -147,7 +136,6 @@
"Id": "0012",
"Remark": "\u7A7F\u900F\u5B50\u5F39",
"__Activity": "prop0012",
"IsActivity": false,
"Buff": {
"BulletPenetration": [
1
@ -158,7 +146,6 @@
"Id": "0013",
"Remark": "\u6B66\u5668\u80CC\u5305",
"__Activity": "prop0013",
"IsActivity": false,
"Buff": {
"WeaponCapacity": [
1
@ -169,7 +156,6 @@
"Id": "0014",
"Remark": "\u9053\u5177\u80CC\u5305",
"__Activity": "prop0014",
"IsActivity": false,
"Buff": {
"ActivePropsCapacity": [
1

View File

@ -1 +1 @@
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View File

@ -7,6 +7,15 @@ namespace Config;
public static partial class ExcelConfig
{
/// <summary>
/// BuffPropBase.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同
/// </summary>
public static List<BuffPropBase> BuffPropBase_List { get; private set; }
/// <summary>
/// BuffPropBase.xlsx表数据集合, 里 Map 形式存储, key 为 Id
/// </summary>
public static Dictionary<string, BuffPropBase> BuffPropBase_Map { get; private set; }
/// <summary>
/// Sound.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同
/// </summary>
@ -43,15 +52,6 @@ public static partial class ExcelConfig
/// </summary>
public static Dictionary<string, AiAttackAttr> AiAttackAttr_Map { get; private set; }
/// <summary>
/// BuffBase.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同
/// </summary>
public static List<BuffBase> BuffBase_List { get; private set; }
/// <summary>
/// BuffBase.xlsx表数据集合, 里 Map 形式存储, key 为 Id
/// </summary>
public static Dictionary<string, BuffBase> BuffBase_Map { get; private set; }
/// <summary>
/// BulletBase.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同
/// </summary>
@ -61,6 +61,15 @@ public static partial class ExcelConfig
/// </summary>
public static Dictionary<string, BulletBase> BulletBase_Map { get; private set; }
/// <summary>
/// ActivePropBase.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同
/// </summary>
public static List<ActivePropBase> ActivePropBase_List { get; private set; }
/// <summary>
/// ActivePropBase.xlsx表数据集合, 里 Map 形式存储, key 为 Id
/// </summary>
public static Dictionary<string, ActivePropBase> ActivePropBase_Map { get; private set; }
/// <summary>
/// EnemyBase.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同
/// </summary>
@ -98,21 +107,41 @@ public static partial class ExcelConfig
if (_init) return;
_init = true;
_InitBuffPropBaseConfig();
_InitSoundConfig();
_InitWeaponBaseConfig();
_InitActivityMaterialConfig();
_InitAiAttackAttrConfig();
_InitBuffBaseConfig();
_InitBulletBaseConfig();
_InitActivePropBaseConfig();
_InitEnemyBaseConfig();
_InitActivityBaseConfig();
_InitLiquidMaterialConfig();
_InitBuffPropBaseRef();
_InitWeaponBaseRef();
_InitBuffBaseRef();
_InitActivePropBaseRef();
_InitEnemyBaseRef();
_InitActivityBaseRef();
}
private static void _InitBuffPropBaseConfig()
{
try
{
var text = _ReadConfigAsText("res://resource/config/BuffPropBase.json");
BuffPropBase_List = new List<BuffPropBase>(JsonSerializer.Deserialize<List<Ref_BuffPropBase>>(text));
BuffPropBase_Map = new Dictionary<string, BuffPropBase>();
foreach (var item in BuffPropBase_List)
{
BuffPropBase_Map.Add(item.Id, item);
}
}
catch (Exception e)
{
GD.PrintErr(e.ToString());
throw new Exception("初始化表'BuffPropBase'失败!");
}
}
private static void _InitSoundConfig()
{
try
@ -185,24 +214,6 @@ public static partial class ExcelConfig
throw new Exception("初始化表'AiAttackAttr'失败!");
}
}
private static void _InitBuffBaseConfig()
{
try
{
var text = _ReadConfigAsText("res://resource/config/BuffBase.json");
BuffBase_List = new List<BuffBase>(JsonSerializer.Deserialize<List<Ref_BuffBase>>(text));
BuffBase_Map = new Dictionary<string, BuffBase>();
foreach (var item in BuffBase_List)
{
BuffBase_Map.Add(item.Id, item);
}
}
catch (Exception e)
{
GD.PrintErr(e.ToString());
throw new Exception("初始化表'BuffBase'失败!");
}
}
private static void _InitBulletBaseConfig()
{
try
@ -221,6 +232,24 @@ public static partial class ExcelConfig
throw new Exception("初始化表'BulletBase'失败!");
}
}
private static void _InitActivePropBaseConfig()
{
try
{
var text = _ReadConfigAsText("res://resource/config/ActivePropBase.json");
ActivePropBase_List = new List<ActivePropBase>(JsonSerializer.Deserialize<List<Ref_ActivePropBase>>(text));
ActivePropBase_Map = new Dictionary<string, ActivePropBase>();
foreach (var item in ActivePropBase_List)
{
ActivePropBase_Map.Add(item.Id, item);
}
}
catch (Exception e)
{
GD.PrintErr(e.ToString());
throw new Exception("初始化表'ActivePropBase'失败!");
}
}
private static void _InitEnemyBaseConfig()
{
try
@ -276,6 +305,25 @@ public static partial class ExcelConfig
}
}
private static void _InitBuffPropBaseRef()
{
foreach (Ref_BuffPropBase item in BuffPropBase_List)
{
try
{
if (!string.IsNullOrEmpty(item.__Activity))
{
item.Activity = ActivityBase_Map[item.__Activity];
}
}
catch (Exception e)
{
GD.PrintErr(e.ToString());
throw new Exception("初始化'BuffPropBase'引用其他表数据失败, 当前行id: " + item.Id);
}
}
}
private static void _InitWeaponBaseRef()
{
foreach (Ref_WeaponBase item in WeaponBase_List)
@ -344,9 +392,9 @@ public static partial class ExcelConfig
}
}
}
private static void _InitBuffBaseRef()
private static void _InitActivePropBaseRef()
{
foreach (Ref_BuffBase item in BuffBase_List)
foreach (Ref_ActivePropBase item in ActivePropBase_List)
{
try
{
@ -359,7 +407,7 @@ public static partial class ExcelConfig
catch (Exception e)
{
GD.PrintErr(e.ToString());
throw new Exception("初始化'BuffBase'引用其他表数据失败, 当前行id: " + item.Id);
throw new Exception("初始化'ActivePropBase'引用其他表数据失败, 当前行id: " + item.Id);
}
}
}

View File

@ -0,0 +1,69 @@
using System.Text.Json.Serialization;
using System.Collections.Generic;
namespace Config;
public static partial class ExcelConfig
{
public class ActivePropBase
{
/// <summary>
/// Buff Id
/// </summary>
[JsonInclude]
public string Id;
/// <summary>
/// 备注
/// </summary>
[JsonInclude]
public string Remark;
/// <summary>
/// 属性绑定Buff实体的Id这个id时ActivityBase表Id
/// </summary>
public ActivityBase Activity;
/// <summary>
/// 被动Buff效果 <br/>
/// 也就是当前buff道具所有挂载的被动属性集合, 具体属性名称请参阅buff属性表 <br/>
/// key为buff属性名称 <br/>
/// value为buff初始化参数
/// </summary>
[JsonInclude]
public Dictionary<string, float[]> Buff;
/// <summary>
/// 使用完成后是否自动销毁
/// </summary>
[JsonInclude]
public bool AutoDestroy;
/// <summary>
/// 最大叠加次数
/// </summary>
[JsonInclude]
public uint MaxCount;
/// <summary>
/// 返回浅拷贝出的新对象
/// </summary>
public ActivePropBase Clone()
{
var inst = new ActivePropBase();
inst.Id = Id;
inst.Remark = Remark;
inst.Activity = Activity;
inst.Buff = Buff;
inst.AutoDestroy = AutoDestroy;
inst.MaxCount = MaxCount;
return inst;
}
}
private class Ref_ActivePropBase : ActivePropBase
{
[JsonInclude]
public string __Activity;
}
}

View File

@ -5,7 +5,7 @@ namespace Config;
public static partial class ExcelConfig
{
public class BuffBase
public class BuffPropBase
{
/// <summary>
/// Buff Id
@ -24,12 +24,6 @@ public static partial class ExcelConfig
/// </summary>
public ActivityBase Activity;
/// <summary>
/// 是否是主动道具, 默认false
/// </summary>
[JsonInclude]
public bool IsActivity;
/// <summary>
/// 被动Buff效果 <br/>
/// 也就是当前buff道具所有挂载的被动属性集合, 具体属性名称请参阅buff属性表 <br/>
@ -42,18 +36,17 @@ public static partial class ExcelConfig
/// <summary>
/// 返回浅拷贝出的新对象
/// </summary>
public BuffBase Clone()
public BuffPropBase Clone()
{
var inst = new BuffBase();
var inst = new BuffPropBase();
inst.Id = Id;
inst.Remark = Remark;
inst.Activity = Activity;
inst.IsActivity = IsActivity;
inst.Buff = Buff;
return inst;
}
}
private class Ref_BuffBase : BuffBase
private class Ref_BuffPropBase : BuffPropBase
{
[JsonInclude]
public string __Activity;

View File

@ -101,7 +101,7 @@ public partial class GameApplication : Node2D, ICoroutine
//初始化敌人数据
Enemy.InitEnemyAttribute();
//初始化buff数据
BuffActivity.InitBuffAttribute();
BuffProp.InitBuffAttribute();
DungeonConfig = new DungeonConfig();
DungeonConfig.GroupName = "Test1";

View File

@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
@ -75,6 +76,11 @@ public partial class World : CanvasModulate, ICoroutine
/// 随机对象池
/// </summary>
public RandomPool RandomPool { get; private set; }
/// <summary>
/// 角色死亡事件
/// </summary>
public event Action<Role> OnRoleDieEvent;
private bool _pause = false;
private List<CoroutineData> _coroutineList;
@ -166,4 +172,15 @@ public partial class World : CanvasModulate, ICoroutine
Random = random;
RandomPool = new RandomPool(this);
}
/// <summary>
/// 角色死亡
/// </summary>
public void OnRoleDie(Role role)
{
if (OnRoleDieEvent != null)
{
OnRoleDieEvent(role);
}
}
}

View File

@ -1,18 +1,15 @@
using System.Collections.Generic;
using Godot;
/// <summary>
/// 主动使用道具
/// </summary>
public abstract partial class ActivePropActivity : PropActivity, IPackageItem<Role>
[Tool]
public partial class ActiveProp : PropActivity, IPackageItem<Role>
{
public int PackageIndex { get; set; }
/// <summary>
/// 道具是否可以叠加
/// </summary>
public bool Superposition { get; set; } = false;
/// <summary>
/// 道具可使用次数
/// </summary>
@ -92,16 +89,22 @@ public abstract partial class ActivePropActivity : PropActivity, IPackageItem<Ro
//冷却计时器
private float _cooldownTimer = 0;
/// <summary>
/// 当检测是否可以使用时调用
/// </summary>
public abstract bool OnCheckUse();
public virtual bool OnCheckUse()
{
return true;
}
/// <summary>
/// 当道具被使用时调用, 函数返回值为消耗数量
/// </summary>
protected abstract int OnUse();
protected virtual int OnUse()
{
return 1;
}
/// <summary>
/// 道具数量改变时调用
@ -251,7 +254,7 @@ public abstract partial class ActivePropActivity : PropActivity, IPackageItem<Ro
else
{
//处理同类型道具
if (Superposition && item.Count < item.MaxCount) //允许叠加
if (item.Count < item.MaxCount) //允许叠加
{
if (item.Count + Count > item.MaxCount)
{
@ -292,7 +295,7 @@ public abstract partial class ActivePropActivity : PropActivity, IPackageItem<Ro
}
//处理同类型道具
if (Superposition && item.Count < item.MaxCount) //允许叠加
if (item.Count < item.MaxCount) //允许叠加
{
return new CheckInteractiveResult(this, true, CheckInteractiveResult.InteractiveType.Bullet);
}

View File

@ -8,7 +8,7 @@ using Godot;
/// 通用被动道具实体类
/// </summary>
[Tool]
public partial class BuffActivity : PropActivity
public partial class BuffProp : PropActivity
{
//被动属性
private readonly List<BuffFragment> _buffFragment = new List<BuffFragment>();
@ -175,8 +175,8 @@ public partial class BuffActivity : PropActivity
private static bool _init = false;
private static Dictionary<string, ExcelConfig.BuffBase> _buffAttributeMap =
new Dictionary<string, ExcelConfig.BuffBase>();
private static Dictionary<string, ExcelConfig.BuffPropBase> _buffAttributeMap =
new Dictionary<string, ExcelConfig.BuffPropBase>();
/// <summary>
/// 初始化 buff 属性数据
@ -189,7 +189,7 @@ public partial class BuffActivity : PropActivity
}
_init = true;
foreach (var buffAttr in ExcelConfig.BuffBase_List)
foreach (var buffAttr in ExcelConfig.BuffPropBase_List)
{
if (buffAttr.Activity != null)
{
@ -204,7 +204,7 @@ public partial class BuffActivity : PropActivity
/// <summary>
/// 根据 ActivityBase.Id 获取对应 buff 的属性数据
/// </summary>
public static ExcelConfig.BuffBase GetBuffAttribute(string itemId)
public static ExcelConfig.BuffPropBase GetBuffAttribute(string itemId)
{
if (itemId == null)
{
@ -215,7 +215,6 @@ public partial class BuffActivity : PropActivity
return attr;
}
return null;
//throw new Exception($"buff'{itemId}'没有在 BuffBase 表中配置属性数据!");
throw new Exception($"buff'{itemId}'没有在 BuffBase 表中配置属性数据!");
}
}

View File

@ -5,14 +5,13 @@ using Godot;
/// 医药箱, 使用后恢复一颗红心
/// </summary>
[Tool]
public partial class ActiveProp5000 : ActivePropActivity
public partial class ActiveProp5000 : ActiveProp
{
public override void OnInit()
{
base.OnInit();
AutoDestroy = true;
MaxCount = 10;
Superposition = true;
}
public override bool OnCheckUse()

View File

@ -5,12 +5,11 @@ using Godot;
/// 弹药箱, 使用后补全当前武器备用弹药
/// </summary>
[Tool]
public partial class ActiveProp5001 : ActivePropActivity
public partial class ActiveProp5001 : ActiveProp
{
public override void OnInit()
{
base.OnInit();
Superposition = true;
AutoDestroy = true;
MaxCount = 10;
}

View File

@ -1,4 +1,5 @@

using System;
using System.Collections;
using System.Collections.Generic;
using Config;
@ -9,6 +10,13 @@ using Godot;
/// </summary>
public abstract partial class Role : ActivityObject
{
/// <summary>
/// 当前角色对其他角色造成伤害时对回调
/// 参数1为目标角色
/// 参数2为造成对伤害值
/// </summary>
public event Action<Role, int> OnDamageEvent;
/// <summary>
/// 是否是 Ai
/// </summary>
@ -54,12 +62,12 @@ public abstract partial class Role : ActivityObject
/// <summary>
/// 携带的被动道具列表
/// </summary>
public List<BuffActivity> BuffPropPack { get; } = new List<BuffActivity>();
public List<BuffProp> BuffPropPack { get; } = new List<BuffProp>();
/// <summary>
/// 携带的主动道具包裹
/// </summary>
public Package<ActivePropActivity, Role> ActivePropsPack { get; private set; }
public Package<ActiveProp, Role> ActivePropsPack { get; private set; }
/// <summary>
/// 互动碰撞区域
@ -431,42 +439,42 @@ public abstract partial class Role : ActivityObject
/// <summary>
/// 当拾起某个主动道具时调用
/// </summary>
protected virtual void OnPickUpActiveProp(ActivePropActivity activePropActivity)
protected virtual void OnPickUpActiveProp(ActiveProp activeProp)
{
}
/// <summary>
/// 当移除某个主动道具时调用
/// </summary>
protected virtual void OnRemoveActiveProp(ActivePropActivity activePropActivity)
protected virtual void OnRemoveActiveProp(ActiveProp activeProp)
{
}
/// <summary>
/// 当切换到某个主动道具时调用
/// </summary>
protected virtual void OnExchangeActiveProp(ActivePropActivity activePropActivity)
protected virtual void OnExchangeActiveProp(ActiveProp activeProp)
{
}
/// <summary>
/// 当拾起某个被动道具时调用
/// </summary>
protected virtual void OnPickUpBuffProp(BuffActivity buffActivity)
protected virtual void OnPickUpBuffProp(BuffProp buffProp)
{
}
/// <summary>
/// 当移除某个被动道具时调用
/// </summary>
protected virtual void OnRemoveBuffProp(BuffActivity buffActivity)
protected virtual void OnRemoveBuffProp(BuffProp buffProp)
{
}
public override void OnInit()
{
RoleState = OnCreateRoleState();
ActivePropsPack = AddComponent<Package<ActivePropActivity, Role>>();
ActivePropsPack = AddComponent<Package<ActiveProp, Role>>();
ActivePropsPack.SetCapacity(RoleState.CanPickUpWeapon ? 1 : 0);
_startScale = Scale;
@ -617,7 +625,7 @@ public abstract partial class Role : ActivityObject
var props = ActivePropsPack.ItemSlot;
if (props.Length > 0)
{
props = (ActivePropActivity[])props.Clone();
props = (ActiveProp[])props.Clone();
foreach (var prop in props)
{
if (prop != null && !prop.IsDestroyed)
@ -673,15 +681,15 @@ public abstract partial class Role : ActivityObject
/// <summary>
/// 拾起主动道具, 返回是否成功拾起, 如果不想立刻切换到该道具, exchange 请传 false
/// </summary>
/// <param name="activePropActivity">主动道具对象</param>
/// <param name="activeProp">主动道具对象</param>
/// <param name="exchange">是否立即切换到该道具, 默认 true </param>
public bool PickUpActiveProp(ActivePropActivity activePropActivity, bool exchange = true)
public bool PickUpActiveProp(ActiveProp activeProp, bool exchange = true)
{
if (ActivePropsPack.PickupItem(activePropActivity, exchange) != -1)
if (ActivePropsPack.PickupItem(activeProp, exchange) != -1)
{
//从可互动队列中移除
InteractiveItemList.Remove(activePropActivity);
OnPickUpActiveProp(activePropActivity);
InteractiveItemList.Remove(activeProp);
OnPickUpActiveProp(activeProp);
return true;
}
@ -716,28 +724,28 @@ public abstract partial class Role : ActivityObject
/// <summary>
/// 拾起被动道具, 返回是否成功拾起
/// </summary>
/// <param name="buffActivity">被动道具对象</param>
public bool PickUpBuffProp(BuffActivity buffActivity)
/// <param name="buffProp">被动道具对象</param>
public bool PickUpBuffProp(BuffProp buffProp)
{
if (BuffPropPack.Contains(buffActivity))
if (BuffPropPack.Contains(buffProp))
{
Debug.LogError("被动道具已经在背包中了!");
return false;
}
BuffPropPack.Add(buffActivity);
buffActivity.Master = this;
OnPickUpBuffProp(buffActivity);
buffActivity.OnPickUpItem();
BuffPropPack.Add(buffProp);
buffProp.Master = this;
OnPickUpBuffProp(buffProp);
buffProp.OnPickUpItem();
return true;
}
/// <summary>
/// 扔掉指定的被动道具
/// </summary>
/// <param name="buffActivity"></param>
public void ThrowBuffProp(BuffActivity buffActivity)
/// <param name="buffProp"></param>
public void ThrowBuffProp(BuffProp buffProp)
{
var index = BuffPropPack.IndexOf(buffActivity);
var index = BuffPropPack.IndexOf(buffProp);
if (index < 0)
{
Debug.LogError("当前道具不在角色背包中!");
@ -839,7 +847,16 @@ public abstract partial class Role : ActivityObject
// GameApplication.Instance.Node3D.GetRoot().AddChild(blood);
}
OnHit(target, damage, angle, !flag);
if (target is Role targetRole && !targetRole.IsDestroyed)
{
//造成伤害回调
if (targetRole.OnDamageEvent != null)
{
targetRole.OnDamageEvent(this, damage);
}
}
//受伤特效
PlayHitAnimation();
@ -851,6 +868,8 @@ public abstract partial class Role : ActivityObject
{
IsDie = true;
OnDie();
//死亡事件
World.OnRoleDie(this);
}
}
}

View File

@ -354,24 +354,24 @@ public partial class Player : Role
UiManager.Open_Settlement();
}
protected override void OnPickUpActiveProp(ActivePropActivity activePropActivity)
protected override void OnPickUpActiveProp(ActiveProp activeProp)
{
EventManager.EmitEvent(EventEnum.OnPlayerPickUpProp, activePropActivity);
EventManager.EmitEvent(EventEnum.OnPlayerPickUpProp, activeProp);
}
protected override void OnRemoveActiveProp(ActivePropActivity activePropActivity)
protected override void OnRemoveActiveProp(ActiveProp activeProp)
{
EventManager.EmitEvent(EventEnum.OnPlayerRemoveProp, activePropActivity);
EventManager.EmitEvent(EventEnum.OnPlayerRemoveProp, activeProp);
}
protected override void OnPickUpBuffProp(BuffActivity buffActivity)
protected override void OnPickUpBuffProp(BuffProp buffProp)
{
EventManager.EmitEvent(EventEnum.OnPlayerPickUpProp, buffActivity);
EventManager.EmitEvent(EventEnum.OnPlayerPickUpProp, buffProp);
}
protected override void OnRemoveBuffProp(BuffActivity buffActivity)
protected override void OnRemoveBuffProp(BuffProp buffProp)
{
EventManager.EmitEvent(EventEnum.OnPlayerRemoveProp, buffActivity);
EventManager.EmitEvent(EventEnum.OnPlayerRemoveProp, buffProp);
}
/// <summary>

View File

@ -4,7 +4,7 @@ using System;
/// <summary>
/// 被动属性逻辑基类
/// </summary>
public abstract partial class BuffFragment : Component<BuffActivity>
public abstract class BuffFragment : Component<BuffProp>
{
/// <summary>
/// 所属角色对象