移除老版本buff系统制作的预制体
This commit is contained in:
parent
d39385f7a1
commit
13a70dd50e
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[gd_scene load_steps=7 format=3 uid="uid://tdc6flkvlfbd"]
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[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0001.cs" id="1_exxhd"]
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[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_x6ey2"]
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[ext_resource type="SpriteFrames" uid="uid://wtvfyprel72y" path="res://resource/spriteFrames/prop/buff/BuffProp0001.tres" id="3_hfyao"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
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resource_local_to_scene = true
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shader = ExtResource("2_x6ey2")
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shader_parameter/blend = Color(0, 0, 0, 0.470588)
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shader_parameter/schedule = 1.0
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shader_parameter/modulate = Color(1, 1, 1, 1)
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shader_parameter/show_outline = false
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shader_parameter/outline_color = Color(0, 0, 0, 1)
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shader_parameter/outline_rainbow = false
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shader_parameter/outline_use_blend = true
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shader_parameter/grey = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
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resource_local_to_scene = true
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shader = ExtResource("2_x6ey2")
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shader_parameter/blend = Color(1, 1, 1, 1)
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shader_parameter/schedule = 0.0
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shader_parameter/modulate = Color(1, 1, 1, 1)
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shader_parameter/show_outline = true
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shader_parameter/outline_color = Color(0, 0, 0, 1)
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shader_parameter/outline_rainbow = false
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shader_parameter/outline_use_blend = true
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shader_parameter/grey = 0.0
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
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size = Vector2(12, 10)
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[node name="BuffProp0001" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
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collision_layer = 4
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script = ExtResource("1_exxhd")
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ShadowSprite = NodePath("ShadowSprite")
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AnimatedSprite = NodePath("AnimatedSprite")
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Collision = NodePath("Collision")
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[node name="ShadowSprite" type="Sprite2D" parent="."]
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z_index = -1
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material = SubResource("ShaderMaterial_mrkt4")
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[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
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material = SubResource("ShaderMaterial_b6ii6")
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sprite_frames = ExtResource("3_hfyao")
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[node name="Collision" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_cpqup")
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@ -1,50 +0,0 @@
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[gd_scene load_steps=7 format=3 uid="uid://da131v16ct8c4"]
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[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_2qy1s"]
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[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0002.cs" id="1_5ouvd"]
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[ext_resource type="SpriteFrames" uid="uid://7t57gsyff470" path="res://resource/spriteFrames/prop/buff/BuffProp0002.tres" id="3_v4alm"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
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resource_local_to_scene = true
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shader = ExtResource("1_2qy1s")
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shader_parameter/blend = Color(0, 0, 0, 0.470588)
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shader_parameter/schedule = 1.0
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shader_parameter/modulate = Color(1, 1, 1, 1)
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shader_parameter/show_outline = false
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shader_parameter/outline_color = Color(0, 0, 0, 1)
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shader_parameter/outline_rainbow = false
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shader_parameter/outline_use_blend = true
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shader_parameter/grey = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
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resource_local_to_scene = true
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shader = ExtResource("1_2qy1s")
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shader_parameter/blend = Color(1, 1, 1, 1)
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shader_parameter/schedule = 0.0
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shader_parameter/modulate = Color(1, 1, 1, 1)
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shader_parameter/show_outline = true
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shader_parameter/outline_color = Color(0, 0, 0, 1)
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shader_parameter/outline_rainbow = false
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shader_parameter/outline_use_blend = true
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shader_parameter/grey = 0.0
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
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size = Vector2(12, 10)
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[node name="BuffProp0002" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
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collision_layer = 4
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script = ExtResource("1_5ouvd")
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ShadowSprite = NodePath("ShadowSprite")
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AnimatedSprite = NodePath("AnimatedSprite")
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Collision = NodePath("Collision")
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[node name="ShadowSprite" type="Sprite2D" parent="."]
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z_index = -1
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material = SubResource("ShaderMaterial_mrkt4")
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[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
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material = SubResource("ShaderMaterial_b6ii6")
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sprite_frames = ExtResource("3_v4alm")
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[node name="Collision" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_cpqup")
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@ -1,50 +0,0 @@
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[gd_scene load_steps=7 format=3 uid="uid://ds21gbw4wyvn6"]
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[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0003.cs" id="1_h8d6p"]
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[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_udh4b"]
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[ext_resource type="SpriteFrames" uid="uid://nqoieett75t3" path="res://resource/spriteFrames/prop/buff/BuffProp0003.tres" id="3_h72sh"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
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resource_local_to_scene = true
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shader = ExtResource("1_udh4b")
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shader_parameter/blend = Color(0, 0, 0, 0.470588)
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shader_parameter/schedule = 1.0
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shader_parameter/modulate = Color(1, 1, 1, 1)
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shader_parameter/show_outline = false
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shader_parameter/outline_color = Color(0, 0, 0, 1)
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shader_parameter/outline_rainbow = false
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shader_parameter/outline_use_blend = true
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shader_parameter/grey = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
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resource_local_to_scene = true
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shader = ExtResource("1_udh4b")
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shader_parameter/blend = Color(1, 1, 1, 1)
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shader_parameter/schedule = 0.0
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shader_parameter/modulate = Color(1, 1, 1, 1)
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shader_parameter/show_outline = true
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shader_parameter/outline_color = Color(0, 0, 0, 1)
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shader_parameter/outline_rainbow = false
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shader_parameter/outline_use_blend = true
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shader_parameter/grey = 0.0
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
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size = Vector2(12, 10)
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[node name="BuffProp0003" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
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collision_layer = 4
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script = ExtResource("1_h8d6p")
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ShadowSprite = NodePath("ShadowSprite")
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AnimatedSprite = NodePath("AnimatedSprite")
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Collision = NodePath("Collision")
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[node name="ShadowSprite" type="Sprite2D" parent="."]
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z_index = -1
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material = SubResource("ShaderMaterial_mrkt4")
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[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
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material = SubResource("ShaderMaterial_b6ii6")
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sprite_frames = ExtResource("3_h72sh")
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[node name="Collision" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_cpqup")
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@ -1,50 +0,0 @@
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[gd_scene load_steps=7 format=3 uid="uid://cq8edil51uccc"]
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[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0004.cs" id="1_7bt71"]
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[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_j7hva"]
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[ext_resource type="SpriteFrames" uid="uid://bj0k3pipwp46x" path="res://resource/spriteFrames/prop/buff/BuffProp0004.tres" id="3_pdaqp"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
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resource_local_to_scene = true
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shader = ExtResource("1_j7hva")
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shader_parameter/blend = Color(0, 0, 0, 0.470588)
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shader_parameter/schedule = 1.0
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shader_parameter/modulate = Color(1, 1, 1, 1)
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shader_parameter/show_outline = false
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shader_parameter/outline_color = Color(0, 0, 0, 1)
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shader_parameter/outline_rainbow = false
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shader_parameter/outline_use_blend = true
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shader_parameter/grey = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
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resource_local_to_scene = true
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shader = ExtResource("1_j7hva")
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shader_parameter/blend = Color(1, 1, 1, 1)
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shader_parameter/schedule = 0.0
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shader_parameter/modulate = Color(1, 1, 1, 1)
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shader_parameter/show_outline = true
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shader_parameter/outline_color = Color(0, 0, 0, 1)
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shader_parameter/outline_rainbow = false
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shader_parameter/outline_use_blend = true
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shader_parameter/grey = 0.0
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
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size = Vector2(12, 10)
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[node name="BuffProp0004" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
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collision_layer = 4
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script = ExtResource("1_7bt71")
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ShadowSprite = NodePath("ShadowSprite")
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AnimatedSprite = NodePath("AnimatedSprite")
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Collision = NodePath("Collision")
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[node name="ShadowSprite" type="Sprite2D" parent="."]
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z_index = -1
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material = SubResource("ShaderMaterial_mrkt4")
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[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
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material = SubResource("ShaderMaterial_b6ii6")
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sprite_frames = ExtResource("3_pdaqp")
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[node name="Collision" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_cpqup")
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@ -1,50 +0,0 @@
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[gd_scene load_steps=7 format=3 uid="uid://3xtqrx17y14p"]
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[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0005.cs" id="1_6dlc2"]
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[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_qa4yg"]
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||||
[ext_resource type="SpriteFrames" uid="uid://bvqp46degt1rg" path="res://resource/spriteFrames/prop/buff/BuffProp0005.tres" id="3_1mcnn"]
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||||
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
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resource_local_to_scene = true
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||||
shader = ExtResource("1_qa4yg")
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||||
shader_parameter/blend = Color(0, 0, 0, 0.470588)
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||||
shader_parameter/schedule = 1.0
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||||
shader_parameter/modulate = Color(1, 1, 1, 1)
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||||
shader_parameter/show_outline = false
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||||
shader_parameter/outline_color = Color(0, 0, 0, 1)
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shader_parameter/outline_rainbow = false
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shader_parameter/outline_use_blend = true
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shader_parameter/grey = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
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resource_local_to_scene = true
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shader = ExtResource("1_qa4yg")
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||||
shader_parameter/blend = Color(1, 1, 1, 1)
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shader_parameter/schedule = 0.0
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shader_parameter/modulate = Color(1, 1, 1, 1)
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shader_parameter/show_outline = true
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shader_parameter/outline_color = Color(0, 0, 0, 1)
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||||
shader_parameter/outline_rainbow = false
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||||
shader_parameter/outline_use_blend = true
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shader_parameter/grey = 0.0
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
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size = Vector2(12, 10)
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[node name="BuffProp0005" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
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collision_layer = 4
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script = ExtResource("1_6dlc2")
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ShadowSprite = NodePath("ShadowSprite")
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AnimatedSprite = NodePath("AnimatedSprite")
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Collision = NodePath("Collision")
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[node name="ShadowSprite" type="Sprite2D" parent="."]
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z_index = -1
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material = SubResource("ShaderMaterial_mrkt4")
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[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
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material = SubResource("ShaderMaterial_b6ii6")
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||||
sprite_frames = ExtResource("3_1mcnn")
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||||
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[node name="Collision" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_cpqup")
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@ -1,50 +0,0 @@
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[gd_scene load_steps=7 format=3 uid="uid://bfc03e4aftg21"]
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[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0006.cs" id="1_2cooj"]
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[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_c1mo1"]
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[ext_resource type="SpriteFrames" uid="uid://bxn65oovekw6k" path="res://resource/spriteFrames/prop/buff/BuffProp0006.tres" id="3_nd6lq"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
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resource_local_to_scene = true
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shader = ExtResource("1_c1mo1")
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shader_parameter/blend = Color(0, 0, 0, 0.470588)
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shader_parameter/schedule = 1.0
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shader_parameter/modulate = Color(1, 1, 1, 1)
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shader_parameter/show_outline = false
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shader_parameter/outline_color = Color(0, 0, 0, 1)
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shader_parameter/outline_rainbow = false
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shader_parameter/outline_use_blend = true
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shader_parameter/grey = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
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resource_local_to_scene = true
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shader = ExtResource("1_c1mo1")
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shader_parameter/blend = Color(1, 1, 1, 1)
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shader_parameter/schedule = 0.0
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shader_parameter/modulate = Color(1, 1, 1, 1)
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shader_parameter/show_outline = true
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shader_parameter/outline_color = Color(0, 0, 0, 1)
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shader_parameter/outline_rainbow = false
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shader_parameter/outline_use_blend = true
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shader_parameter/grey = 0.0
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
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size = Vector2(12, 10)
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[node name="BuffProp0006" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
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collision_layer = 4
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script = ExtResource("1_2cooj")
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ShadowSprite = NodePath("ShadowSprite")
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AnimatedSprite = NodePath("AnimatedSprite")
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Collision = NodePath("Collision")
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[node name="ShadowSprite" type="Sprite2D" parent="."]
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z_index = -1
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material = SubResource("ShaderMaterial_mrkt4")
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[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
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material = SubResource("ShaderMaterial_b6ii6")
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sprite_frames = ExtResource("3_nd6lq")
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[node name="Collision" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_cpqup")
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@ -1,50 +0,0 @@
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[gd_scene load_steps=7 format=3 uid="uid://cwfuv68ijkmfg"]
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[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0007.cs" id="1_71c3m"]
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[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_ofs5v"]
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||||
[ext_resource type="SpriteFrames" uid="uid://et840sb4d1g3" path="res://resource/spriteFrames/prop/buff/BuffProp0007.tres" id="3_xxla0"]
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||||
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
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resource_local_to_scene = true
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||||
shader = ExtResource("1_ofs5v")
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||||
shader_parameter/blend = Color(0, 0, 0, 0.470588)
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||||
shader_parameter/schedule = 1.0
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||||
shader_parameter/modulate = Color(1, 1, 1, 1)
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||||
shader_parameter/show_outline = false
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||||
shader_parameter/outline_color = Color(0, 0, 0, 1)
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||||
shader_parameter/outline_rainbow = false
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||||
shader_parameter/outline_use_blend = true
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shader_parameter/grey = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
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resource_local_to_scene = true
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||||
shader = ExtResource("1_ofs5v")
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shader_parameter/blend = Color(1, 1, 1, 1)
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shader_parameter/schedule = 0.0
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shader_parameter/modulate = Color(1, 1, 1, 1)
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shader_parameter/show_outline = true
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shader_parameter/outline_color = Color(0, 0, 0, 1)
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shader_parameter/outline_rainbow = false
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shader_parameter/outline_use_blend = true
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shader_parameter/grey = 0.0
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||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
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size = Vector2(12, 10)
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||||
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[node name="BuffProp0007" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
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collision_layer = 4
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||||
script = ExtResource("1_71c3m")
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ShadowSprite = NodePath("ShadowSprite")
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AnimatedSprite = NodePath("AnimatedSprite")
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||||
Collision = NodePath("Collision")
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||||
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[node name="ShadowSprite" type="Sprite2D" parent="."]
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z_index = -1
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||||
material = SubResource("ShaderMaterial_mrkt4")
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||||
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[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
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||||
material = SubResource("ShaderMaterial_b6ii6")
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||||
sprite_frames = ExtResource("3_xxla0")
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||||
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||||
[node name="Collision" type="CollisionShape2D" parent="."]
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||||
shape = SubResource("RectangleShape2D_cpqup")
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@ -1,50 +0,0 @@
|
|||
[gd_scene load_steps=7 format=3 uid="uid://cn1tmegrfgr8h"]
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||||
|
||||
[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0008.cs" id="1_b5ys1"]
|
||||
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_tdrqb"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://bs41p1hpkpucb" path="res://resource/spriteFrames/prop/buff/BuffProp0008.tres" id="3_5noil"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("1_tdrqb")
|
||||
shader_parameter/blend = Color(0, 0, 0, 0.470588)
|
||||
shader_parameter/schedule = 1.0
|
||||
shader_parameter/modulate = Color(1, 1, 1, 1)
|
||||
shader_parameter/show_outline = false
|
||||
shader_parameter/outline_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/outline_rainbow = false
|
||||
shader_parameter/outline_use_blend = true
|
||||
shader_parameter/grey = 0.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("1_tdrqb")
|
||||
shader_parameter/blend = Color(1, 1, 1, 1)
|
||||
shader_parameter/schedule = 0.0
|
||||
shader_parameter/modulate = Color(1, 1, 1, 1)
|
||||
shader_parameter/show_outline = true
|
||||
shader_parameter/outline_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/outline_rainbow = false
|
||||
shader_parameter/outline_use_blend = true
|
||||
shader_parameter/grey = 0.0
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
|
||||
size = Vector2(12, 10)
|
||||
|
||||
[node name="BuffProp0008" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
|
||||
collision_layer = 4
|
||||
script = ExtResource("1_b5ys1")
|
||||
ShadowSprite = NodePath("ShadowSprite")
|
||||
AnimatedSprite = NodePath("AnimatedSprite")
|
||||
Collision = NodePath("Collision")
|
||||
|
||||
[node name="ShadowSprite" type="Sprite2D" parent="."]
|
||||
z_index = -1
|
||||
material = SubResource("ShaderMaterial_mrkt4")
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
|
||||
material = SubResource("ShaderMaterial_b6ii6")
|
||||
sprite_frames = ExtResource("3_5noil")
|
||||
|
||||
[node name="Collision" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_cpqup")
|
|
@ -1,50 +0,0 @@
|
|||
[gd_scene load_steps=7 format=3 uid="uid://gh0dxgvshwpm"]
|
||||
|
||||
[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0009.cs" id="1_e1yrg"]
|
||||
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_eq0bc"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://sqcibio78nwc" path="res://resource/spriteFrames/prop/buff/BuffProp0009.tres" id="3_qrjbu"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("1_eq0bc")
|
||||
shader_parameter/blend = Color(0, 0, 0, 0.470588)
|
||||
shader_parameter/schedule = 1.0
|
||||
shader_parameter/modulate = Color(1, 1, 1, 1)
|
||||
shader_parameter/show_outline = false
|
||||
shader_parameter/outline_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/outline_rainbow = false
|
||||
shader_parameter/outline_use_blend = true
|
||||
shader_parameter/grey = 0.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("1_eq0bc")
|
||||
shader_parameter/blend = Color(1, 1, 1, 1)
|
||||
shader_parameter/schedule = 0.0
|
||||
shader_parameter/modulate = Color(1, 1, 1, 1)
|
||||
shader_parameter/show_outline = true
|
||||
shader_parameter/outline_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/outline_rainbow = false
|
||||
shader_parameter/outline_use_blend = true
|
||||
shader_parameter/grey = 0.0
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
|
||||
size = Vector2(12, 10)
|
||||
|
||||
[node name="BuffProp0009" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
|
||||
collision_layer = 4
|
||||
script = ExtResource("1_e1yrg")
|
||||
ShadowSprite = NodePath("ShadowSprite")
|
||||
AnimatedSprite = NodePath("AnimatedSprite")
|
||||
Collision = NodePath("Collision")
|
||||
|
||||
[node name="ShadowSprite" type="Sprite2D" parent="."]
|
||||
z_index = -1
|
||||
material = SubResource("ShaderMaterial_mrkt4")
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
|
||||
material = SubResource("ShaderMaterial_b6ii6")
|
||||
sprite_frames = ExtResource("3_qrjbu")
|
||||
|
||||
[node name="Collision" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_cpqup")
|
|
@ -1,50 +0,0 @@
|
|||
[gd_scene load_steps=7 format=3 uid="uid://do5mmmapnyxg4"]
|
||||
|
||||
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_5yy3i"]
|
||||
[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0010.cs" id="1_q6g7l"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://dxqtm7xgn2wms" path="res://resource/spriteFrames/prop/buff/BuffProp0010.tres" id="3_i5q7j"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("1_5yy3i")
|
||||
shader_parameter/blend = Color(0, 0, 0, 0.470588)
|
||||
shader_parameter/schedule = 1.0
|
||||
shader_parameter/modulate = Color(1, 1, 1, 1)
|
||||
shader_parameter/show_outline = false
|
||||
shader_parameter/outline_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/outline_rainbow = false
|
||||
shader_parameter/outline_use_blend = true
|
||||
shader_parameter/grey = 0.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("1_5yy3i")
|
||||
shader_parameter/blend = Color(1, 1, 1, 1)
|
||||
shader_parameter/schedule = 0.0
|
||||
shader_parameter/modulate = Color(1, 1, 1, 1)
|
||||
shader_parameter/show_outline = true
|
||||
shader_parameter/outline_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/outline_rainbow = false
|
||||
shader_parameter/outline_use_blend = true
|
||||
shader_parameter/grey = 0.0
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
|
||||
size = Vector2(12, 10)
|
||||
|
||||
[node name="BuffProp0010" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
|
||||
collision_layer = 4
|
||||
script = ExtResource("1_q6g7l")
|
||||
ShadowSprite = NodePath("ShadowSprite")
|
||||
AnimatedSprite = NodePath("AnimatedSprite")
|
||||
Collision = NodePath("Collision")
|
||||
|
||||
[node name="ShadowSprite" type="Sprite2D" parent="."]
|
||||
z_index = -1
|
||||
material = SubResource("ShaderMaterial_mrkt4")
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
|
||||
material = SubResource("ShaderMaterial_b6ii6")
|
||||
sprite_frames = ExtResource("3_i5q7j")
|
||||
|
||||
[node name="Collision" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_cpqup")
|
|
@ -1,50 +0,0 @@
|
|||
[gd_scene load_steps=7 format=3 uid="uid://bs3ysp1587xqe"]
|
||||
|
||||
[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0011.cs" id="1_dnyh3"]
|
||||
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_d5gcm"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://bq7t8ruav5g41" path="res://resource/spriteFrames/prop/buff/BuffProp0011.tres" id="3_hrxu3"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("2_d5gcm")
|
||||
shader_parameter/blend = Color(0, 0, 0, 0.470588)
|
||||
shader_parameter/schedule = 1.0
|
||||
shader_parameter/modulate = Color(1, 1, 1, 1)
|
||||
shader_parameter/show_outline = false
|
||||
shader_parameter/outline_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/outline_rainbow = false
|
||||
shader_parameter/outline_use_blend = true
|
||||
shader_parameter/grey = 0.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("2_d5gcm")
|
||||
shader_parameter/blend = Color(1, 1, 1, 1)
|
||||
shader_parameter/schedule = 0.0
|
||||
shader_parameter/modulate = Color(1, 1, 1, 1)
|
||||
shader_parameter/show_outline = true
|
||||
shader_parameter/outline_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/outline_rainbow = false
|
||||
shader_parameter/outline_use_blend = true
|
||||
shader_parameter/grey = 0.0
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
|
||||
size = Vector2(12, 10)
|
||||
|
||||
[node name="BuffProp0011" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
|
||||
collision_layer = 4
|
||||
script = ExtResource("1_dnyh3")
|
||||
ShadowSprite = NodePath("ShadowSprite")
|
||||
AnimatedSprite = NodePath("AnimatedSprite")
|
||||
Collision = NodePath("Collision")
|
||||
|
||||
[node name="ShadowSprite" type="Sprite2D" parent="."]
|
||||
z_index = -1
|
||||
material = SubResource("ShaderMaterial_mrkt4")
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
|
||||
material = SubResource("ShaderMaterial_b6ii6")
|
||||
sprite_frames = ExtResource("3_hrxu3")
|
||||
|
||||
[node name="Collision" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_cpqup")
|
|
@ -1,50 +0,0 @@
|
|||
[gd_scene load_steps=7 format=3 uid="uid://ph6x3vmkp11j"]
|
||||
|
||||
[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0012.cs" id="1_w2r3p"]
|
||||
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_kwnd5"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://rksmm8jwex7l" path="res://resource/spriteFrames/prop/buff/BuffProp0012.tres" id="3_fijh4"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("2_kwnd5")
|
||||
shader_parameter/blend = Color(0, 0, 0, 0.470588)
|
||||
shader_parameter/schedule = 1.0
|
||||
shader_parameter/modulate = Color(1, 1, 1, 1)
|
||||
shader_parameter/show_outline = false
|
||||
shader_parameter/outline_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/outline_rainbow = false
|
||||
shader_parameter/outline_use_blend = true
|
||||
shader_parameter/grey = 0.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("2_kwnd5")
|
||||
shader_parameter/blend = Color(1, 1, 1, 1)
|
||||
shader_parameter/schedule = 0.0
|
||||
shader_parameter/modulate = Color(1, 1, 1, 1)
|
||||
shader_parameter/show_outline = true
|
||||
shader_parameter/outline_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/outline_rainbow = false
|
||||
shader_parameter/outline_use_blend = true
|
||||
shader_parameter/grey = 0.0
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
|
||||
size = Vector2(12, 10)
|
||||
|
||||
[node name="BuffProp0012" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
|
||||
collision_layer = 4
|
||||
script = ExtResource("1_w2r3p")
|
||||
ShadowSprite = NodePath("ShadowSprite")
|
||||
AnimatedSprite = NodePath("AnimatedSprite")
|
||||
Collision = NodePath("Collision")
|
||||
|
||||
[node name="ShadowSprite" type="Sprite2D" parent="."]
|
||||
z_index = -1
|
||||
material = SubResource("ShaderMaterial_mrkt4")
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
|
||||
material = SubResource("ShaderMaterial_b6ii6")
|
||||
sprite_frames = ExtResource("3_fijh4")
|
||||
|
||||
[node name="Collision" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_cpqup")
|
|
@ -1,50 +0,0 @@
|
|||
[gd_scene load_steps=7 format=3 uid="uid://di6874mbwbpkd"]
|
||||
|
||||
[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0013.cs" id="1_iy1yu"]
|
||||
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_n5bm6"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://cdnrqfy0vfyu5" path="res://resource/spriteFrames/prop/buff/BuffProp0013.tres" id="3_4qjjr"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("2_n5bm6")
|
||||
shader_parameter/blend = Color(0, 0, 0, 0.470588)
|
||||
shader_parameter/schedule = 1.0
|
||||
shader_parameter/modulate = Color(1, 1, 1, 1)
|
||||
shader_parameter/show_outline = false
|
||||
shader_parameter/outline_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/outline_rainbow = false
|
||||
shader_parameter/outline_use_blend = true
|
||||
shader_parameter/grey = 0.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("2_n5bm6")
|
||||
shader_parameter/blend = Color(1, 1, 1, 1)
|
||||
shader_parameter/schedule = 0.0
|
||||
shader_parameter/modulate = Color(1, 1, 1, 1)
|
||||
shader_parameter/show_outline = true
|
||||
shader_parameter/outline_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/outline_rainbow = false
|
||||
shader_parameter/outline_use_blend = true
|
||||
shader_parameter/grey = 0.0
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
|
||||
size = Vector2(12, 10)
|
||||
|
||||
[node name="BuffProp0013" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
|
||||
collision_layer = 4
|
||||
script = ExtResource("1_iy1yu")
|
||||
ShadowSprite = NodePath("ShadowSprite")
|
||||
AnimatedSprite = NodePath("AnimatedSprite")
|
||||
Collision = NodePath("Collision")
|
||||
|
||||
[node name="ShadowSprite" type="Sprite2D" parent="."]
|
||||
z_index = -1
|
||||
material = SubResource("ShaderMaterial_mrkt4")
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
|
||||
material = SubResource("ShaderMaterial_b6ii6")
|
||||
sprite_frames = ExtResource("3_4qjjr")
|
||||
|
||||
[node name="Collision" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_cpqup")
|
|
@ -1,50 +0,0 @@
|
|||
[gd_scene load_steps=7 format=3 uid="uid://dw2tt5urcxtxe"]
|
||||
|
||||
[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0014.cs" id="1_3n5b4"]
|
||||
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_ts4j6"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://ux70kddi6wwy" path="res://resource/spriteFrames/prop/buff/BuffProp0014.tres" id="3_byb1t"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("2_ts4j6")
|
||||
shader_parameter/blend = Color(0, 0, 0, 0.470588)
|
||||
shader_parameter/schedule = 1.0
|
||||
shader_parameter/modulate = Color(1, 1, 1, 1)
|
||||
shader_parameter/show_outline = false
|
||||
shader_parameter/outline_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/outline_rainbow = false
|
||||
shader_parameter/outline_use_blend = true
|
||||
shader_parameter/grey = 0.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("2_ts4j6")
|
||||
shader_parameter/blend = Color(1, 1, 1, 1)
|
||||
shader_parameter/schedule = 0.0
|
||||
shader_parameter/modulate = Color(1, 1, 1, 1)
|
||||
shader_parameter/show_outline = true
|
||||
shader_parameter/outline_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/outline_rainbow = false
|
||||
shader_parameter/outline_use_blend = true
|
||||
shader_parameter/grey = 0.0
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
|
||||
size = Vector2(12, 10)
|
||||
|
||||
[node name="BuffProp0014" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
|
||||
collision_layer = 4
|
||||
script = ExtResource("1_3n5b4")
|
||||
ShadowSprite = NodePath("ShadowSprite")
|
||||
AnimatedSprite = NodePath("AnimatedSprite")
|
||||
Collision = NodePath("Collision")
|
||||
|
||||
[node name="ShadowSprite" type="Sprite2D" parent="."]
|
||||
z_index = -1
|
||||
material = SubResource("ShaderMaterial_mrkt4")
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
|
||||
material = SubResource("ShaderMaterial_b6ii6")
|
||||
sprite_frames = ExtResource("3_byb1t")
|
||||
|
||||
[node name="Collision" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_cpqup")
|
|
@ -1,14 +0,0 @@
|
|||
[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://wtvfyprel72y"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://bls55gj8h3mgv" path="res://resource/sprite/prop/buff/BuffProp0001.png" id="1_scm06"]
|
||||
|
||||
[resource]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1_scm06")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
|
@ -1,14 +0,0 @@
|
|||
[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://7t57gsyff470"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://cv2joc07ymofw" path="res://resource/sprite/prop/buff/BuffProp0002.png" id="1_8nnhb"]
|
||||
|
||||
[resource]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1_8nnhb")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
|
@ -1,14 +0,0 @@
|
|||
[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://nqoieett75t3"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://osr0v1c6l8ly" path="res://resource/sprite/prop/buff/BuffProp0003.png" id="1_p16yr"]
|
||||
|
||||
[resource]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1_p16yr")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
|
@ -1,14 +0,0 @@
|
|||
[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://bj0k3pipwp46x"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://c0c25nihdcgt1" path="res://resource/sprite/prop/buff/BuffProp0004.png" id="1_a2o8b"]
|
||||
|
||||
[resource]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1_a2o8b")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
|
@ -1,14 +0,0 @@
|
|||
[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://bvqp46degt1rg"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dse0mbg06ngya" path="res://resource/sprite/prop/buff/BuffProp0005.png" id="1_en8jo"]
|
||||
|
||||
[resource]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1_en8jo")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
|
@ -1,14 +0,0 @@
|
|||
[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://bxn65oovekw6k"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://do8blk3xm5uy1" path="res://resource/sprite/prop/buff/BuffProp0006.png" id="1_ugsdc"]
|
||||
|
||||
[resource]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1_ugsdc")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
|
@ -1,14 +0,0 @@
|
|||
[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://et840sb4d1g3"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://fql5q452jqo0" path="res://resource/sprite/prop/buff/BuffProp0007.png" id="1_p5fwh"]
|
||||
|
||||
[resource]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1_p5fwh")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
|
@ -1,14 +0,0 @@
|
|||
[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://bs41p1hpkpucb"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://cn8f56vjb02u2" path="res://resource/sprite/prop/buff/BuffProp0008.png" id="1_7efyb"]
|
||||
|
||||
[resource]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1_7efyb")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
|
@ -1,14 +0,0 @@
|
|||
[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://sqcibio78nwc"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://csak48bvrnws" path="res://resource/sprite/prop/buff/BuffProp0009.png" id="1_78egk"]
|
||||
|
||||
[resource]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1_78egk")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
|
@ -1,14 +0,0 @@
|
|||
[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://dxqtm7xgn2wms"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dlsfun6svqfmm" path="res://resource/sprite/prop/buff/BuffProp0010.png" id="1_w8rnu"]
|
||||
|
||||
[resource]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1_w8rnu")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
|
@ -1,14 +0,0 @@
|
|||
[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://bq7t8ruav5g41"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://b3lemqkwfnufw" path="res://resource/sprite/prop/buff/BuffProp0011.png" id="1_abwtt"]
|
||||
|
||||
[resource]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1_abwtt")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
|
@ -1,14 +0,0 @@
|
|||
[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://rksmm8jwex7l"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://djhhig4ct8fgo" path="res://resource/sprite/prop/buff/BuffProp0012.png" id="1_kl6x5"]
|
||||
|
||||
[resource]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1_kl6x5")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
|
@ -1,14 +0,0 @@
|
|||
[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://cdnrqfy0vfyu5"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://8ykm3jbhjpxh" path="res://resource/sprite/prop/buff/BuffProp0013.png" id="1_sshn3"]
|
||||
|
||||
[resource]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1_sshn3")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
|
@ -1,14 +0,0 @@
|
|||
[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://ux70kddi6wwy"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://ddkno2rlclys0" path="res://resource/sprite/prop/buff/BuffProp0014.png" id="1_0n30r"]
|
||||
|
||||
[resource]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1_0n30r")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
|
@ -1,23 +0,0 @@
|
|||
|
||||
using Godot;
|
||||
|
||||
/// <summary>
|
||||
/// 移速 buff, 移速 + 3
|
||||
/// </summary>
|
||||
[Tool]
|
||||
public partial class BuffProp0001 : BuffActivity
|
||||
{
|
||||
public override void OnPickUpItem()
|
||||
{
|
||||
Master.RoleState.MoveSpeed += 30;
|
||||
Master.RoleState.Acceleration += 400;
|
||||
Master.RoleState.Friction += 300;
|
||||
}
|
||||
|
||||
public override void OnRemoveItem()
|
||||
{
|
||||
Master.RoleState.MoveSpeed -= 30;
|
||||
Master.RoleState.Acceleration -= 400;
|
||||
Master.RoleState.Friction -= 300;
|
||||
}
|
||||
}
|
|
@ -1,20 +0,0 @@
|
|||
|
||||
using Godot;
|
||||
|
||||
/// <summary>
|
||||
/// 血量上限buff, 心之容器 + 1
|
||||
/// </summary>
|
||||
[Tool]
|
||||
public partial class BuffProp0002 : BuffActivity
|
||||
{
|
||||
public override void OnPickUpItem()
|
||||
{
|
||||
Master.MaxHp += 2;
|
||||
Master.Hp += 2;
|
||||
}
|
||||
|
||||
public override void OnRemoveItem()
|
||||
{
|
||||
Master.MaxHp -= 2;
|
||||
}
|
||||
}
|
|
@ -1,20 +0,0 @@
|
|||
|
||||
using Godot;
|
||||
|
||||
/// <summary>
|
||||
/// 护盾上限buff, 护盾 + 1
|
||||
/// </summary>
|
||||
[Tool]
|
||||
public partial class BuffProp0003 : BuffActivity
|
||||
{
|
||||
public override void OnPickUpItem()
|
||||
{
|
||||
Master.MaxShield += 1;
|
||||
Master.Shield += 1;
|
||||
}
|
||||
|
||||
public override void OnRemoveItem()
|
||||
{
|
||||
Master.MaxShield -= 1;
|
||||
}
|
||||
}
|
|
@ -1,19 +0,0 @@
|
|||
|
||||
using Godot;
|
||||
|
||||
/// <summary>
|
||||
/// 护盾恢复时间buff, 恢复时间 - 2.5s
|
||||
/// </summary>
|
||||
[Tool]
|
||||
public partial class BuffProp0004 : BuffActivity
|
||||
{
|
||||
public override void OnPickUpItem()
|
||||
{
|
||||
Master.RoleState.ShieldRecoveryTime -= 2.5f;
|
||||
}
|
||||
|
||||
public override void OnRemoveItem()
|
||||
{
|
||||
Master.RoleState.ShieldRecoveryTime += 2.5f;
|
||||
}
|
||||
}
|
|
@ -1,24 +0,0 @@
|
|||
|
||||
using Godot;
|
||||
|
||||
/// <summary>
|
||||
/// 提升伤害buff, 子弹伤害提升20%
|
||||
/// </summary>
|
||||
[Tool]
|
||||
public partial class BuffProp0005 : BuffActivity
|
||||
{
|
||||
public override void OnPickUpItem()
|
||||
{
|
||||
Master.RoleState.CalcDamageEvent += CalcDamage;
|
||||
}
|
||||
|
||||
public override void OnRemoveItem()
|
||||
{
|
||||
Master.RoleState.CalcDamageEvent -= CalcDamage;
|
||||
}
|
||||
|
||||
private void CalcDamage(int originDamage, RefValue<int> refValue)
|
||||
{
|
||||
refValue.Value += Mathf.CeilToInt(originDamage * 0.2f);
|
||||
}
|
||||
}
|
|
@ -1,19 +0,0 @@
|
|||
|
||||
using Godot;
|
||||
|
||||
/// <summary>
|
||||
/// 延长无敌时间buff, 受伤后无敌时间 + 2s
|
||||
/// </summary>
|
||||
[Tool]
|
||||
public partial class BuffProp0006 : BuffActivity
|
||||
{
|
||||
public override void OnPickUpItem()
|
||||
{
|
||||
Master.RoleState.WoundedInvincibleTime += 2f;
|
||||
}
|
||||
|
||||
public override void OnRemoveItem()
|
||||
{
|
||||
Master.RoleState.WoundedInvincibleTime -= 2f;
|
||||
}
|
||||
}
|
|
@ -1,27 +0,0 @@
|
|||
|
||||
using Godot;
|
||||
|
||||
/// <summary>
|
||||
/// 受伤时有15%概率抵消伤害
|
||||
/// </summary>
|
||||
[Tool]
|
||||
public partial class BuffProp0007 : BuffActivity
|
||||
{
|
||||
public override void OnPickUpItem()
|
||||
{
|
||||
Master.RoleState.CalcHurtDamageEvent += CalcHurtDamageEvent;
|
||||
}
|
||||
|
||||
public override void OnRemoveItem()
|
||||
{
|
||||
Master.RoleState.CalcHurtDamageEvent -= CalcHurtDamageEvent;
|
||||
}
|
||||
|
||||
private void CalcHurtDamageEvent(int originDamage, RefValue<int> refValue)
|
||||
{
|
||||
if (refValue.Value > 0 && Utils.Random.RandomBoolean(0.15f))
|
||||
{
|
||||
refValue.Value = 0;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,31 +0,0 @@
|
|||
|
||||
using Godot;
|
||||
|
||||
/// <summary>
|
||||
/// 眼镜, 提高武器50%精准度
|
||||
/// </summary>
|
||||
[Tool]
|
||||
public partial class BuffProp0008 : BuffActivity
|
||||
{
|
||||
public override void OnPickUpItem()
|
||||
{
|
||||
Master.RoleState.CalcStartScatteringEvent += CalcStartScatteringEvent;
|
||||
Master.RoleState.CalcFinalScatteringEvent += CalcFinalScatteringEvent;
|
||||
}
|
||||
|
||||
public override void OnRemoveItem()
|
||||
{
|
||||
Master.RoleState.CalcStartScatteringEvent -= CalcStartScatteringEvent;
|
||||
Master.RoleState.CalcFinalScatteringEvent -= CalcFinalScatteringEvent;
|
||||
}
|
||||
|
||||
private void CalcStartScatteringEvent(float originValue, RefValue<float> refValue)
|
||||
{
|
||||
refValue.Value *= 0.5f;
|
||||
}
|
||||
|
||||
private void CalcFinalScatteringEvent(float originValue, RefValue<float> refValue)
|
||||
{
|
||||
refValue.Value *= 0.5f;
|
||||
}
|
||||
}
|
|
@ -1,31 +0,0 @@
|
|||
|
||||
using Godot;
|
||||
|
||||
/// <summary>
|
||||
/// 高速子弹 子弹速度和射程提升25%
|
||||
/// </summary>
|
||||
[Tool]
|
||||
public partial class BuffProp0009 : BuffActivity
|
||||
{
|
||||
public override void OnPickUpItem()
|
||||
{
|
||||
Master.RoleState.CalcBulletSpeedEvent += CalcBulletSpeedEvent;
|
||||
Master.RoleState.CalcBulletDistanceEvent += CalcBulletDistanceEvent;
|
||||
}
|
||||
|
||||
public override void OnRemoveItem()
|
||||
{
|
||||
Master.RoleState.CalcBulletSpeedEvent -= CalcBulletSpeedEvent;
|
||||
Master.RoleState.CalcBulletDistanceEvent -= CalcBulletDistanceEvent;
|
||||
}
|
||||
|
||||
private void CalcBulletSpeedEvent(float originSpeed, RefValue<float> speed)
|
||||
{
|
||||
speed.Value += originSpeed * 0.25f;
|
||||
}
|
||||
|
||||
private void CalcBulletDistanceEvent(float originDistance, RefValue<float> distance)
|
||||
{
|
||||
distance.Value += originDistance * 0.25f;
|
||||
}
|
||||
}
|
|
@ -1,63 +0,0 @@
|
|||
|
||||
using Godot;
|
||||
|
||||
/// <summary>
|
||||
/// 分裂子弹 子弹数量翻倍, 但是精准度, 击退和伤害降低
|
||||
/// </summary>
|
||||
[Tool]
|
||||
public partial class BuffProp0010 : BuffActivity
|
||||
{
|
||||
public override void OnPickUpItem()
|
||||
{
|
||||
Master.RoleState.CalcBulletCountEvent += CalcBulletCountEvent;
|
||||
Master.RoleState.CalcBulletDeviationAngleEvent += CalcBulletDeviationAngleEvent;
|
||||
Master.RoleState.CalcDamageEvent += CalcDamageEvent;
|
||||
Master.RoleState.CalcBulletSpeedEvent += CalcBulletSpeedEvent;
|
||||
Master.RoleState.CalcBulletRepelEvent += CalcBulletRepelEvent;
|
||||
}
|
||||
|
||||
public override void OnRemoveItem()
|
||||
{
|
||||
Master.RoleState.CalcBulletCountEvent -= CalcBulletCountEvent;
|
||||
Master.RoleState.CalcBulletDeviationAngleEvent -= CalcBulletDeviationAngleEvent;
|
||||
Master.RoleState.CalcDamageEvent -= CalcDamageEvent;
|
||||
Master.RoleState.CalcBulletSpeedEvent -= CalcBulletSpeedEvent;
|
||||
Master.RoleState.CalcBulletRepelEvent -= CalcBulletRepelEvent;
|
||||
}
|
||||
|
||||
private void CalcBulletCountEvent(int originCount, RefValue<int> refValue)
|
||||
{
|
||||
refValue.Value += originCount;
|
||||
}
|
||||
|
||||
private void CalcBulletDeviationAngleEvent(float originAngle, RefValue<float> refValue)
|
||||
{
|
||||
refValue.Value += Utils.Random.RandomRangeFloat(-8, 8);
|
||||
}
|
||||
|
||||
private void CalcDamageEvent(int originDamage, RefValue<int> refValue)
|
||||
{
|
||||
if (refValue.Value <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
refValue.Value = Mathf.Max(1, refValue.Value - Mathf.FloorToInt(refValue.Value * 0.35f));
|
||||
}
|
||||
|
||||
private void CalcBulletSpeedEvent(float originSpeed, RefValue<float> speed)
|
||||
{
|
||||
speed.Value += originSpeed * Utils.Random.RandomRangeFloat(-0.05f, 0.05f);
|
||||
}
|
||||
|
||||
private void CalcBulletRepelEvent(float originRepel, RefValue<float> repel)
|
||||
{
|
||||
if (repel.Value < 0 || (Master.WeaponPack.ActiveItem != null &&
|
||||
Master.WeaponPack.ActiveItem.Attribute.IsMelee))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
repel.Value = Mathf.Max(1, repel.Value - Mathf.FloorToInt(repel.Value * 0.35f));
|
||||
}
|
||||
}
|
|
@ -1,24 +0,0 @@
|
|||
|
||||
using Godot;
|
||||
|
||||
/// <summary>
|
||||
/// 弹射子弹 子弹反弹次数 +2
|
||||
/// </summary>
|
||||
[Tool]
|
||||
public partial class BuffProp0011 : BuffActivity
|
||||
{
|
||||
public override void OnPickUpItem()
|
||||
{
|
||||
Master.RoleState.CalcBulletBounceCountEvent += CalcBulletBounceCountEvent;
|
||||
}
|
||||
|
||||
public override void OnRemoveItem()
|
||||
{
|
||||
Master.RoleState.CalcBulletBounceCountEvent -= CalcBulletBounceCountEvent;
|
||||
}
|
||||
|
||||
private void CalcBulletBounceCountEvent(int originBounce, RefValue<int> bounce)
|
||||
{
|
||||
bounce.Value += 2;
|
||||
}
|
||||
}
|
|
@ -1,24 +0,0 @@
|
|||
|
||||
using Godot;
|
||||
|
||||
/// <summary>
|
||||
/// 穿透子弹 子弹穿透+1
|
||||
/// </summary>
|
||||
[Tool]
|
||||
public partial class BuffProp0012 : BuffActivity
|
||||
{
|
||||
public override void OnPickUpItem()
|
||||
{
|
||||
Master.RoleState.CalcBulletPenetrationEvent += CalcBulletPenetrationEvent;
|
||||
}
|
||||
|
||||
public override void OnRemoveItem()
|
||||
{
|
||||
Master.RoleState.CalcBulletPenetrationEvent -= CalcBulletPenetrationEvent;
|
||||
}
|
||||
|
||||
private void CalcBulletPenetrationEvent(int origin, RefValue<int> penetration)
|
||||
{
|
||||
penetration.Value += 1;
|
||||
}
|
||||
}
|
|
@ -1,18 +0,0 @@
|
|||
using Godot;
|
||||
|
||||
/// <summary>
|
||||
/// 武器背包 武器容量+1
|
||||
/// </summary>
|
||||
[Tool]
|
||||
public partial class BuffProp0013 : BuffActivity
|
||||
{
|
||||
public override void OnPickUpItem()
|
||||
{
|
||||
Master.WeaponPack.SetCapacity(Master.WeaponPack.Capacity + 1);
|
||||
}
|
||||
|
||||
public override void OnRemoveItem()
|
||||
{
|
||||
Master.WeaponPack.SetCapacity(Master.WeaponPack.Capacity - 1);
|
||||
}
|
||||
}
|
|
@ -1,18 +0,0 @@
|
|||
using Godot;
|
||||
|
||||
/// <summary>
|
||||
/// 道具背包 道具容量+1
|
||||
/// </summary>
|
||||
[Tool]
|
||||
public partial class BuffProp0014 : BuffActivity
|
||||
{
|
||||
public override void OnPickUpItem()
|
||||
{
|
||||
Master.ActivePropsPack.SetCapacity(Master.ActivePropsPack.Capacity + 1);
|
||||
}
|
||||
|
||||
public override void OnRemoveItem()
|
||||
{
|
||||
Master.ActivePropsPack.SetCapacity(Master.ActivePropsPack.Capacity - 1);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user