更新文档

This commit is contained in:
小李xl 2023-03-26 23:04:40 +08:00
parent aef51036da
commit b808d93bb9
8 changed files with 102 additions and 17 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 94 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 31 KiB

View File

@ -9,6 +9,8 @@
---
## 2.项目资源
### 2.1.目录结构
所有资源严格划分类别, 并放入指定的文件夹
**项目目录结构如下:**
* ./addons: 项目插件目录
@ -17,6 +19,25 @@
* ./scene 场景资源
* ./src 代码资源
### 2.2.脚本获取资源
为了方便代码获取资源以及排除代码中引用丢失资源的情况, 项目中使用`ResourcePath`类来放置所有资源路径, 该类常量值即代表资源路径, 使用`ResourceManager.Load()`来加载资源
举个例子, 某资源在编辑器中的路径为:
```text
res://resource/theme/mainTheme.tres
```
那么在`ResourcePath`中的代码就为:
```csharp
public const string resource_theme_mainTheme_tres = "res://resource/theme/mainTheme.tres";
```
加载该资源的代码为:
```csharp
var resource = ResourceManager.Load<Theme>(ResourcePath.resource_theme_mainTheme_tres);
```
### 2.3.重新生成`ResourcePath`
如果项目中有资源变动, 则可以使用`Tools`页签下的`重新生成ResourcePath.cs文件`
![](文档资源/image_6.png)
---
## 3.游戏框架
### 3.1.简述
@ -52,12 +73,71 @@
定义: `Activity模板场景`是指可以可以被实例化出`ActivityObject`对象的场景, 但是场景根节点必须是`ActivityObjectTemplate`节点
上面定义看起来有矛盾: `ActivityObjectTemplate`没有继承`ActivityObject`, 为啥以它为根节点的场景却能实例化出`ActivityObject`?
这就得提到一个概念: **场景与脚本分离**, 顾名思义, 场景中的节点与`ActivityObject`的脚本是完全分离的, 场景中的节点并没有挂载`ActivityObject`脚本, 在编辑器中它们是两互不干涉的. 在`ActivityObject`脚本代码中指定该物体的模板场景, 那么游戏运行中, 如果需要实例化`ActivityObject`, 游戏会先实例化出模板场景, 再用`ActivityObject`的实例顶替掉模板场景的根节点, 因此就能打到最终的效果.
这就得提到一个概念: **场景与脚本分离**, 顾名思义, 场景中的节点与`ActivityObject`的脚本是完全分离的, 场景中的节点并没有挂载`ActivityObject`脚本, 在编辑器中它们是两互不干涉的.
游戏运行中, 如果需要实例化`ActivityObject`, 那么就先需要在`ActivityObject`脚本代码中指定该物体的模板场景, 实例化过程中游戏会先实例化出模板场景, 再用`ActivityObject`的实例顶替掉模板场景的根节点, 因此就能打到最终的效果.
为什么要这么做? 原因很简单, 因为我们的游戏是一个Roguelite游戏, 因此游戏中肯定会有大量的武器道具和敌人来填充内容, 但是总会有类似功能或者类似场景结构的物体, 这样就没有必要每一个物体都新建一个单独的场景, 而是让功能让这些类似功能或者结构的物体使用同一个场景, 但为了因对有不同行为逻辑的物体, 我们就设计了一套**场景与脚本分离**的设计模式来因对上述情况
总结: `Activity模板场景`是不挂载逻辑脚本的, 但是`ActivityObject`必须包含使用的模板场景, 并由统一的Api来实例化`ActivityObject`对象, 至于`ActivityObject`如何绑定模板场景, 请看: 3.2.3.如何创建一个`ActivityObject`
通过下面这张图可以更好的立即`Activity模板场景`和`ActivityObject`的关系
通过下面这张图可以更好的立即`Activity模板场景`和`ActivityObject`的关系
(缺张图...)
#### 3.2.3.如何创建`ActivityObject`
这里的创建分为两步
这里的创建分为两步:
##### 第一步, 创建模板场景:
创建一个空场景, 并且添加`ActivityObjectTemplate`节点
![](文档资源/image_4.png)
创建完成后编辑器会自动创建必要的子节点
![](文档资源/image_5.png)
此时就可以随意添加子节点和重命名更节点了, 最后记得保存到`./prefab`文件夹下
**注意**: `ShadowSprite`,`AnimatedSprite`,`Collision`这三个节点不能改名, 但是可以修改属性和添加子节点
##### 第二步, 创建脚本:
创建脚本放到在`./src/game`下, 脚本必须继直接或间接承`ActivityObject`, 并且需要在类上加`[RegisterActivity(id, path)]`标记用于注册对象, `物体id`必须唯一
参考代码如下:
```csharp
using Godot;
[RegisterActivity("物体唯一Id", "模板场景路径")]
public partial class YourActivity : ActivityObject
{
}
```
为了方便区分物体类型, 可以使用`ActivityIdPrefix`类中的常量来添加`id`前缀, 目前支持的类型如下:
* Role: 角色
* Enemy: 敌人
* Weapon: 武器
* Bullet: 子弹
* Shell: 弹壳
* Other: 其他类型, 例如门, 箱子等
* Test: 测试物体
例如我们创建一个敌人, 那么`[RegisterActivity()]`就可以这么写:
```csharp
[RegisterActivity(ActivityIdPrefix.Enemy + "0001", ResourcePath.prefab_role_Enemy_tscn)]
```
#### 实例化`ActivityObject`
可通过`ActivityObject.Create(id)`创建物体, 这个`id`可以结合`ActivityIdPrefix`, 那么创建敌人最终可以这样写
```csharp
var enemy = ActivityObject.Create<Enemy>(ActivityIdPrefix.Enemy + "0001");
```
### 3.2.4.自定义`RegisterActivity`
某些情况下需要更改`RegisterActivity`的参数, 或者需要对实例化出来的`ActivityInstance`进行统一的操作, 那么就需要我们自己写一个子类来继承`RegisterActivity`.
操作`ActivityInstance`需要重写:
```csharp
/// <summary>
/// 该函数在物体实例化后调用, 可用于一些自定义操作, 参数为实例对象
/// </summary>
public virtual void CustomHandler(ActivityObject instance)
{
}
```
例子: 注册武器, [RegisterWeapon.cs](../DungeonShooting_Godot/src/game/item/weapon/RegisterWeapon.cs)
由于创建武器必须指定武器属性数据, 那么原来的`[RegisterActivity()]`就不适用了, `RegisterWeapon`重写了构造函数, 改变了初始化参数, 并且重写`CustomHandler()`, 对`ActivityInstance`进行初始化属性操作

View File

@ -4,7 +4,7 @@
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<DocumentationFile>.godot\mono\temp\bin\Debug\DungeonShooting.xml</DocumentationFile>
<DocumentationFile></DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Folder Include="src\game\ui\editorTools" />

View File

@ -352,7 +352,7 @@ bg_color = Color(0.260588, 0.156863, 0.724706, 0.8)
[sub_resource type="ImageTexture" id="58"]
[sub_resource type="Image" id="Image_aew22"]
[sub_resource type="Image" id="Image_syism"]
data = {
"data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 1, 255, 255, 255, 39, 255, 255, 255, 67, 255, 255, 255, 67, 255, 255, 255, 39, 255, 255, 255, 1, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 39, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 39, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 66, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 66, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 66, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 66, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 39, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 39, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 1, 255, 255, 255, 39, 255, 255, 255, 67, 255, 255, 255, 67, 255, 255, 255, 39, 255, 255, 255, 1, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
"format": "RGBA8",
@ -362,7 +362,7 @@ data = {
}
[sub_resource type="ImageTexture" id="60"]
image = SubResource("Image_aew22")
image = SubResource("Image_syism")
[sub_resource type="StyleBoxTexture" id="61"]
content_margin_left = 2.0
@ -372,7 +372,7 @@ content_margin_bottom = 2.0
texture = SubResource("60")
region_rect = Rect2(0, 0, 12, 12)
[sub_resource type="Image" id="Image_g2wjt"]
[sub_resource type="Image" id="Image_opr8o"]
data = {
"data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 247, 247, 247, 0, 248, 248, 248, 0, 248, 248, 248, 0, 247, 247, 247, 0, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 191, 191, 191, 4, 247, 247, 247, 98, 248, 248, 248, 167, 248, 248, 248, 167, 247, 247, 247, 98, 191, 191, 191, 4, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 247, 247, 247, 0, 247, 247, 247, 97, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 247, 247, 247, 97, 247, 247, 247, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 248, 248, 248, 0, 248, 248, 248, 164, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 164, 248, 248, 248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 248, 248, 248, 0, 248, 248, 248, 164, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 164, 248, 248, 248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 247, 247, 247, 0, 247, 247, 247, 97, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 247, 247, 247, 97, 247, 247, 247, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 191, 191, 191, 4, 247, 247, 247, 98, 248, 248, 248, 167, 248, 248, 248, 167, 247, 247, 247, 98, 191, 191, 191, 4, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 247, 247, 247, 0, 248, 248, 248, 0, 248, 248, 248, 0, 247, 247, 247, 0, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
"format": "RGBA8",
@ -382,7 +382,7 @@ data = {
}
[sub_resource type="ImageTexture" id="63"]
image = SubResource("Image_g2wjt")
image = SubResource("Image_opr8o")
[sub_resource type="StyleBoxTexture" id="64"]
content_margin_left = 2.0
@ -392,7 +392,7 @@ content_margin_bottom = 2.0
texture = SubResource("63")
region_rect = Rect2(0, 0, 12, 12)
[sub_resource type="Image" id="Image_0lw4l"]
[sub_resource type="Image" id="Image_kcn7n"]
data = {
"data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 127, 127, 0, 173, 173, 173, 0, 173, 173, 173, 0, 173, 173, 173, 0, 173, 173, 173, 0, 127, 127, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 127, 127, 0, 127, 127, 127, 4, 173, 173, 173, 97, 173, 173, 173, 166, 173, 173, 173, 166, 173, 173, 173, 97, 127, 127, 127, 4, 127, 127, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 172, 172, 172, 0, 172, 172, 172, 96, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 172, 172, 172, 96, 172, 172, 172, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 173, 173, 173, 0, 173, 173, 173, 163, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 163, 173, 173, 173, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 173, 173, 173, 0, 173, 173, 173, 163, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 163, 173, 173, 173, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 172, 172, 172, 0, 172, 172, 172, 96, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 172, 172, 172, 96, 172, 172, 172, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 127, 127, 0, 127, 127, 127, 4, 173, 173, 173, 97, 173, 173, 173, 166, 173, 173, 173, 166, 173, 173, 173, 97, 127, 127, 127, 4, 127, 127, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 127, 127, 0, 173, 173, 173, 0, 173, 173, 173, 0, 173, 173, 173, 0, 173, 173, 173, 0, 127, 127, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
"format": "RGBA8",
@ -402,7 +402,7 @@ data = {
}
[sub_resource type="ImageTexture" id="66"]
image = SubResource("Image_0lw4l")
image = SubResource("Image_kcn7n")
[sub_resource type="StyleBoxTexture" id="67"]
content_margin_left = 2.0
@ -412,7 +412,7 @@ content_margin_bottom = 2.0
texture = SubResource("66")
region_rect = Rect2(0, 0, 12, 12)
[sub_resource type="Image" id="Image_hknds"]
[sub_resource type="Image" id="Image_agsbk"]
data = {
"data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 4, 255, 255, 255, 16, 255, 255, 255, 16, 255, 255, 255, 4, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 16, 255, 255, 255, 21, 255, 255, 255, 21, 255, 255, 255, 16, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 16, 255, 255, 255, 21, 255, 255, 255, 21, 255, 255, 255, 16, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 4, 255, 255, 255, 16, 255, 255, 255, 16, 255, 255, 255, 4, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
"format": "RGBA8",
@ -422,7 +422,7 @@ data = {
}
[sub_resource type="ImageTexture" id="69"]
image = SubResource("Image_hknds")
image = SubResource("Image_agsbk")
[sub_resource type="StyleBoxTexture" id="70"]
content_margin_left = 0.0
@ -446,7 +446,7 @@ content_margin_top = 4.0
content_margin_right = 4.0
content_margin_bottom = 4.0
[sub_resource type="Image" id="Image_pay10"]
[sub_resource type="Image" id="Image_4781k"]
data = {
"data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 76, 255, 255, 255, 17, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 17, 255, 255, 255, 76, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 76, 255, 255, 255, 228, 255, 255, 255, 188, 255, 255, 255, 17, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 17, 255, 255, 255, 188, 255, 255, 255, 228, 255, 255, 255, 76, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 18, 255, 255, 255, 188, 255, 255, 255, 229, 255, 255, 255, 187, 255, 255, 255, 17, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 17, 255, 255, 255, 187, 255, 255, 255, 229, 255, 255, 255, 188, 255, 255, 255, 18, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 19, 255, 255, 255, 188, 255, 255, 255, 229, 255, 255, 255, 185, 255, 255, 255, 17, 255, 255, 255, 17, 255, 255, 255, 186, 255, 255, 255, 229, 255, 255, 255, 188, 255, 255, 255, 19, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 19, 255, 255, 255, 190, 255, 255, 255, 229, 255, 255, 255, 185, 255, 255, 255, 185, 255, 255, 255, 229, 255, 255, 255, 189, 255, 255, 255, 19, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 19, 255, 255, 255, 191, 255, 255, 255, 229, 255, 255, 255, 229, 255, 255, 255, 190, 255, 255, 255, 19, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 17, 255, 255, 255, 188, 255, 255, 255, 229, 255, 255, 255, 229, 255, 255, 255, 188, 255, 255, 255, 17, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 17, 255, 255, 255, 188, 255, 255, 255, 229, 255, 255, 255, 188, 255, 255, 255, 188, 255, 255, 255, 229, 255, 255, 255, 187, 255, 255, 255, 17, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 17, 255, 255, 255, 187, 255, 255, 255, 229, 255, 255, 255, 188, 255, 255, 255, 18, 255, 255, 255, 19, 255, 255, 255, 188, 255, 255, 255, 229, 255, 255, 255, 186, 255, 255, 255, 17, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 17, 255, 255, 255, 185, 255, 255, 255, 229, 255, 255, 255, 189, 255, 255, 255, 19, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 19, 255, 255, 255, 189, 255, 255, 255, 229, 255, 255, 255, 185, 255, 255, 255, 17, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 76, 255, 255, 255, 229, 255, 255, 255, 190, 255, 255, 255, 19, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 19, 255, 255, 255, 190, 255, 255, 255, 229, 255, 255, 255, 76, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 77, 255, 255, 255, 19, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 19, 255, 255, 255, 77, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
"format": "RGBA8",
@ -456,7 +456,7 @@ data = {
}
[sub_resource type="ImageTexture" id="56"]
image = SubResource("Image_pay10")
image = SubResource("Image_4781k")
[sub_resource type="StyleBoxFlat" id="57"]
content_margin_left = 6.0

View File

@ -35,8 +35,10 @@ material = SubResource("2")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = -1440.0
offset_bottom = -810.0
offset_left = 580.0
offset_top = 4.0
offset_right = -860.0
offset_bottom = -806.0
grow_horizontal = 2
grow_vertical = 2
scale = Vector2(4, 4)

View File

@ -1,6 +1,9 @@
using System.Collections.Generic;
using Godot;
/// <summary>
/// 资源管理器
/// </summary>
public static class ResourceManager
{
/// <summary>