更新帮助文档

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小李xl 2023-03-26 04:07:14 +08:00
parent a1a328a3a7
commit aef51036da
4 changed files with 52 additions and 12 deletions

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@ -30,6 +30,34 @@
**代码生成系统**: 自动生成便于开发的资源的逻辑代码, 包括生成UI模板, 生成地牢模板, 生成代码等
### 3.2.游戏核心系统
#### 3.2.1.什么是`ActivityObject`?
`ActivityObject`定义为: 游戏内所有可活动物体的基类
#### 3.2.1.什么是`ActivityObject`
定义: 游戏内所有可活动物体的基类叫做`ActivityObject`
`ActivityObject`的意由来: 为了方便统一管理物体, 并且减少子类代码沉积, 因此将所有活动物体都需要用到的逻辑抽到一个统一的类中, 并命名为`ActivityObject`, 所有的活动物体都需要继承该类
`ActivityObject`提供的基础功能:
* `Component`组件管理
* 协程功能
* 外力控制运动
* 纵轴运动模拟 (自由落体, 投抛物体等)
* 数据标记
* 对象归属区域
* 互动逻辑接口
通过下面这张图可以了解游戏中的物体与`ActivityObject`的关系 (注意: 该图为早期开发版本的继承关系图, 后面开发可能会有修改)
![](文档资源/2023-03-26_030144.png)
#### 3.2.2.什么是`Activity模板场景`
定义: `Activity模板场景`是指可以可以被实例化出`ActivityObject`对象的场景, 但是场景根节点必须是`ActivityObjectTemplate`节点
上面定义看起来有矛盾: `ActivityObjectTemplate`没有继承`ActivityObject`, 为啥以它为根节点的场景却能实例化出`ActivityObject`?
这就得提到一个概念: **场景与脚本分离**, 顾名思义, 场景中的节点与`ActivityObject`的脚本是完全分离的, 场景中的节点并没有挂载`ActivityObject`脚本, 在编辑器中它们是两互不干涉的. 在`ActivityObject`脚本代码中指定该物体的模板场景, 那么游戏运行中, 如果需要实例化`ActivityObject`, 游戏会先实例化出模板场景, 再用`ActivityObject`的实例顶替掉模板场景的根节点, 因此就能打到最终的效果.
为什么要这么做? 原因很简单, 因为我们的游戏是一个Roguelite游戏, 因此游戏中肯定会有大量的武器道具和敌人来填充内容, 但是总会有类似功能或者类似场景结构的物体, 这样就没有必要每一个物体都新建一个单独的场景, 而是让功能让这些类似功能或者结构的物体使用同一个场景, 但为了因对有不同行为逻辑的物体, 我们就设计了一套**场景与脚本分离**的设计模式来因对上述情况
总结: `Activity模板场景`是不挂载逻辑脚本的, 但是`ActivityObject`必须包含使用的模板场景, 并由统一的Api来实例化`ActivityObject`对象, 至于`ActivityObject`如何绑定模板场景, 请看: 3.2.3.如何创建一个`ActivityObject`
通过下面这张图可以更好的立即`Activity模板场景`和`ActivityObject`的关系
#### 3.2.3.如何创建`ActivityObject`
这里的创建分为两步

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@ -0,0 +1,12 @@
<Project Sdk="Godot.NET.Sdk/4.0.1">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<DocumentationFile>D:\GameProject\DungeonShooting\DungeonShooting_Godot\.godot\mono\temp\bin\Debug\DungeonShooting.xml</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Folder Include="src\game\ui\editorTools" />
</ItemGroup>
</Project>

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@ -352,7 +352,7 @@ bg_color = Color(0.260588, 0.156863, 0.724706, 0.8)
[sub_resource type="ImageTexture" id="58"]
[sub_resource type="Image" id="Image_6layu"]
[sub_resource type="Image" id="Image_aew22"]
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"format": "RGBA8",
@ -362,7 +362,7 @@ data = {
}
[sub_resource type="ImageTexture" id="60"]
image = SubResource("Image_6layu")
image = SubResource("Image_aew22")
[sub_resource type="StyleBoxTexture" id="61"]
content_margin_left = 2.0
@ -372,7 +372,7 @@ content_margin_bottom = 2.0
texture = SubResource("60")
region_rect = Rect2(0, 0, 12, 12)
[sub_resource type="Image" id="Image_x1jp8"]
[sub_resource type="Image" id="Image_g2wjt"]
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}
[sub_resource type="ImageTexture" id="63"]
image = SubResource("Image_x1jp8")
image = SubResource("Image_g2wjt")
[sub_resource type="StyleBoxTexture" id="64"]
content_margin_left = 2.0
@ -392,7 +392,7 @@ content_margin_bottom = 2.0
texture = SubResource("63")
region_rect = Rect2(0, 0, 12, 12)
[sub_resource type="Image" id="Image_k3p0a"]
[sub_resource type="Image" id="Image_0lw4l"]
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}
[sub_resource type="ImageTexture" id="66"]
image = SubResource("Image_k3p0a")
image = SubResource("Image_0lw4l")
[sub_resource type="StyleBoxTexture" id="67"]
content_margin_left = 2.0
@ -412,7 +412,7 @@ content_margin_bottom = 2.0
texture = SubResource("66")
region_rect = Rect2(0, 0, 12, 12)
[sub_resource type="Image" id="Image_tuih0"]
[sub_resource type="Image" id="Image_hknds"]
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@ -422,7 +422,7 @@ data = {
}
[sub_resource type="ImageTexture" id="69"]
image = SubResource("Image_tuih0")
image = SubResource("Image_hknds")
[sub_resource type="StyleBoxTexture" id="70"]
content_margin_left = 0.0
@ -446,7 +446,7 @@ content_margin_top = 4.0
content_margin_right = 4.0
content_margin_bottom = 4.0
[sub_resource type="Image" id="Image_227kg"]
[sub_resource type="Image" id="Image_pay10"]
data = {
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"format": "RGBA8",
@ -456,7 +456,7 @@ data = {
}
[sub_resource type="ImageTexture" id="56"]
image = SubResource("Image_227kg")
image = SubResource("Image_pay10")
[sub_resource type="StyleBoxFlat" id="57"]
content_margin_left = 6.0