更新文档, 移除UiBase中OnShowUi()函数的参数
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@ -52,6 +52,9 @@ var resource = ResourceManager.Load<Theme>(ResourcePath.resource_theme_mainTheme
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### 3.2.游戏核心系统
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在`Main/ViewCanvas/SubViewportContainer/SubViewport`的子节点将开启4倍缩放, 并且启用完美像素
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该节点放置除UI以外的任何节点
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#### 3.2.1.什么是`ActivityObject`
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定义: 游戏内所有可活动物体的基类叫做`ActivityObject`
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@ -317,7 +320,7 @@ private IEnumerator StartRotation()
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* **事件房间**: 触发剧情或者解锁NPC的房间
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#### 3.3.2.创建模板房间
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图块层级概述(后续补上)
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图块层级概述(后续补上, 先默认使用`resource/map/tileset/TileSet1.tres`)
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##### 创建模板房间
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项目提供了一套创建模板房间的工具, 点击`tools`页签, 找到`创建地牢房间`这一项, 输入模板房间名称(注意房间名称不能重复), 即可创建房间, 创建房间完成后会创建房间配置数据, 路径为`resource/map/tiledata/xxx.json`, 并将配置数据注册到`resource/map/RoomConfig.json`中
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@ -325,18 +328,61 @@ private IEnumerator StartRotation()
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##### 绘制房间
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创建好的房间会自动在编辑器中打开, 为场景的根节点选好`TileSet`后就可以画房间了
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![](文档资源/image_8.png)
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![](文档资源/image_8.png)
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编辑器会自动计算出房间位置轮廓(绿色线)和导航区域(红色和黄色线), 并绘制出来, 按下`ctrs`+`s`, 编辑器就会将位置轮廓和导航信息存入`resource/map/tiledata/xxx.json`下
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注意, 为了避免Ai运动时卡墙角, 所以计算导航轮廓时特意与墙预留了半个格子的距离, 也就是说如果存在单格的道路, 导航计算就会出错, 所以在画道路时必须为两格以上的宽度, 像下面这两种情况就是不被允许的, 编辑器会绘制出错误的格子
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![](文档资源/image_9.png)
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![](文档资源/image_10.png)
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![](文档资源/image_10.png)
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如果计算导航网格出错, 那么编辑器将不会保存房间配置信息
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##### 配置房间门生成位置
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如果某些模板房间需要在指定区域内生成门, 那么就需要设置房间门生成区域
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在模板场景中选中根节点, 再勾选`Enable Edit`
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![](文档资源/image_11.png)
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此时将鼠标放置在房间轮廓的绿线上就会显示生成区域
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![](文档资源/image_12.png)
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点击鼠标左键即可创建门区域, 如果悬停时显示红色方块, 则表示不能在此处创建门区域
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创建门生成区域的约束: 区域不能重叠, 且两个区域的间距至少为4格, 每个区域至少4格宽度
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![](文档资源/gif_1.gif)
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新建的区域默认为4格宽度, 如果需要调整宽度, 可以拖拽区域两侧的点来调整范围
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![](文档资源/gif_2.gif)
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如果需要删除区域, 则悬停到区域两侧任意一个点上, 按下鼠标中建即可删除
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![](文档资源/gif_3.gif)
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门区域需要对齐地面地砖
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![](文档资源/image_13.png)
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注意:
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* 如果一个模板房间不设置门生成区域, 则默认四边任何位置都可能生成门
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* 配置好一个房间的门生成区域后, 如果绘制房间时改变了房间的大小或者位置, 则编辑器会清空配置的门区域
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* 编辑门区域功能属于扩展编辑器功能, 因此单纯改变门区域数据不会在场景页签上标`*`(编辑器不会认为该资源有修改), 修改后需要及时按下`ctrl`+`s`保存, 以免造成数据丢失
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### 3.4.UI系统
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#### 3.4.1.UI系统概述
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游戏内的物体, 例如`ActivityObject`等都是在`Main/ViewCanvas/SubViewportContainer/SubViewport`节点下, 并且启用了完美像素, 但是UI恰恰相反,它们直接位于`Main`节点下, 既没有4倍缩放也没有完美像素
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游戏中的UI分为4个层级, 分别为
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* Bottom: 最底层, 层级为5
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* Middle: 中间层, 层级为15
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* Height: 较高层, 层级为25
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* Pop: 最顶层, 层级为35
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UI场景根节点必须继承`UiBase`类, 并且生命周期由`UiManager`控制
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UI代码放置位置: `src/game/ui/**/**.cs`
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UI场景资源放置位置: `prefab/ui/**.tscn`
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打开指定UI:
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```csharp
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var ui = UiManager.OpenUi("UI名称");
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```
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关闭Ui
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```csharp
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UiManager.DisposeUi(ui);
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```
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#### 3.4.2.UI代码生器
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为了减低开发者制作UI的复杂程度, 避免手写获取UI节点的代码, 我们设计了一套自动生成UI层级代码的功能, 该功能在编辑器中会监听开发者对于UI场景的修改, 并及时生成相应的UI代码, 并且开发者的UI逻辑类继承生成的UI类, 即可方便的获取UI节点, 可以节省大量时间, 因为代码是实时生成的, 因此一旦有节点改名或者移动位置, 重新生成UI代码后, 引用该节点的代码就会出现编译错误, 方便开发者修改
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##### 创建UI
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在`Tools`页签下找到`创建游戏UI`, 输入UI名称即可点击创建UI
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创建完毕后会离开打开该UI场景
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#### 3.4.3.常用功能
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@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.0.1-rc.1">
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<Project Sdk="Godot.NET.Sdk/4.0.1">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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11
DungeonShooting_Godot/DungeonShooting.csproj.old.2
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DungeonShooting_Godot/DungeonShooting.csproj.old.2
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@ -0,0 +1,11 @@
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<Project Sdk="Godot.NET.Sdk/4.0.1-rc.1">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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</PropertyGroup>
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<ItemGroup>
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<Folder Include="src\game\ui\editorTools" />
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</ItemGroup>
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</Project>
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@ -6,6 +6,6 @@
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[node name="Room6" type="TileMap"]
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tile_set = ExtResource("1_0o1o2")
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format = 2
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script = ExtResource("dungeonRoomTemplate")
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EnableEdit = true
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@ -1,125 +1,54 @@
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{
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"Position": {
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"X": -8,
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"Y": -7
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"X": -3,
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"Y": -3
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},
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"Size": {
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"X": 21,
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"Y": 14
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"X": 14,
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"Y": 12
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},
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"DoorAreaInfos": [
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{
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"Direction": 1,
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"Start": 32,
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"End": 112
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},
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{
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"Direction": 0,
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"Start": 80,
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"End": 176
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},
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{
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"Direction": 2,
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"Start": 128,
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"End": 208
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"Start": 16,
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"End": 80
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}
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],
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"NavigationList": [
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{
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"Type": 0,
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"Points": [
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{
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"X": -40,
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"Y": -88
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},
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{
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"X": -24,
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"Y": -88
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},
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{
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"X": -24,
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"Y": -72
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||||
},
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{
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"X": 104,
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"Y": -72
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},
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{
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||||
"X": 104,
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||||
"Y": -88
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||||
},
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||||
{
|
||||
"X": 120,
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"Y": -88
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||||
},
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{
|
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"X": 120,
|
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"Y": -24
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||||
},
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{
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||||
"X": 184,
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||||
"X": 88,
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"Y": -24
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||||
},
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{
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||||
"X": 184,
|
||||
"Y": 56
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||||
"X": 88,
|
||||
"Y": 40
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},
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{
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||||
"X": 152,
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||||
"Y": 40
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||||
},
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{
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||||
"X": 152,
|
||||
"Y": 120
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},
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{
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"X": 72,
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"Y": 120
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||||
},
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{
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"X": 72,
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"Y": 56
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},
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{
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"X": 72,
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"Y": 88
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},
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{
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"X": 8,
|
||||
"Y": 88
|
||||
},
|
||||
{
|
||||
"X": 8,
|
||||
"Y": 56
|
||||
},
|
||||
{
|
||||
"X": -56,
|
||||
"Y": 56
|
||||
},
|
||||
{
|
||||
"X": -56,
|
||||
"Y": -8
|
||||
},
|
||||
{
|
||||
"X": -104,
|
||||
"Y": -8
|
||||
},
|
||||
{
|
||||
"X": -104,
|
||||
"Y": -72
|
||||
},
|
||||
{
|
||||
"X": -40,
|
||||
"Y": -72
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Type": 1,
|
||||
"Points": [
|
||||
{
|
||||
"X": -24,
|
||||
"Y": -40
|
||||
},
|
||||
{
|
||||
"X": 104,
|
||||
"Y": -40
|
||||
},
|
||||
{
|
||||
"X": 104,
|
||||
"Y": 8
|
||||
},
|
||||
{
|
||||
"X": -24,
|
||||
"Y": 8
|
||||
"Y": 56
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
|
@ -352,7 +352,7 @@ bg_color = Color(0.260588, 0.156863, 0.724706, 0.8)
|
|||
|
||||
[sub_resource type="ImageTexture" id="58"]
|
||||
|
||||
[sub_resource type="Image" id="Image_xmfgf"]
|
||||
[sub_resource type="Image" id="Image_1ghhs"]
|
||||
data = {
|
||||
"data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 1, 255, 255, 255, 39, 255, 255, 255, 67, 255, 255, 255, 67, 255, 255, 255, 39, 255, 255, 255, 1, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 39, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 39, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 66, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 66, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 66, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 66, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 39, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 39, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 1, 255, 255, 255, 39, 255, 255, 255, 67, 255, 255, 255, 67, 255, 255, 255, 39, 255, 255, 255, 1, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
"format": "RGBA8",
|
||||
|
@ -362,7 +362,7 @@ data = {
|
|||
}
|
||||
|
||||
[sub_resource type="ImageTexture" id="60"]
|
||||
image = SubResource("Image_xmfgf")
|
||||
image = SubResource("Image_1ghhs")
|
||||
|
||||
[sub_resource type="StyleBoxTexture" id="61"]
|
||||
content_margin_left = 2.0
|
||||
|
@ -372,7 +372,7 @@ content_margin_bottom = 2.0
|
|||
texture = SubResource("60")
|
||||
region_rect = Rect2(0, 0, 12, 12)
|
||||
|
||||
[sub_resource type="Image" id="Image_raat4"]
|
||||
[sub_resource type="Image" id="Image_1l3ax"]
|
||||
data = {
|
||||
"data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 247, 247, 247, 0, 248, 248, 248, 0, 248, 248, 248, 0, 247, 247, 247, 0, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 191, 191, 191, 4, 247, 247, 247, 98, 248, 248, 248, 167, 248, 248, 248, 167, 247, 247, 247, 98, 191, 191, 191, 4, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 247, 247, 247, 0, 247, 247, 247, 97, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 247, 247, 247, 97, 247, 247, 247, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 248, 248, 248, 0, 248, 248, 248, 164, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 164, 248, 248, 248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 248, 248, 248, 0, 248, 248, 248, 164, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 164, 248, 248, 248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 247, 247, 247, 0, 247, 247, 247, 97, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 247, 247, 247, 97, 247, 247, 247, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 191, 191, 191, 4, 247, 247, 247, 98, 248, 248, 248, 167, 248, 248, 248, 167, 247, 247, 247, 98, 191, 191, 191, 4, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 247, 247, 247, 0, 248, 248, 248, 0, 248, 248, 248, 0, 247, 247, 247, 0, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
"format": "RGBA8",
|
||||
|
@ -382,7 +382,7 @@ data = {
|
|||
}
|
||||
|
||||
[sub_resource type="ImageTexture" id="63"]
|
||||
image = SubResource("Image_raat4")
|
||||
image = SubResource("Image_1l3ax")
|
||||
|
||||
[sub_resource type="StyleBoxTexture" id="64"]
|
||||
content_margin_left = 2.0
|
||||
|
@ -392,7 +392,7 @@ content_margin_bottom = 2.0
|
|||
texture = SubResource("63")
|
||||
region_rect = Rect2(0, 0, 12, 12)
|
||||
|
||||
[sub_resource type="Image" id="Image_37m8h"]
|
||||
[sub_resource type="Image" id="Image_frltt"]
|
||||
data = {
|
||||
"data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 127, 127, 0, 173, 173, 173, 0, 173, 173, 173, 0, 173, 173, 173, 0, 173, 173, 173, 0, 127, 127, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 127, 127, 0, 127, 127, 127, 4, 173, 173, 173, 97, 173, 173, 173, 166, 173, 173, 173, 166, 173, 173, 173, 97, 127, 127, 127, 4, 127, 127, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 172, 172, 172, 0, 172, 172, 172, 96, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 172, 172, 172, 96, 172, 172, 172, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 173, 173, 173, 0, 173, 173, 173, 163, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 163, 173, 173, 173, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 173, 173, 173, 0, 173, 173, 173, 163, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 163, 173, 173, 173, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 172, 172, 172, 0, 172, 172, 172, 96, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 173, 173, 173, 185, 172, 172, 172, 96, 172, 172, 172, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 127, 127, 0, 127, 127, 127, 4, 173, 173, 173, 97, 173, 173, 173, 166, 173, 173, 173, 166, 173, 173, 173, 97, 127, 127, 127, 4, 127, 127, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 127, 127, 0, 173, 173, 173, 0, 173, 173, 173, 0, 173, 173, 173, 0, 173, 173, 173, 0, 127, 127, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
"format": "RGBA8",
|
||||
|
@ -402,7 +402,7 @@ data = {
|
|||
}
|
||||
|
||||
[sub_resource type="ImageTexture" id="66"]
|
||||
image = SubResource("Image_37m8h")
|
||||
image = SubResource("Image_frltt")
|
||||
|
||||
[sub_resource type="StyleBoxTexture" id="67"]
|
||||
content_margin_left = 2.0
|
||||
|
@ -412,7 +412,7 @@ content_margin_bottom = 2.0
|
|||
texture = SubResource("66")
|
||||
region_rect = Rect2(0, 0, 12, 12)
|
||||
|
||||
[sub_resource type="Image" id="Image_i747y"]
|
||||
[sub_resource type="Image" id="Image_7ssec"]
|
||||
data = {
|
||||
"data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 4, 255, 255, 255, 16, 255, 255, 255, 16, 255, 255, 255, 4, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 16, 255, 255, 255, 21, 255, 255, 255, 21, 255, 255, 255, 16, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 16, 255, 255, 255, 21, 255, 255, 255, 21, 255, 255, 255, 16, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 4, 255, 255, 255, 16, 255, 255, 255, 16, 255, 255, 255, 4, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
"format": "RGBA8",
|
||||
|
@ -422,7 +422,7 @@ data = {
|
|||
}
|
||||
|
||||
[sub_resource type="ImageTexture" id="69"]
|
||||
image = SubResource("Image_i747y")
|
||||
image = SubResource("Image_7ssec")
|
||||
|
||||
[sub_resource type="StyleBoxTexture" id="70"]
|
||||
content_margin_left = 0.0
|
||||
|
@ -446,7 +446,7 @@ content_margin_top = 4.0
|
|||
content_margin_right = 4.0
|
||||
content_margin_bottom = 4.0
|
||||
|
||||
[sub_resource type="Image" id="Image_7vofm"]
|
||||
[sub_resource type="Image" id="Image_h5f57"]
|
||||
data = {
|
||||
"data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 76, 255, 255, 255, 17, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 17, 255, 255, 255, 76, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 76, 255, 255, 255, 228, 255, 255, 255, 188, 255, 255, 255, 17, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 17, 255, 255, 255, 188, 255, 255, 255, 228, 255, 255, 255, 76, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 18, 255, 255, 255, 188, 255, 255, 255, 229, 255, 255, 255, 187, 255, 255, 255, 17, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 17, 255, 255, 255, 187, 255, 255, 255, 229, 255, 255, 255, 188, 255, 255, 255, 18, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 19, 255, 255, 255, 188, 255, 255, 255, 229, 255, 255, 255, 185, 255, 255, 255, 17, 255, 255, 255, 17, 255, 255, 255, 186, 255, 255, 255, 229, 255, 255, 255, 188, 255, 255, 255, 19, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 19, 255, 255, 255, 190, 255, 255, 255, 229, 255, 255, 255, 185, 255, 255, 255, 185, 255, 255, 255, 229, 255, 255, 255, 189, 255, 255, 255, 19, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 19, 255, 255, 255, 191, 255, 255, 255, 229, 255, 255, 255, 229, 255, 255, 255, 190, 255, 255, 255, 19, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 17, 255, 255, 255, 188, 255, 255, 255, 229, 255, 255, 255, 229, 255, 255, 255, 188, 255, 255, 255, 17, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 17, 255, 255, 255, 188, 255, 255, 255, 229, 255, 255, 255, 188, 255, 255, 255, 188, 255, 255, 255, 229, 255, 255, 255, 187, 255, 255, 255, 17, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 17, 255, 255, 255, 187, 255, 255, 255, 229, 255, 255, 255, 188, 255, 255, 255, 18, 255, 255, 255, 19, 255, 255, 255, 188, 255, 255, 255, 229, 255, 255, 255, 186, 255, 255, 255, 17, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 17, 255, 255, 255, 185, 255, 255, 255, 229, 255, 255, 255, 189, 255, 255, 255, 19, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 19, 255, 255, 255, 189, 255, 255, 255, 229, 255, 255, 255, 185, 255, 255, 255, 17, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 76, 255, 255, 255, 229, 255, 255, 255, 190, 255, 255, 255, 19, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 19, 255, 255, 255, 190, 255, 255, 255, 229, 255, 255, 255, 76, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 77, 255, 255, 255, 19, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 19, 255, 255, 255, 77, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
"format": "RGBA8",
|
||||
|
@ -456,7 +456,7 @@ data = {
|
|||
}
|
||||
|
||||
[sub_resource type="ImageTexture" id="56"]
|
||||
image = SubResource("Image_7vofm")
|
||||
image = SubResource("Image_h5f57")
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="57"]
|
||||
content_margin_left = 6.0
|
||||
|
|
|
@ -26,14 +26,14 @@ public abstract class IUiNode<TNodeType, TCloneType> where TNodeType : Node
|
|||
/// <summary>
|
||||
/// 嵌套打开子ui
|
||||
/// </summary>
|
||||
public UiBase OpenNestedUi(string uiName, params object[] args)
|
||||
public UiBase OpenNestedUi(string uiName)
|
||||
{
|
||||
var packedScene = ResourceManager.Load<PackedScene>("res://" + GameConfig.UiPrefabDir + uiName + ".tscn");
|
||||
var uiBase = packedScene.Instantiate<UiBase>();
|
||||
Instance.AddChild(uiBase);
|
||||
|
||||
uiBase.OnCreateUi();
|
||||
uiBase.ShowUi(args);
|
||||
uiBase.ShowUi();
|
||||
return uiBase;
|
||||
}
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@ public abstract partial class UiBase : Control
|
|||
public UiLayer Layer = UiLayer.Middle;
|
||||
|
||||
/// <summary>
|
||||
/// Ui 模式
|
||||
/// Ui 模式, 单例/正常模式
|
||||
/// </summary>
|
||||
[Export]
|
||||
public UiMode Mode = UiMode.Normal;
|
||||
|
@ -59,9 +59,9 @@ public abstract partial class UiBase : Control
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// 当前ui显示时调用,并接收参数
|
||||
/// 当前ui显示时调用
|
||||
/// </summary>
|
||||
public abstract void OnShowUi(params object[] args);
|
||||
public abstract void OnShowUi();
|
||||
|
||||
/// <summary>
|
||||
/// 当前ui隐藏时调用
|
||||
|
@ -83,9 +83,9 @@ public abstract partial class UiBase : Control
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// 显示ui, 并传入参数
|
||||
/// 显示ui
|
||||
/// </summary>
|
||||
public void ShowUi(params object[] args)
|
||||
public void ShowUi()
|
||||
{
|
||||
if (IsOpen)
|
||||
{
|
||||
|
@ -94,7 +94,7 @@ public abstract partial class UiBase : Control
|
|||
|
||||
IsOpen = true;
|
||||
Visible = true;
|
||||
OnShowUi(args);
|
||||
OnShowUi();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -111,23 +111,23 @@ public static partial class UiManager
|
|||
/// <summary>
|
||||
/// 根据Ui资源路径打开Ui, 并返回Ui实例, 该Ui资源的场景根节点必须继承<see cref="UiBase"/>
|
||||
/// </summary>
|
||||
public static UiBase OpenUi(string uiName, params object[] args)
|
||||
public static UiBase OpenUi(string uiName)
|
||||
{
|
||||
var packedScene = ResourceManager.Load<PackedScene>("res://" + GameConfig.UiPrefabDir + uiName + ".tscn");
|
||||
var uiBase = packedScene.Instantiate<UiBase>();
|
||||
var canvasLayer = GetUiLayer(uiBase.Layer);
|
||||
canvasLayer.AddChild(uiBase);
|
||||
uiBase.OnCreateUi();
|
||||
uiBase.ShowUi(args);
|
||||
uiBase.ShowUi();
|
||||
return uiBase;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据Ui资源路径打开Ui, 并返回Ui实例, 该Ui资源的场景根节点必须继承<see cref="UiBase"/>
|
||||
/// </summary>
|
||||
public static T OpenUi<T>(string uiName, params object[] args) where T : UiBase
|
||||
public static T OpenUi<T>(string uiName) where T : UiBase
|
||||
{
|
||||
return (T)OpenUi(uiName, args);
|
||||
return (T)OpenUi(uiName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -15,7 +15,7 @@ public partial class EditorToolsPanel : EditorTools
|
|||
//询问窗口关闭
|
||||
private Action<bool> _onConfirmClose;
|
||||
|
||||
public override void OnShowUi(params object[] args)
|
||||
public override void OnShowUi()
|
||||
{
|
||||
//tips
|
||||
_onTipsClose = null;
|
||||
|
|
|
@ -22,7 +22,7 @@ public partial class RoomUIPanel : RoomUI
|
|||
_gunBar = new GunBar(L_Control.L_GunBar);
|
||||
}
|
||||
|
||||
public override void OnShowUi(params object[] args)
|
||||
public override void OnShowUi()
|
||||
{
|
||||
_reloadBar.OnShow();
|
||||
_interactiveTipBar.OnShow();
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
**游戏名称:** 待定
|
||||
**美术风格:** 2D像素(完美像素)
|
||||
**游戏类型:** Roguelite, 俯视角, 地牢射击
|
||||
**游戏类型:** Roguelite, 俯视角, 地牢探索, 双摇杆射击
|
||||
**参考游戏:** 挺进地牢, 元气骑士, 废土之王
|
||||
**核心简介:** 游戏整体流程由数层地牢组成, 每层又由数个房间组成, 每个房间有一堵门隔开, 玩家每进入一个房间, 需要清理房间内所有的敌人, 方可离开和进入下一个房间,
|
||||
玩家需要在这些房间中探索, 战斗, 收集掉落的道具和被动, 一步步成长, 击败boss, 进入下一层, 如此往复, 直到击败最后一层boss即可通关.
|
||||
|
|
Loading…
Reference in New Issue
Block a user