buff系统重构中
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@ -19,6 +19,7 @@ public static class BuffGenerator
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{
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try
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{
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var str = "";
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var buffInfos = new Dictionary<string, BuffInfo>();
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var types = typeof(BuffGenerator).Assembly.GetTypes();
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//包含[BuffAttribute]特性
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@ -35,6 +36,7 @@ public static class BuffGenerator
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return false;
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}
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var buffInfo = new BuffInfo(attribute.BuffName, attribute.Description, type);
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str += $"{buffInfo.Name}: {buffInfo.Description}\n";
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buffInfos.Add(attribute.BuffName, buffInfo);
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//判断重写参数情况
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//1参数
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@ -78,6 +80,8 @@ public static class BuffGenerator
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}
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GenerateCode(buffInfos);
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GD.Print("-----------------------------");
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GD.Print(str);
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}
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catch (Exception e)
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{
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Binary file not shown.
Binary file not shown.
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@ -471,7 +471,7 @@
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"Details": "",
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"IsStatic": false,
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"__Material": "",
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"Prefab": "res://prefab/prop/buff/BuffProp0002.tscn",
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"Prefab": "res://prefab/prop/BuffActivity.tscn",
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"Icon": "res://resource/sprite/prop/buff/BuffProp0002.png",
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"ShowInMapEditor": true
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},
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@ -485,7 +485,7 @@
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"Details": "",
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"IsStatic": false,
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"__Material": "",
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"Prefab": "res://prefab/prop/buff/BuffProp0003.tscn",
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"Prefab": "res://prefab/prop/BuffActivity.tscn",
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"Icon": "res://resource/sprite/prop/buff/BuffProp0003.png",
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"ShowInMapEditor": true
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},
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@ -499,7 +499,7 @@
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"Details": "",
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"IsStatic": false,
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"__Material": "",
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"Prefab": "res://prefab/prop/buff/BuffProp0004.tscn",
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"Prefab": "res://prefab/prop/BuffActivity.tscn",
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"Icon": "res://resource/sprite/prop/buff/BuffProp0004.png",
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"ShowInMapEditor": true
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},
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@ -513,7 +513,7 @@
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"Details": "",
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"IsStatic": false,
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"__Material": "",
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"Prefab": "res://prefab/prop/buff/BuffProp0005.tscn",
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"Prefab": "res://prefab/prop/BuffActivity.tscn",
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"Icon": "res://resource/sprite/prop/buff/BuffProp0005.png",
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"ShowInMapEditor": true
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},
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@ -527,7 +527,7 @@
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"Details": "",
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"IsStatic": false,
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"__Material": "",
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"Prefab": "res://prefab/prop/buff/BuffProp0006.tscn",
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"Prefab": "res://prefab/prop/BuffActivity.tscn",
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"Icon": "res://resource/sprite/prop/buff/BuffProp0006.png",
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"ShowInMapEditor": true
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},
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@ -541,7 +541,7 @@
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"Details": "",
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"IsStatic": false,
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"__Material": "",
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"Prefab": "res://prefab/prop/buff/BuffProp0007.tscn",
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"Prefab": "res://prefab/prop/BuffActivity.tscn",
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"Icon": "res://resource/sprite/prop/buff/BuffProp0007.png",
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"ShowInMapEditor": true
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},
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@ -555,7 +555,7 @@
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"Details": "",
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"IsStatic": false,
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"__Material": "",
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"Prefab": "res://prefab/prop/buff/BuffProp0008.tscn",
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"Prefab": "res://prefab/prop/BuffActivity.tscn",
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"Icon": "res://resource/sprite/prop/buff/BuffProp0008.png",
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"ShowInMapEditor": true
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},
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@ -569,7 +569,7 @@
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"Details": "",
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"IsStatic": false,
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"__Material": "",
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"Prefab": "res://prefab/prop/buff/BuffProp0009.tscn",
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"Prefab": "res://prefab/prop/BuffActivity.tscn",
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"Icon": "res://resource/sprite/prop/buff/BuffProp0009.png",
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"ShowInMapEditor": true
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},
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@ -597,7 +597,7 @@
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"Details": "",
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"IsStatic": false,
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"__Material": "",
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"Prefab": "res://prefab/prop/buff/BuffProp0011.tscn",
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"Prefab": "res://prefab/prop/BuffActivity.tscn",
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"Icon": "res://resource/sprite/prop/buff/BuffProp0011.png",
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"ShowInMapEditor": true
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},
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@ -611,7 +611,7 @@
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"Details": "",
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"IsStatic": false,
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"__Material": "",
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"Prefab": "res://prefab/prop/buff/BuffProp0012.tscn",
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"Prefab": "res://prefab/prop/BuffActivity.tscn",
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"Icon": "res://resource/sprite/prop/buff/BuffProp0012.png",
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"ShowInMapEditor": true
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},
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@ -625,7 +625,7 @@
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"Details": "",
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"IsStatic": false,
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"__Material": "",
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"Prefab": "res://prefab/prop/buff/BuffProp0013.tscn",
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"Prefab": "res://prefab/prop/BuffActivity.tscn",
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"Icon": "res://resource/sprite/prop/buff/BuffProp0013.png",
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"ShowInMapEditor": true
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},
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@ -639,7 +639,7 @@
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"Details": "",
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"IsStatic": false,
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"__Material": "",
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"Prefab": "res://prefab/prop/buff/BuffProp0014.tscn",
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"Prefab": "res://prefab/prop/BuffActivity.tscn",
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"Icon": "res://resource/sprite/prop/buff/BuffProp0014.png",
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"ShowInMapEditor": true
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},
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@ -10,6 +10,100 @@
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]
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}
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},
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{
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"Id": "0002",
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"Remark": "\u5FC3\u4E4B\u5BB9\u5668",
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"__Activity": "prop0002",
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"IsActivity": false,
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"Buff": {
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"MaxHp": [
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2
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]
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}
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},
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{
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"Id": "0003",
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"Remark": "\u62A4\u76FE",
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"__Activity": "prop0003",
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"IsActivity": false,
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"Buff": {
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"MaxShield": [
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1
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]
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}
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},
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{
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"Id": "0004",
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"Remark": "\u62A4\u76FE\u8BA1\u65F6\u5668",
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"__Activity": "prop0004",
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"IsActivity": false,
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"Buff": {
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"ShieldRecoveryTime": [
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2.5
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]
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}
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},
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{
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"Id": "0005",
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"Remark": "\u6740\u4F24\u5F39",
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"__Activity": "prop0005",
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"IsActivity": false,
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"Buff": {
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"Damage": [
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2,
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0.2
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]
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}
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},
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{
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"Id": "0006",
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"Remark": "\u7EA2\u5B9D\u77F3\u6212\u6307",
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"__Activity": "prop0006",
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"IsActivity": false,
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"Buff": {
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"WoundedInvincibleTime": [
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2
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]
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}
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},
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{
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"Id": "0007",
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"Remark": "\u5907\u7528\u62A4\u76FE",
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"__Activity": "prop0007",
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"IsActivity": false,
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"Buff": {
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"OffsetInjury": [
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0.15
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]
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}
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},
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{
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"Id": "0008",
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"Remark": "\u773C\u955C",
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"__Activity": "prop0008",
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"IsActivity": false,
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"Buff": {
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"Scattering": [
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0.5
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]
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}
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},
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{
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"Id": "0009",
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"Remark": "\u9AD8\u901F\u5B50\u5F39",
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"__Activity": "prop0009",
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"IsActivity": false,
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"Buff": {
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"BulletSpeed": [
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2,
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0.25
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],
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"BulletDistance": [
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2,
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0.25
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]
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}
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},
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{
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"Id": "0010",
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"Remark": "\u5206\u88C2\u5B50\u5F39",
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@ -37,5 +131,49 @@
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0.05
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]
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}
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},
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{
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"Id": "0011",
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"Remark": "\u5F39\u5C04\u5B50\u5F39",
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"__Activity": "prop0011",
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"IsActivity": false,
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"Buff": {
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"BulletBounceCount": [
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2
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]
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}
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},
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{
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"Id": "0012",
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"Remark": "\u7A7F\u900F\u5B50\u5F39",
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"__Activity": "prop0012",
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"IsActivity": false,
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"Buff": {
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"BulletPenetration": [
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1
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]
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}
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},
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{
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"Id": "0013",
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"Remark": "\u6B66\u5668\u80CC\u5305",
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"__Activity": "prop0013",
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"IsActivity": false,
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"Buff": {
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"WeaponCapacity": [
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1
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]
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}
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},
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{
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"Id": "0014",
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"Remark": "\u9053\u5177\u80CC\u5305",
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"__Activity": "prop0014",
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"IsActivity": false,
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"Buff": {
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"ActivePropsCapacity": [
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1
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]
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}
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}
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]
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@ -477,7 +477,14 @@ public partial class ActivityObject : CharacterBody2D, IDestroy, ICoroutine
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else
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{
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SpriteFrames spriteFrames = AnimatedSprite.SpriteFrames;
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spriteFrames.SetFrame("default", 0, texture);
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if (spriteFrames.GetFrameCount("default") > 0)
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{
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spriteFrames.SetFrame("default", 0, texture);
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}
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else
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{
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spriteFrames.AddFrame("default", texture);
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}
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}
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AnimatedSprite.Play("default");
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@ -1,5 +1,8 @@
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[Buff("BulletDistance", "子弹射程 buff, 参数‘1’为射程增加类型: 1:具体射程, 2:百分比射程(小数), 参数‘2’为子弹增加的射程值")]
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[Buff("BulletDistance",
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"子弹射程 buff, " +
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"参数‘1’为射程增加类型: 1:具体射程, 2:百分比射程(小数), " +
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"参数‘2’为子弹增加的射程值")]
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public class Buff_BulletDistance : BuffFragment
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{
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private int _type;
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@ -3,8 +3,8 @@ using Godot;
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[Buff("BulletRepel",
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"子弹击退 buff, " +
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"参数‘1’为击退增加类型: 1:具体击退值, " +
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"2:百分比击退值(小数), 参数‘2’为子弹增加的击退值")]
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"参数‘1’为击退增加类型: 1:具体击退值, 2:百分比击退值(小数), " +
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"参数‘2’为子弹增加的击退值")]
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public class Buff_BulletRepel : BuffFragment
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{
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private int _type;
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@ -61,7 +61,7 @@ public class Buff_BulletRepel : BuffFragment
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}
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else
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{
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repel.Value = Mathf.Max(0, repel.Value - Mathf.FloorToInt(repel.Value * _value));
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repel.Value = Mathf.Max(0, repel.Value + Mathf.FloorToInt(repel.Value * _value));
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}
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}
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}
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@ -53,7 +53,7 @@ public class Buff_Damage : BuffFragment
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}
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else
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{
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refValue.Value = Mathf.Max(1, refValue.Value - Mathf.FloorToInt(refValue.Value * _value));
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refValue.Value = Mathf.Max(1, refValue.Value + Mathf.FloorToInt(refValue.Value * _value));
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}
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}
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}
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@ -1,4 +1,6 @@
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using Godot;
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[Buff("Scattering", "提高武器精准度buff, 参数‘1’为提升的精准度百分比值(小数)")]
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public class Buff_Scattering : BuffFragment
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{
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@ -23,11 +25,11 @@ public class Buff_Scattering : BuffFragment
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private void CalcStartScatteringEvent(float originValue, RefValue<float> refValue)
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{
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refValue.Value -= refValue.Value * _value;
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refValue.Value = Mathf.Max(0, refValue.Value - refValue.Value * _value);
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}
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private void CalcFinalScatteringEvent(float originValue, RefValue<float> refValue)
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{
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refValue.Value -= refValue.Value * _value;
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refValue.Value = Mathf.Max(0, refValue.Value - refValue.Value * _value);
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}
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}
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@ -1,5 +1,5 @@
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[Buff("ShieldRecoveryTime", "单格护盾恢复时间, 参数‘1’单位: 秒")]
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[Buff("ShieldRecoveryTime", "单格护盾减少的恢复时间, 参数‘1’单位: 秒")]
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public class Buff_ShieldRecoveryTime : BuffFragment
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{
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private float _time;
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