StarRiver-EndlessJourney-RW.../code/warning/年兽军队/1-5波/独角仙/独角仙自行火炮.ini
2023-01-30 12:48:08 +08:00

157 lines
2.0 KiB
INI

[core]
soundOnNewSelection:ds1.wav,ds2.wav
soundOnAttackOrder:da.wav
soundOnMoveOrder:dm.wav
soundOnDeath:d1.wav,d2.wav,d3.wav,d4.wav,d5.wav
name: 独角仙剿灭
class: CustomUnitMetadata
price: 5800
maxHp: 300
mass: 14000
techLevel: 1
buildSpeed: 0.0014
#availableInDemo: true
radius: 18
displayRadius: 18
isBio: false
displayText_zh:独角仙-坦克
displayDescription_zh: 和双角仙不同,独角仙更青睐于战场支援。
displayText: Unicorn-Tank
displayDescription: Unlike the two-horned fairy, the one-horned fairy prefers to support on the battlefield.
[graphics]
total_frames: 3
image: LKH.png
image_wreak: NONE
image_turret: NONE
image_shadow: AUTO
shadowOffsetX:3
shadowOffsetY:3
animation_moving_start: 0
animation_moving_end: 2
animation_moving_speed: 10
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed: 4
isFixedFiring: true
maxAttackRange: 280
shootDelay: 2s
[turret_1]
#
x: 0
y: 0
projectile: 1
turnSpeedAcceleration: 1.0
shoot_sound:cannon_firing
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEEEEEE
canShoot: true
[turret_2]
#
x: 0
y: 0
projectile: 1
turnSpeedAcceleration: 1.0
shoot_sound:cannon_firing
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEEEEEE
canShoot: true
recoilOffset: -2
recoilOutTime: 9
recoilReturnTime: 18
[turret_3]
#
x: 0
y: 0
projectile: 1
turnSpeedAcceleration: 1.0
shoot_sound:cannon_firing
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEEEEEE
canShoot: true
[turret_3]
#
x: 0
y: 0
projectile: 1
turnSpeedAcceleration: 1.0
shoot_sound:cannon_firing
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEEEEEE
canShoot: true
[projectile_1]
directDamage: 5
life: 15000
speed: 4
frame: 2
color: #bebe50
drawSize: 0.9
largeHitEffect: true
lightColor: #ffe92b
lightSize: 0.4
[movement]
movementType: LAND
moveSpeed: 1.5
moveAccelerationSpeed: 0.05
moveDecelerationSpeed: 0.12
maxTurnSpeed: 1.7
turnAcceleration: 0.05
moveSlidingMode :false
moveIgnoringBody:false