StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/.特殊单位/莱顿特效/雷暴.ini
2022-08-23 08:37:59 +08:00

276 lines
4.1 KiB
INI

#从ek改的
[core]
showInEditor: false
isLockedIfGameModeNoNuke:true
name: 雷暴
displayText: 雷暴
displayDescription: -天谴
class: CustomUnitMetadata
price: 4
maxHp: 1
armour: 999999
armourMinDamageToKeep: 0
mass: 9000
techLevel: 2
#availableInDemo: true
radius: 4
displayRadius: 64
isBio: false
fogOfWarSightRange:1
transportSlotsNeeded: 420
#LIGHT IT UP
explodeOnDeath: false
hideScorchMark: true
energyMax: 25
energyRegen: -0.075
energyNeedsToRechargeToFull: true
isUnselectable: true
canNotBeDirectlyAttacked: true
dieOnZeroEnergy:true
[graphics]
total_frames: 1
image: null.png
image_wreak: NONE
image_turret: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
image_shadow: NONE
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
aimOffsetSpread: 10
turretSize: 1
turretTurnSpeed: 9999
maxAttackRange: 500
shootDelay: 1s
[turret_2]
x: 0
y: 0
invisible: false
warmup: 0
warmupCallDownRate:20
shoot_sound:nuke_launch
shoot_sound_vol:0
shoot_light:#FFEECCCC
[effect_雷]
priority:critical
showInFog: true
image: 雷暴.png
life: 30
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 1
scaleTo: 1
alpha: 1
color: #FFFFFF
drawUnderUnits: false
hOffset: 629
dirOffsetRandom: 0
dirSpeedRandom: 0
atmospheric: true
xOffsetRelativeRandom: 0
yOffsetRelativeRandom: 0
xSpeedAbsoluteRandom:0
ySpeedAbsoluteRandom:0
alwayStartDirAtZero:true
[projectile_1]
areaDamage: 0
areaRadius: 0
life: 999999
speed: 99999999
targetSpeed: 99999999
largeHitEffect: false
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 4
frame: 4
#areaDamage: 40
#areaRadius: 35
image: null.png
explodeEffect:NONE
spawnUnit:落雷生成器
[effect_largePlasmaExplosion]
life: 60
xOffsetRelative: 0
yOffsetRelative: 0
xOffsetRelativeRandom: 20
yOffsetRelativeRandom: 20
hOffset: 0
dirOffset: 0
dirOffsetRandom:180
fadeInTime: 0
fadeOut: false
attachedToUnit: false
image: plasma_explode.png
total_frames: 9
animateFrameStart: 0
animateFrameStartRandomAdd: 1
animateFrameEnd: 8
animateFramePingPong: false
animateFrameSpeed: 0.3
animateFrameSpeedRandom: 0.12
alpha:0.6
[effect_shockwave2]
priority:critical
stripIndex:shockwave
life: 30
scaleFrom: 0.5
scaleTo: 3
alsoPlaySound:buiding_explode:4
[effect_warmup]
priority:critical
image: SHARED:light_50.png
life: 25
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.1
scaleTo: 0.1
alpha: 0.8
drawUnderUnits:false
ySpeedRelative:3.9
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.7
scaleTo: 0.7
alpha: 0.5
drawUnderUnits:true
[effect_projectileTrail]
image: SHARED:light_50.png
life: 20
fadeOut: true
attachedToUnit: false
color: #63e6e8
fadeInTime:2
scaleFrom: 0.5
scaleTo: 0.5
alpha: 0.6
drawUnderUnits:true
#ySpeedRelative:-1
[effect_projectileLight]
priority:critical
image: SHARED:light_50.png
life: 100
fadeOut: true
attachedToUnit: true
color: #63e6e8
fadeInTime:2
scaleFrom: 1.1
scaleTo: 1.1
alpha: 0.6
drawUnderUnits:false
liveAfterAttachedDies: false
[effect_hitLightFlash]
priority:critical
image: SHARED:light_50.png
life: 14
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false
[effect_projectilePassThough]
priority:critical
frameIndex: 4
stripIndex: projectiles2
life: 20
fadeOut: true
attachedToUnit: false
color: #FFFFFF
scaleFrom: 1.4
scaleTo: 0.7
alpha: 1
drawUnderUnits:false
ySpeedRelative:8
atmospheric: true
[effect_shockwave]
stripIndex:shockwave_large
scaleFrom:0.2
scaleTo:2
life:45
color:#FFEECCCC
[effect_雷]
priority:critical
showInFog: true
image: 雷暴.png
life: 30
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 1
scaleTo: 1
alpha: 1
color: #FFFFFF
drawUnderUnits: false
hOffset: 0
dirOffsetRandom: 0
dirSpeedRandom: 0
atmospheric: true
xOffsetRelativeRandom: 0
yOffsetRelativeRandom: 0
xSpeedAbsoluteRandom:0
ySpeedAbsoluteRandom:0
alwayStartDirAtZero:true
[movement]
movementType: AIR
moveSpeed: 2
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 8
turnAcceleration: 0.3
targetHeight: -6
targetHeightDrift: 0
moveSlidingMode :true
moveIgnoringBody: true