276 lines
4.1 KiB
INI
276 lines
4.1 KiB
INI
#从ek改的
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[core]
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showInEditor: false
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isLockedIfGameModeNoNuke:true
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name: 雷暴
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displayText: 雷暴
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displayDescription: -天谴
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class: CustomUnitMetadata
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price: 4
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maxHp: 1
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armour: 999999
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armourMinDamageToKeep: 0
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mass: 9000
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techLevel: 2
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#availableInDemo: true
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radius: 4
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displayRadius: 64
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isBio: false
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fogOfWarSightRange:1
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transportSlotsNeeded: 420
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#LIGHT IT UP
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explodeOnDeath: false
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hideScorchMark: true
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energyMax: 25
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energyRegen: -0.075
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energyNeedsToRechargeToFull: true
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isUnselectable: true
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canNotBeDirectlyAttacked: true
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dieOnZeroEnergy:true
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[graphics]
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total_frames: 1
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image: null.png
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image_wreak: NONE
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image_turret: NONE
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#scaleImagesTo: 20
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#scaleTurretImagesTo: 9
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image_shadow: NONE
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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aimOffsetSpread: 10
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turretSize: 1
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turretTurnSpeed: 9999
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maxAttackRange: 500
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shootDelay: 1s
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[turret_2]
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x: 0
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y: 0
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invisible: false
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warmup: 0
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warmupCallDownRate:20
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shoot_sound:nuke_launch
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shoot_sound_vol:0
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shoot_light:#FFEECCCC
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[effect_雷]
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priority:critical
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showInFog: true
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image: 雷暴.png
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life: 30
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fadeOut: true
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attachedToUnit: false
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fadeInTime:2
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scaleFrom: 1
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scaleTo: 1
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alpha: 1
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color: #FFFFFF
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drawUnderUnits: false
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hOffset: 629
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dirOffsetRandom: 0
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dirSpeedRandom: 0
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atmospheric: true
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xOffsetRelativeRandom: 0
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yOffsetRelativeRandom: 0
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xSpeedAbsoluteRandom:0
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ySpeedAbsoluteRandom:0
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alwayStartDirAtZero:true
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[projectile_1]
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areaDamage: 0
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areaRadius: 0
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life: 999999
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speed: 99999999
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targetSpeed: 99999999
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largeHitEffect: false
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#ballistic: true
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#ballistic_delaymove_height:0
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#ballistic_height: 4
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frame: 4
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#areaDamage: 40
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#areaRadius: 35
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image: null.png
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explodeEffect:NONE
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spawnUnit:落雷生成器
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[effect_largePlasmaExplosion]
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life: 60
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xOffsetRelative: 0
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yOffsetRelative: 0
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xOffsetRelativeRandom: 20
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yOffsetRelativeRandom: 20
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hOffset: 0
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dirOffset: 0
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dirOffsetRandom:180
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fadeInTime: 0
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fadeOut: false
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attachedToUnit: false
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image: plasma_explode.png
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total_frames: 9
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animateFrameStart: 0
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animateFrameStartRandomAdd: 1
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animateFrameEnd: 8
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animateFramePingPong: false
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animateFrameSpeed: 0.3
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animateFrameSpeedRandom: 0.12
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alpha:0.6
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[effect_shockwave2]
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priority:critical
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stripIndex:shockwave
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life: 30
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scaleFrom: 0.5
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scaleTo: 3
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alsoPlaySound:buiding_explode:4
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[effect_warmup]
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priority:critical
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image: SHARED:light_50.png
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life: 25
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fadeOut: true
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attachedToUnit: true
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color: #63e6e8
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scaleFrom: 0.1
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scaleTo: 0.1
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alpha: 0.8
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drawUnderUnits:false
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ySpeedRelative:3.9
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[effect_lightSlowFade]
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image: SHARED:light_50.png
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life: 40
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fadeOut: true
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attachedToUnit: true
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color: #63e6e8
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scaleFrom: 0.7
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scaleTo: 0.7
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alpha: 0.5
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drawUnderUnits:true
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[effect_projectileTrail]
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image: SHARED:light_50.png
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life: 20
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fadeOut: true
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attachedToUnit: false
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color: #63e6e8
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fadeInTime:2
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scaleFrom: 0.5
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scaleTo: 0.5
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alpha: 0.6
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drawUnderUnits:true
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#ySpeedRelative:-1
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[effect_projectileLight]
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priority:critical
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image: SHARED:light_50.png
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life: 100
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fadeOut: true
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attachedToUnit: true
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color: #63e6e8
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fadeInTime:2
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scaleFrom: 1.1
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scaleTo: 1.1
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alpha: 0.6
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drawUnderUnits:false
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liveAfterAttachedDies: false
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[effect_hitLightFlash]
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priority:critical
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image: SHARED:light_50.png
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life: 14
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fadeOut: true
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attachedToUnit: false
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color: #63e6e8
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scaleFrom: 1.8
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scaleTo: 1.8
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alpha: 0.6
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drawUnderUnits:false
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[effect_projectilePassThough]
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priority:critical
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frameIndex: 4
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stripIndex: projectiles2
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life: 20
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fadeOut: true
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attachedToUnit: false
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color: #FFFFFF
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scaleFrom: 1.4
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scaleTo: 0.7
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alpha: 1
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drawUnderUnits:false
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ySpeedRelative:8
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atmospheric: true
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[effect_shockwave]
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stripIndex:shockwave_large
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scaleFrom:0.2
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scaleTo:2
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life:45
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color:#FFEECCCC
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[effect_雷]
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priority:critical
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showInFog: true
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image: 雷暴.png
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life: 30
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fadeOut: true
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attachedToUnit: false
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fadeInTime:2
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scaleFrom: 1
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scaleTo: 1
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alpha: 1
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color: #FFFFFF
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drawUnderUnits: false
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hOffset: 0
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dirOffsetRandom: 0
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dirSpeedRandom: 0
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atmospheric: true
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xOffsetRelativeRandom: 0
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yOffsetRelativeRandom: 0
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xSpeedAbsoluteRandom:0
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ySpeedAbsoluteRandom:0
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alwayStartDirAtZero:true
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[movement]
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movementType: AIR
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moveSpeed: 2
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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maxTurnSpeed: 8
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turnAcceleration: 0.3
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targetHeight: -6
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targetHeightDrift: 0
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moveSlidingMode :true
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moveIgnoringBody: true
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