StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/.特殊单位/莱顿特效/落雷.ini
2022-08-23 08:37:59 +08:00

253 lines
3.8 KiB
INI

#从ek改的
[core]
showInEditor: false
isLockedIfGameModeNoNuke:true
name: 落雷
displayText: 落雷
displayDescription: -为了联邦的荣耀!
class: CustomUnitMetadata
price: 4
maxHp: 1
armour: 999999
armourMinDamageToKeep: 0
mass: 9000
techLevel: 2
#availableInDemo: true
radius: 4
displayRadius: 64
isBio: false
fogOfWarSightRange:1
transportSlotsNeeded: 420
#LIGHT IT UP
explodeOnDeath: false
hideScorchMark: true
isUnselectable: true
canNotBeDirectlyAttacked: true
[action_打击]
autoTrigger: true
isVisible: false
fireTurretXAtGround: 1
fireTurretXAtGround_withOffset: 0,0
addResources:hp=-9999
[graphics]
total_frames: 1
image: null.png
image_wreak: NONE
image_turret: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
image_shadow: NONE
[attack]
canAttack: false
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
maxAttackRange: 9999
shootDelay: 3
#disablePassiveTargeting: true
dieOnAttack: true
aimOffsetSpread: 0
[turret_1]
#
x: 0
y: 0
projectile: 1
turnSpeedAcceleration: 1.0
canShoot: true
turnSpeed: 40
shoot_flame:NONE
[projectile_1]
nukeWeapon: true
directDamage: 120
life: 6
speed: 0.2
frame: 1
drawSize: 0.1
areaDamage: 750
areaDamageNoFalloff:true
areaRadius: 600
deflectionPower:-1
explodeOnEndOfLife: true
areaHitAirAndLandAtSameTime: true
areaHitUnderwaterAlways: true
friendlyFire: false
#shouldRevealFog:true
nukeWeapon: true
explodeEffect: CUSTOM:largePlasmaExplosion*6, CUSTOM:hitLightFlash, CUSTOM:shockwave2,CUSTOM:雷
ballistic: true
ballistic_delaymove_height: 20
ballistic_height: 40
shieldDamageMultiplier: 1
shieldDefectionMultiplier: 0.1
targetGround:true
buildingDamageMultiplier: 0.5
[effect_largePlasmaExplosion]
life: 60
xOffsetRelative: 0
yOffsetRelative: 0
xOffsetRelativeRandom: 20
yOffsetRelativeRandom: 20
hOffset: 0
dirOffset: 0
dirOffsetRandom:180
fadeInTime: 0
fadeOut: false
attachedToUnit: false
image: plasma_explode.png
total_frames: 9
animateFrameStart: 0
animateFrameStartRandomAdd: 1
animateFrameEnd: 8
animateFramePingPong: false
animateFrameSpeed: 0.3
animateFrameSpeedRandom: 0.12
alpha:0.6
[effect_shockwave2]
priority:critical
stripIndex:shockwave
life: 30
scaleFrom: 0.5
scaleTo: 3
[effect_warmup]
priority:critical
image: SHARED:light_50.png
life: 25
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.1
scaleTo: 0.1
alpha: 0.8
drawUnderUnits:false
ySpeedRelative:3.9
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.7
scaleTo: 0.7
alpha: 0.5
drawUnderUnits:true
[effect_projectileTrail]
image: SHARED:light_50.png
life: 20
fadeOut: true
attachedToUnit: false
color: #63e6e8
fadeInTime:2
scaleFrom: 0.5
scaleTo: 0.5
alpha: 0.6
drawUnderUnits:true
#ySpeedRelative:-1
[effect_projectileLight]
priority:critical
image: SHARED:light_50.png
life: 100
fadeOut: true
attachedToUnit: true
color: #63e6e8
fadeInTime:2
scaleFrom: 1.1
scaleTo: 1.1
alpha: 0.6
drawUnderUnits:false
liveAfterAttachedDies: false
[effect_hitLightFlash]
priority:critical
image: SHARED:light_50.png
life: 14
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false
[effect_shockwave]
stripIndex:shockwave_large
scaleFrom:0.2
scaleTo:2
life:45
color:#FFEECCCC
[effect_雷]
priority:critical
showInFog: true
image: 雷暴.png
life: 30
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 1
scaleTo: 1
alpha: 1
color: #FFFFFF
drawUnderUnits: false
hOffset: 0
dirOffsetRandom: 0
dirSpeedRandom: 0
atmospheric: true
xOffsetRelativeRandom: 0
yOffsetRelativeRandom: 0
xSpeedAbsoluteRandom:0
ySpeedAbsoluteRandom:0
alwayStartDirAtZero:true
[movement]
movementType: AIR
moveSpeed: 2
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 8
turnAcceleration: 0.3
targetHeight: -6
targetHeightDrift: 0
moveSlidingMode :true
moveIgnoringBody: true