StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/.特殊单位/莱顿特效/。。。/风暴/amphibious_jet.ini
2022-08-23 08:37:59 +08:00

284 lines
3.6 KiB
INI

[core]
name: 电击
class: CustomUnitMetadata
canNotBeDirectlyAttacked: true
selfRegenRate: -50
showInEditor: false
armourMinDamageToKeep: 0
#THIS UNIT IS NOT YET USED IN-GAME (but is mostly done)
#displayLocaleKey: amphibiousJet
#overrideAndReplace: amphibiousJet
dieOnZeroEnergy: true
energyMax: 2
price: 1800
maxHp: 5000
mass: 10000
armour: 1200000
techLevel: 2
buildSpeed: 0.001
isUnselectable:true
availableInDemo: false
hideScorchMark: true
radius: 16
#displayRadius: 11
isBio: false
#softCollisionOnAll: 3
softCollisionOnAll: 5
[graphics]
total_frames: 1
image: m.png
image_wreak: m.png
image_turret: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
showEnergyBar: false
showTransportBar: false
showHealthBar: false
lock_body_rotation_with_main_turret: true
lock_leg_rotation_with_main_turret: true
[attack]
turretRotateWithBody: false
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
turretSize: 10
turretTurnSpeed: 4
maxAttackRange: 170
shootDelay: 110
[turret_base]
x: 0
y: 0
idleDir:0
turnSpeed: 3.9
turnSpeedAcceleration: 0.5
canShoot: false
#recoilOffset: 0.5
#recoilOutTime: 3
#recoilReturnTime: 3
[turret_wing1]
#
x: 13
y: 10
attachedTo: base
slave: true
energyUsage: 1
invisible: true
projectile: lightning
turnSpeed: 50.0
turnSpeedAcceleration: 1.5
shoot_sound:lighting_burst
shoot_sound_vol:0.3
#shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade
shoot_flame:CUSTOM:lightSlowFade
#shoot_light:#FFcceeee
canShoot: true
size: 0
#energyUsage: 1
warmup:30
chargeEffectImage: SHARED:lighting_charge2.png
warmupCallDownRate: 0.3
[turret_wing2]
x: -13
y: 10
copyFrom:wing1
warmup:10
linkDelayWithTurret:wing1
energyUsage: 1
[projectile_lightning]
#directDamage: 310
directDamage: 140
life: 25
instant: true
lightingEffect: true
largeHitEffect: true
shieldDamageMultiplier: 1
shieldDefectionMultiplier: 0.1
buildingDamageMultiplier: 0.5
explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*3
explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 17
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false
[effect_lightningShock]
life: 60
xOffsetRelative: 0
yOffsetRelative: 0
hOffset: 0
dirOffset: 0
dirOffsetRandom:180
fadeInTime: 0
fadeOut: false
attachedToUnit: false
image: SHARED:lightning_shock.png
total_frames: 14
animateFrameStart: 0
animateFrameStartRandomAdd: 2
animateFrameEnd: 13
animateFramePingPong: false
animateFrameSpeed: 0.5
animateFrameSpeedRandom: 0.2
alpha:0.6
[effect_sparks]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 1.1
ySpeedRelativeRandom: 1.1
hSpeed: 1.5
image: SHARED:spark.png
priority: verylow
[effect_sparks2]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 0.5
ySpeedRelativeRandom: 0.5
hSpeed: 1
ySpeedRelative:2
image: SHARED:spark.png
priority: verylow
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.3
scaleTo: 0.2
alpha: 1.7
[arm_1]
x:12
y:8
image_end:m.png
image_end_shadow: m.png
drawOverBody:true
image_end_teamColors:true
[arm_2]
x:-12
y:8
image_end:m.png
image_end_shadow: m.png
drawOverBody:true
image_end_teamColors:true
[movement]
movementType: AIR
moveSpeed: 1
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.03
targetHeight:24
landOnGround: false
reverseSpeedPercentage:0
maxTurnSpeed: 3.7
turnAcceleration: 0.3
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: false