127 lines
1.9 KiB
INI
127 lines
1.9 KiB
INI
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[core]
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showInEditor: false
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isLockedIfGameModeNoNuke:true
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name: 左上彗星
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displayText: 左上彗星
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displayDescription: -天堂之礼
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showOnMinimap:false
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class: CustomUnitMetadata
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price: 3
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maxHp: 1
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armour: 999999
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armourMinDamageToKeep: 0
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mass: 9000
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softCollisionOnAll:0
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techLevel: 2
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availableInDemo: true
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radius: 0
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displayRadius: 0
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isBio: false
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energyMax: 1
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energyRegen: -0.2
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transportSlotsNeeded: 420
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#LIGHT IT UP
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dieOnZeroEnergy: true
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explodeOnDeath: false
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hideScorchMark: true
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isUnselectable: true
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canNotBeDirectlyAttacked: true
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[action_triggerSpawn]
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autoTrigger: if self.energy(empty=true)
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isVisible: false
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fireTurretXAtGround: 1
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fireTurretXAtGround_withOffset: 0,0
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[graphics]
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total_frames: 1
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showEnergyBar:false
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image: null.png
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image_wreak: NONE
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image_turret: NONE
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#scaleImagesTo: 20
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#scaleTurretImagesTo: 9
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image_shadow: NONE
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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maxAttackRange: 250
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shootDelay: 3
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#disablePassiveTargeting: true
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aimOffsetSpread: 0
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[turret_1]
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#
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x: -4096
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y: -3072
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canShoot: false
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warmup: 18
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projectile: 1
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turnSpeedAcceleration: 1.0
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canShoot: true
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recoilOffset: -2
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[projectile_1]
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nukeWeapon: true
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life: 999
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speed: 32
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largeHitEffect: true
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ballistic: true
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ballistic_delaymove_height:2000
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ballistic_height: 1000
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retargetingInFlight:true
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retargetingInFlightSearchDelay:10
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retargetingInFlightSearchRange:200
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wobbleAmplitude: 3.8
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wobbleFrequency: 4.8s
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retargetingInFlightSearchLead:1
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#targetGround: true
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spawnUnit:雷暴
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#areaExpandTime: 60
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directDamage: 0
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image: 彗星.png
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drawSize: 2
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deflectionPower:-1
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areaHitAirAndLandAtSameTime: true
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areaHitUnderwaterAlways: true
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friendlyFire: false
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alwaysVisibleInFog: true
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shouldRevealFog:true
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trailEffect: true
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[movement]
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movementType: AIR
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moveSpeed: 0
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maxTurnSpeed: 0
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targetHeight: -6
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targetHeightDrift: 0
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moveSlidingMode :true
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moveIgnoringBody: true
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