StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/阵营分配(旧日魔龙)/魔龙古国/海军/黑珍珠号/黑珍珠号.ini
2022-08-23 08:37:59 +08:00

314 lines
4.1 KiB
INI

[core]
name: 黑珍珠号
#displayText: Carrier
#displayDescription: -Heavily armed and armored \n -Anti-air \n -builds Air factory units \n -Laser defence & repairbay \n -Can build anti-nuke missiles \n -Built-in Fabricator \n -Goes nuclear on death (if nukes are enabled)
class: CustomUnitMetadata
price: 8000
maxHp: 6000
mass: 150000
techLevel: 2
experimental: true
buildSpeed: 0.001
availableInDemo: false
radius: 40
displayRadius: 40
#softCollisionOnAll: 3
transportSlotsNeeded: 5
isBio: false
energyMax: 2
energyRegen: 0.0003
#note: AI use as builder is false under: [ai]useAsBuilder
isBuilder: true
autoRepair: true
generation_credits: 8
generation_delay: 40
selfRegenRate:0.3
displayDescription: 杰克.斯派洛的船
builtFrom_1_name: SeaFactory到时间
builtFrom_1_pos: 10
exit_x:0
exit_y:30
exit_dirOffset:0
exit_moveAwayAmount:140
exit_heightOffset: 5
[graphics]
total_frames: 1
drawLayer: experimentals
imageScale: 1.1
image: 黑珍珠号.png
image_wreak: 黑珍珠号沉.png
image_turret: 炮.png
scaleImagesTo: 60
scaleTurretImagesTo: 12
image_shadow: AUTO
shadowOffsetX:4
shadowOffsetY:4
splastEffect: true
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed: 1.5
maxAttackRange: 250
shootDelay: 100
turretMultiTargeting: true
[turret_flakPivotPoint]
x: 0
y: -8
canShoot: false
shouldResetTurret: false
idleSpin: 0.5
image: anti_air_top_flakgun.png
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
recoilOffset: -3
recoilOutTime: 6
recoilReturnTime: 12
[turret_leftMissilePod]
x: 4
y: 10
size: 0
attachedTo: flakPivotPoint
slave: true
invisible: true
warmup: 0
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEECCCC
projectile: flak
#image: SHARED:debug_marker.png
[turret_rightMissilePod]
x: -4
y: 10
copyFrom: leftMissilePod
linkDelayWithTurret:leftMissilePod
warmup: 55
[turret_plasma1]
#plasma
#turret
x: 14
y: 0
idleDir:90
idleDirReversing: 90
limitingAngle: 120
image: 炮.png
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:large
shoot_light:#ffc600
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: gunShot
size: 16
recoilOffset: -1
limitingRange: 250
[turret_plasma3]
#plasma
#turret
x: 14
y: -28
idleDir:90
idleDirReversing: 90
copyFrom:plasma1
#linkDelayWithTurret:plasma1
#warmup: 50
[turret_plasma2]
#plasma
#turret
x: -14
y: 0
idleDir:-90
idleDirReversing: -90
copyFrom:plasma1
#linkDelayWithTurret:plasma1
#warmup: 50
[turret_plasma4]
#plasma
#turret
x: -14
y: -28
idleDir:-90
idleDirReversing: -90
copyFrom:plasma1
#linkDelayWithTurret:plasma1
#warmup: 50
[turret_plasma5]
#plasma
#turret
x: 14
y: -50
idleDir:90
idleDirReversing: 90
copyFrom:plasma1
#linkDelayWithTurret:plasma1
#warmup: 50
[turret_plasma6]
#plasma
#turret
x: -14
y: -50
idleDir:-90
idleDirReversing: -90
copyFrom:plasma1
#linkDelayWithTurret:plasma1
#warmup: 50
[turret_repairTurret]
#repair
x: -16
y: -32
canShoot: false
invisible: true
size:0
isMainNanoTurret: true
warmup:30
[projectile_shell]
#shell
life: 150
speed: 5
drawType: 2
frame: 1
drawSize: 0.9
hitSound: true
targetGround:true
targetGroundSpread: 30
largeHitEffect: true
deflectionPower: 2
areaDamage: 750
areaRadius: 80
lightColor: #ffe92b
lightSize: 0.6
[projectile_flak]
#flak
life: 340
speed: 20
drawSize: 0.9
trailEffect: true
largeHitEffect: true
frame: 0
areaDamage: 120
areaRadius: 120
autoTargetingOnDeadTarget: true
lightColor: #ffff00
lightSize: 0.4
[projectile_torpedo]
#torpedo
directDamage: 150
life: 550
speed: 0.15
targetSpeed: 1.2
largeHitEffect: true
drawSize: 1
color: #1E1E96
trailEffect: true
deflectionPower: -1
[projectile_gunShot]
#gun
life: 150
speed: 4
largeHitEffect: true
frame: 15
targetGround: true
areaDamage: 250
areaRadius: 45
drawSize: 1
lightColor: #ffc600
lightSize: 0.6
[movement]
movementType: WATER
moveSpeed: 1.5
moveAccelerationSpeed: 0.02
moveDecelerationSpeed: 0.05
maxTurnSpeed: 0.7
turnAcceleration: 0.05
[ai]
useAsBuilder: false