StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/阵营分配(旧日魔龙)/魔龙古国/建筑/空军基地/新年号飞艇/新年号飞艇.ini
2022-08-23 08:37:59 +08:00

195 lines
2.8 KiB
INI

[core]
name: 新年号
class: CustomUnitMetadata
price: 20202,异源邪能=25
maxHp: 20220
mass: 100000
techLevel: 2
buildSpeed: 50s
availableInDemo: false
radius: 30
displayRadius: 30
isBio: false
#softCollisionOnAll: 3
softCollisionOnAll: 24
selfRegenRate:0.02
builtFrom_1_name: 新型实验工厂sj
builtFrom_1_pos: 1.1
displayText: Red-Died-War-Air
displayDescription: -The outstanding air force unit of the magic dragon empire \n- can cause considerable harm, pair, to the sky, and dive.\n- [Main Warfare Type: Sea and Sky - Deep Sea]
displayText_zh: 红霞战机
displayDescription_zh: -魔龙帝国的杰出空军单位\n-能通过灼烧造成可观的伤害,对地,对空,对潜。\n-[主战类型:海陆空-深海]
energyMax: 6
energyRegen: 0.008
[graphics]
total_frames: 2
image: 新年号飞艇.png
image_wreak: 新年号飞艇_dead.png
image_turret: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
lock_body_rotation_with_main_turret: true
animation_moving_start: 1
animation_moving_end: 1
animation_moving_speed: 20
[attack]
turretRotateWithBody: false
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
turretTurnSpeed: 4
maxAttackRange: 320
shootDelay: 50
#isFixedFiring: true
[turret_1]
#missile
invisible: true
x: 30
y: 0
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 1
energyUsage: 1
[turret_2]
#missile
invisible: true
x: -30
y: 0
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 1
energyUsage: 1
turnSpeed: 3.9
turnSpeedAcceleration: 0.2
[turret_3]
#missile
invisible: true
x: 0
y: 30
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#ff0000
#shoot_flame:small
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 2
delay: 5
[projectile_1]
#missile
directDamage: 150
areaDamage: 100
areaRadius: 200
life: 99999999
speed: 2
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 10
frame: 10
drawSize: 1.2
autoTargetingOnDeadTarget: false
[projectile_2]
#missile
flameWeapon: true
areaDamage: 95
areaRadius: 85
drawSize: 1
targetGround: true
targetGroundSpread: 40
life: 99999
speed: 2.6
trailEffect: true
largeHitEffect: true
lightColor: #ff0000
lightSize: 0.4
frame: 7
[movement]
movementType: AIR
moveSpeed: 0.9
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.03
landOnGround: false
maxTurnSpeed: 3.6
turnAcceleration: 0.2
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: true