StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/阵营分配(旧日魔龙)/魔龙古国/建筑/空军基地/小飞飞分队.ini
2022-08-23 08:37:59 +08:00

367 lines
5.6 KiB
INI

[core]
name: 小飞飞分队
class: CustomUnitMetadata
price: 68000
maxHp: 0
mass: 90000
canNotBeDirectlyAttacked: true
displayText: Not
techLevel: 3
experimental: true
showInEditor:false
buildSpeed: 180s
#availableInDemo: true
#isBuilding: true
radius: 50
#displayRadius: 25
isBio: false
softCollisionOnAll: 3
generation_credits: 40
generation_delay: 40
#generation_resources: 自动升级A=1
#generation_delay: 40
#60秒后自动升级
unitsSpawnedOnDeath: 小飞飞*25
canRepairBuildings: false
canRepairUnits : false
canReclaimResources: false
autoRepair: false
nanoRange: 480
nanoRepairSpeed: 0.4
nanoBuildSpeed: 8
selfRegenRate:1
#transportUnitsKillOnDeath: if self.isOverLiquid()
#transportUnitsHealBy: 1
builtFrom_1_name: AX
builtFrom_1_pos: 5
energyMax: 120
energyRegen: 0
energyNeedsToRechargeToFull: true
[graphics]
total_frames: 1
image: SHARED:blank.png
image_wreak: NONE
image_turret: NONE
scaleImagesTo: 40
#scaleTurretImagesTo: 9
#imageScale: 1.5
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 18
turretTurnSpeed: 4
maxAttackRange: 700
shootDelay: 1
turretMultiTargeting: true
[turret_nanoTurret]
x: 0
y: 0
warmup:1
invisible:true
[projectile_1]
directDamage: 80
life: 25
instant: true
lightingEffect: true
largeHitEffect: true
shieldDamageMultiplier: 1
shieldDefectionMultiplier: 0.1
buildingDamageMultiplier: 0.5
explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*3
explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash
[projectile_2]
directDamage: 100
life: 150
speed: 3.5
image: SHARED:blank.png
lightColor: #FFccCCEE
lightSize: 0.4
image:SHARED:blank.png
areaDamage: 300
areaRadius: 100
trailEffect:CUSTOM:Fire
#[projectile_3]
#directDamage: 100
#life: 150
#speed: 3.5
#image: ROOT:/IMGS/VC.png
#lightColor: #FFccCCEE
#lightSize: 0.4
#image:ROOT:/IMGS/VC.png
#areaDamage: 300
#areaRadius: 100
#trailEffect:CUSTOM:Fire
[movement]
movementType: AIR
moveSpeed: 2.5
moveAccelerationSpeed: 0.8
moveDecelerationSpeed: 0.8
landOnGround: true
maxTurnSpeed: 1.3
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 45
slowDeathFall: true
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 17
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false
[effect_lightningShock]
life: 60
xOffsetRelative: 0
yOffsetRelative: 0
hOffset: 0
dirOffset: 0
dirOffsetRandom:180
fadeInTime: 0
fadeOut: false
attachedToUnit: false
image: SHARED:lightning_shock.png
total_frames: 14
animateFrameStart: 0
animateFrameStartRandomAdd: 2
animateFrameEnd: 13
animateFramePingPong: false
animateFrameSpeed: 0.5
animateFrameSpeedRandom: 0.2
alpha:0.6
[effect_sparks]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 1.1
ySpeedRelativeRandom: 1.1
hSpeed: 1.5
image: SHARED:spark.png
priority: verylow
[effect_sparks2]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 0.5
ySpeedRelativeRandom: 0.5
hSpeed: 1
ySpeedRelative:2
image: SHARED:spark.png
priority: verylow
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.3
scaleTo: 0.2
alpha: 1.7
[effect_Fire]
createWhenZoomedOut: false
priority:low
image: SHARED:blank.png
life:160
fadeOut: true
attachedToUnit: false
color: #63e6e8
fadeInTime:2
scaleFrom:1.4
scaleTo:0
alpha: 0.1
drawUnderUnits:true
ySpeedRelative:-0.5
atmospheric: true
[effect_move]
createWhenZoomedOut: false
priority:low
image: SHARED:blank.png
life:160
fadeOut: true
attachedToUnit: false
color: #63e6e8
fadeInTime:2
scaleFrom:8
scaleTo:0
alpha: 0.2
drawUnderUnits:true
ySpeedRelative:0.2
atmospheric: true
[ai]
useAsBuilder: true
[hiddenAction_巡航]
autoTrigger: if self.hasUnitInTeam(withTag='亵渎', withinRange=1000) and not self.hasActiveWaypoint(type='follow') and not self.hasParent()
clearAllWaypoints: true
addWaypoint_type: follow
addWaypoint_target_nearestUnit_tagged: 亵渎
addWaypoint_target_nearestUnit_team: own
addWaypoint_maxTime: 1s
[effect_SMOKE]
attachedToUnit:true
atmospheric:true
life:35
stripIndex:effects
image: SHARED:blank.png
scaleTo:0.6
scaleFrom:0.6
hOffset:0
hSpeed:0.6
alpha:2.4
spawnChance:0.15
fadeInTime:10
fadeOut:true
xSpeedAbsoluteRandom: 0.4
[effect_SMOKE2]
attachedToUnit:true
atmospheric:true
life:45
stripIndex:effects
image: SHARED:blank.png
scaleTo:0.3
scaleFrom:0.3
hOffset:0
hSpeed:0.6
alpha:2.4
spawnChance:0.15
fadeInTime:10
fadeOut:true
xSpeedAbsoluteRandom: 0.4
[effect_LIT]
attachedToUnit:false
atmospheric: false
life: 30
stripIndex:effects
image: SHARED:blank.png
scaleTo:0.75
scaleFrom: 0.75
spawnChance: 1
color: #282e97ff
[projectile_1]
life: 15
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
moveWithParent: true
beamImage: SHARED:beam3.png
beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
#beamImageOffsetRate: 1.5
beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
shieldDamageMultiplier: 0.75
sweepOffsetFromTargetRadius:0.4
#sweepOffset: x
sweepSpeed:10
#=== others ===
directDamage: 1
color: #aa6284b8
#color: #dd99bcf2
color: #42f2f5
teamColorRatio_sourceRatio:0.8
teamColorRatio:0.5
#laserEffect: true
[projectile_3]
directDamage: 100
life: 10
laserEffect: true
color: #282e97ff
explodeEffect: NONE
instantReuseLast:true
instant:true
drawSize:0.85
invisible:true
explodeEffectOnShield: NONE
[projectile_4]
directDamage: 1
life: 10
laserEffect: true
color: #282e97ff
explodeEffect: NONE
instantReuseLast:true
instant:true
drawSize:0.85
invisible:true
explodeEffectOnShield: NONE