StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/阵营分配(旧日魔龙)/旧日神教/.陆军组/离子爆破坦克/ionblastertank.ini
2022-08-23 08:37:59 +08:00

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[core]
name: ionBlasterTank
class: customUnitMetadata
maxHp: 1800
price: 6000
mass: 3000
techLevel: 1
#availableInDemo: false
fogOfWarSightRange: 33
buildSpeed: 15s
displayText: Ion Blaster Tank
displayText_zh:离子爆破坦克
displayDescription: -A minigun class tank.\n-Weak against far-ranged attacks.\n-Stong against low-ranged attacks.\n-Performs critical attack chance.\n-Very fast.\n-Low health.
displayDescription_zh:小型机甲坦克。\n对远程攻击弱\n对范围攻击强。\n执行致命攻击机率。\n非常快的速度。\n血量低。
radius: 21
#displayRadius: 5
isBio: false
softCollisionOnAll: 5
builtFrom_1_name:mod=RES=megaFactory
builtFrom_1_pos: 1.5
energyMax: 10
energyRegen: 0.013
energyNeedsToRechargeToFull: true
[graphics]
total_frames: 3
image: Splash Tank.png
image_wreak: splash_dead.png
image_turret: splash_turret.png
image_shadow: auto
shadowOffsetX: 1
shadowOffsetY: 1
teamColorsOnTurret: true
animation_moving_start: 0
animation_moving_end: 2
animation_moving_speed: 2.12
dustEffect: true
turretImageScale: 1.1
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 28
turretTurnSpeed: 3.1
maxAttackRange: 260
shootDelay: 0.15s
[turret_1]
#barrel
x: -1
y: -2
image: wierd_barrel.png
attachedTo: 2
slave: true
projectile: 1
shoot_sound: none
shoot_flame: CUSTOM:lightSlowFade
shoot_light:#ffffff
energyUsage: 0.22
recoilOffset: -2
recoilOutTime: 1.5
recoilReturnTime: 17
#warmupStartEffect: CUSTOM:warmup
warmup: 0
#warmupCallDownRate: 1
#warmupNoReset: true
#warmupShootDelayTransfer: 5
[turret_3]
#success critical hit rate/chance/accuracy
x: 0
y: 0
attachedTo: 2
slave: true
invisible: true
copyFrom: 1
warmup: 0.77s
projectile: 2
[turret_2]
#mainbase
x: 0
y: -5
canShoot: false
turnSpeedAcceleration: 0.09
warmup: 30
[turret_4]
#display short range
x:0
y:0
invisible: true
canShoot: true
limitingRange: 120
projectile: 3
[projectile_1]
#ion ball
directDamage: 158
life: 245
speed: 8
#targetSpeed: 0
targetSpeedAcceleration: 0.7
targetGround: true
targetGroundSpread: 1.5
lightColor: #ffffff
lightSize: 0.8
explodeEffect: CUSTOM:lightFlameSlowFade
#explodeEffectOnShield: CUSTOM:hitLightFlash
drawType:2
frame:4
drawSize: 1
trailEffect: CUSTOM:projectileTrail
trailEffectRate:2
areaDamage: 15
areaRadius: 28
[projectile_2]
#critical hit
directDamage: 248
life: 245
speed: 8
#targetSpeed: 0
targetSpeedAcceleration: 0.7
targetGroundSpread: 1
lightColor:#ffffff
lightSize: 0.8
explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash
#explodeEffectOnShield: CUSTOM:hitLightFlash
effectOnCreate: CUSTOM:projectileLight
drawType:2
frame:4
drawSize: 1
trailEffect: CUSTOM:projectileTrail
trailEffectRate:2
[projectile_3]
#dummy projectile
#directDamage: 0
areaDamage: 0
life: 1
drawSize: 2
frame: 3
instant: true
[effect_warmup]
priority:high
image: SHARED:light_50.png
life: 25
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.1
scaleTo: 0.1
alpha: 0.8
drawUnderUnits:false
ySpeedRelative:3.9
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.7
scaleTo: 0.7
alpha: 0.5
drawUnderUnits:true
[effect_lightFlameSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.7
scaleTo: 0.7
alpha: 0.5
drawUnderUnits:false
[effect_projectileTrail]
image: SHARED:light_50.png
life: 20
fadeOut: true
attachedToUnit: false
color: #63e6e8
fadeInTime:2
scaleFrom: 0.4
scaleTo: 0.4
alpha: 0.6
drawUnderUnits:true
#ySpeedRelative:-1
[effect_projectileLight]
priority:veryhigh
image: SHARED:light_50.png
life: 100
fadeOut: true
attachedToUnit: true
color: #63e6e8
fadeInTime:2
scaleFrom: 0.8
scaleTo: 0.8
alpha: 0.6
drawUnderUnits:false
liveAfterAttachedDies: false
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 14
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false
[effect_projectilePassThough]
priority:high
frameIndex: 4
stripIndex: projectiles2
life: 20
fadeOut: true
attachedToUnit: false
color: #FFFFFF
scaleFrom: 1
scaleTo: 0.5
alpha: 1
drawUnderUnits:false
ySpeedRelative:2
atmospheric: true
[movement]
movementType: AIR
moveSpeed: 2
moveAccelerationSpeed: 2
moveDecelerationSpeed: 2
landOnGround: true
maxTurnSpeed: 1.3
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 45
targetHeight: 0
targetHeightDrift: 0.4
slowDeathFall: true