StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/阵营分配(旧日魔龙)/旧日神教/.空军组/堕落级战舰/堕落级战舰.ini
2022-08-23 08:37:59 +08:00

691 lines
12 KiB
INI

[comment_test]
单位还行,你浸没重要级单位
星河联动单位 请勿二改
[attachment_1]
x:0
y:43
height:2
canBeAttackedAndDamaged:false
keepAliveWhenParentDies:true
setDrawLayerOnTop:true
addTransportedUnits:1
rotateWithParent:true
lockRotation:false
resetRotationWhenNotAttacking:true
canAttack:true
[attachment_2]
x:0
y:-72
@copyFromSection:attachment_1
[attachment_3]
x:50
y:0
@copyFromSection:attachment_1
[attachment_4]
x:-50
y:0
@copyFromSection:attachment_1
[attachment_5]
x:0
y:72
@copyFromSection:attachment_1
[action_buildAntiNuke]
price: 5000
text: i:gui.actions.buildAntiNuke
description:i:gui.actions.buildAntiNuke.description
displayType: NONE
buildSpeed: 0.0001
pos:-3
isActive:if self.ammoIncludingQueued(lessThan=10)
addResources: ammo=1
isLocked: if not game.nukesEnabled()
isLockedMessage: i:gui.actions.nukesDisabled
iconImage:ICON_CHDD.png
ai_isDisabled: if self.ammo(greaterThan=3)
showMessageToPlayer:Interceptor Ammunition +1
[action_showNukeCount]
#infoOnly: true
addResources: ammo=1
price: ammo=1
text: i:gui.actions.antiNukeCount
description: i:gui.actions.antiNukeCount.description
displayType: none
buildSpeed: 0s
pos:-4
displayRemainingStockpile: true
highPriorityQueue: true
isActive:false
iconImage:ICON_HWFY.png
[action_YD]
autoTrigger: if self.isMoving()
isVisible: false
playSoundAtUnit:FXQ.ogg:0.4
[effect_LJF]
image:LJF.png
priority:high
life:60
spawnChance: 1
fadeOut: true
attachedToUnit:true
fadeInTime: 30
scaleFrom:2.6
scaleTo:2.5
alpha: 0.6
color: #e8e1ed
drawUnderUnits:true
hOffset:0
dirOffsetRandom: 180
dirSpeedRandom: 5
atmospheric: true
[effect_LJF2]
image:LJF.png
priority:high
life:60
spawnChance: 1
fadeOut: true
attachedToUnit:true
fadeInTime: 30
scaleFrom:1.3
scaleTo:1.5
alpha: 0.6
color: #e8e1ed
drawUnderUnits:true
hOffset:0
dirOffsetRandom: 180
dirSpeedRandom: 5
atmospheric: true
[effect_LJF3]
image:LJF.png
priority:high
life:60
spawnChance: 1
fadeOut: true
attachedToUnit:true
fadeInTime: 30
scaleFrom:0.6
scaleTo:0.7
alpha: 0.6
color: #e8e1ed
drawUnderUnits:true
hOffset:0
dirOffsetRandom: 180
dirSpeedRandom: 5
atmospheric: true
[effect_LZ]
attachedToUnit: false
life:160
atmospheric: true
xOffsetRelativeRandom: 20
yOffsetRelativeRandom: 20
scaleFrom:2
scaleTo:2.5
xSpeedRelativeRandom:0.4
ySpeedRelativeRandom:0.4
hSpeed:0.5
hSpeedRandom: 0.5
image:SHARED:spark.png
yOffsetRelative:-72
[effect_projectileTrail]
createWhenZoomedOut: false
priority:low
image: SHARED:light_50.png
life:80
fadeOut: true
attachedToUnit: false
color: #63e6e8
fadeInTime:2
scaleFrom:0.6
scaleTo:2.8
alpha: 0.4
drawUnderUnits:true
ySpeedRelative:-0.4
atmospheric: true
yOffsetRelative:-72
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 18
turretTurnSpeed: 4
maxAttackRange:290
shootDelay: 25
turretMultiTargeting: true
[turret_2]
x: 27
y: -10
idleDir:45
projectile: 1
size:17
image:MF.png
turnSpeed:1.4
turnSpeedAcceleration: 1
shoot_sound:JGLZP.ogg
shoot_sound_vol:0.3
shoot_flame:CUSTOM:lightSlowFade,shockwave*2
shoot_light: #eefbff
recoilOffset: -1
recoilOutTime: 3
recoilReturnTime: 10
canAttackFlyingUnits: true
canAttackLandUnits: false
warmup: 200
warmupCallDownRate: 1
warmupNoReset: true
warmupShootDelayTransfer: 10
[turret_35]
x: -27
y: -10
copyFrom:2
idleDir:-45
linkDelayWithTurret:2
[turret_4]
x: -27
y: -25
copyFrom:2
idleDir:-45
linkDelayWithTurret:2
[turret_5]
x: 27
idleDir:45
y: -25
copyFrom:2
linkDelayWithTurret:2
[projectile_1]
directDamage:60
life: 100
areaDamage:150
areaRadius:76
speed: 7
frame:11
drawSize: 1
lightSize: 0.4
lightColor:#ffffff
explodeEffect:CUSTOM:new.sparks*2,shockwave
[turret_1]
invisible: true
canShoot: false
x: 0
y: 0
idleDir:0
[turret_11]
x:-7
idleDir:-30
y:-43
copyFrom:3
linkDelayWithTurret:3
[turret_12]
x:-7
idleDir:-150
y:-57
copyFrom:3
linkDelayWithTurret:3
[turret_13]
x:7
idleDir:150
y:-57
copyFrom:3
linkDelayWithTurret:3
[turret_14]
x: 0
y:-7
canShoot: false
laserDefenceEnergyUse:0.6
limitingRange:165
[turret_15]
x:0
y:80
attachedTo:1
slave: true
invisible: true
projectile:4
canShoot:true
delay:1
[projectile_4]
areaDamage:150
areaRadius:76
life:0
speed:0
explodeEffect:NONE
explodeEffectOnShield:NONE
explodeOnEndOfLife:true
areaHitAirAndLandAtSameTime:true
hitSound:false
pushForce:-0.3
pushVelocity:-1
[turret_18]
x: 0
y: 7
canShoot:true
shouldResetTurret: false
idleSpin: 0.5
image:GSP2.png
warmup:145
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
recoilOffset: -3
recoilOutTime: 6
recoilReturnTime: 12
projectile:6
[projectile_6]
#flak
life: 340
speed: 20
drawSize: 0.9
trailEffect: true
largeHitEffect: true
frame: 0
areaDamage: 150
areaRadius: 60
autoTargetingOnDeadTarget: true
lightColor: #ffff00
lightSize: 0.4
[turret_3]
#laser
idleDir:30
invisible: false
x:7
y:-43
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#ABEFEF
shoot_flame:small
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile:3
size:8
recoilOffset: -2
delay:15
image:MF.png
energyUsage:0.8
turnSpeed: 0.8
turnSpeedAcceleration: 1
[projectile_3]
#missile
flameWeapon: true
areaDamage: 45
areaRadius: 40
drawSize:1
targetGround: true
targetGroundSpread: 20
life: 240
speed: 2.6
trailEffect: true
largeHitEffect: true
lightColor:#ABEFEF
lightSize: 0.4
color:#ABEFEF
frame: 7
[turret_8]
idleDir:-25
x: -20
y:45
size:12
image:ZLZDLTK_PT2.png
projectile: 2
turnSpeed: 4
turnSpeedAcceleration: 0.3
shoot_sound:CJP.ogg
shoot_sound_vol:0.23
shoot_flame:CUSTOM:lightSlowFade
shoot_light:#ffffff
canShoot: true
recoilOffset: -3
recoilOutTime: 4
recoilReturnTime: 20
warmupStartEffect: CUSTOM:warmup
warmup:150
chargeEffectImage: SHARED:lighting_charge2.png
image_applyTeamColors: true
canAttackFlyingUnits:false
canAttackLandUnits:true
[turret_9]
idleDir:25
x: 20
y:45
copyFrom:8
linkDelayWithTurret:8
[projectile_5]
life: 250
speed: 0.3
targetSpeed: 1.7
largeHitEffect: true
drawSize:2.5
color: #000000
trailEffect: false
#largeHitEffect: true
targetGround: true
areaDamage:560
buildingDamageMultiplier:1.65
areaRadius:160
deflectionPower:4
explodeEffect:CUSTOM:CJB
[effect_CJB]
alsoPlaySound:HZJBZ.ogg:0.4
priority:critical
stripIndex:shockwave
life:30
scaleFrom:0.1
scaleTo:2
[projectile_2]
directDamage:50
life: 80
speed: 0
targetSpeed: 16
targetSpeedAcceleration: 0.7
drawType:2
frame:4
drawSize:1
trailEffect: CUSTOM:projectileTrail2
trailEffectRate:2
#trailEffectRate: true
lightColor:#ffffff
explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash, CUSTOM:new.sparks*20
explodeEffectOnShield: CUSTOM:hitLightFlash
effectOnCreate: CUSTOM:projectileLight
areaDamage:100
areaRadius:60
[effect_new.sparks]
attachedToUnit: false
life:60
atmospheric: true
xOffsetRelativeRandom: 50
yOffsetRelativeRandom: 50
scaleFrom:2
scaleTo:2.5
xSpeedRelativeRandom:2.5
ySpeedRelativeRandom:2.5
hSpeed:0.5
hSpeedRandom: 0.5
image:SHARED:spark.png
[effect_warmup]
priority:high
image: SHARED:light_50.png
life: 25
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.2
scaleTo: 0.2
alpha: 0.8
drawUnderUnits:false
ySpeedRelative:3.9
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.7
scaleTo: 0.7
alpha: 0.5
drawUnderUnits:true
[effect_projectileTrail2]
image: SHARED:light_50.png
life: 20
fadeOut: true
attachedToUnit: false
color: #63e6e8
fadeInTime:2
scaleFrom: 0.4
scaleTo: 0.4
alpha: 0.6
drawUnderUnits:true
ySpeedRelative:-1
[effect_projectileLight]
priority:veryhigh
image: SHARED:light_50.png
life: 100
fadeOut: true
attachedToUnit: true
color: #63e6e8
fadeInTime:2
scaleFrom: 0.8
scaleTo: 0.8
alpha: 0.6
drawUnderUnits:false
liveAfterAttachedDies: false
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 14
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false
[effect_projectilePassThough]
priority:high
frameIndex: 4
stripIndex: projectiles2
life: 20
fadeOut: true
attachedToUnit: false
color: #FFFFFF
scaleFrom:1.5
scaleTo:1
alpha: 1
drawUnderUnits:false
ySpeedRelative:2
atmospheric: true
[ai]
useAsBuilder: true
useAsTransport:true
[turret_10]
x:0
y:-28
#idleDir:-90
warmup:30
turnSpeed: 4
size:1
canShoot: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
isMainNanoTurret: true
[turret_16]
canShoot:false
x: 0
y:7
projectile:5
shoot_sound:NDX.ogg:0.3
energyUsage:0.7
[turret_17]
#anti-nuke turret
x: 0
y:7
canShoot:false
idleDir:0
invisible: true
projectile: antiNukeMissile
interceptProjectiles_withTags: nuke
interceptProjectiles_andTargetingGroundUnderDistance: 400
interceptProjectiles_andUnderDistance: 800
interceptProjectiles_andOverHeight:50
shoot_sound:nuke_launch
shoot_sound_vol:0.15
shoot_light:#FFEECCCC
size: 1
turnSpeed: 40
resourceUsage: ammo=1
shoot_flame:shockwave, smoke
[projectile_antiNukeMissile]
#anti-nuke
directDamage: 600
life: 99999
speed: 0.2
targetSpeed: 6.5
targetSpeedAcceleration:0.05
trailEffect: true
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:80
ballistic_height: 110
frame: 10
#shadowFrame:1
drawType:0
targetGround: true
areaDamage: 100
areaRadius: 60
areaExpandTime:75
deflectionPower:-1
lightColor: #FFEEEE00
lightSize: 1
alwaysVisibleInFog: true
[movement]
movementType: AIR
moveSpeed: 1.2
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0.8
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 120
[hiddenAction_TJSFZY]
autoTrigger:if self.isControlledByAI()
addResourcesScaledByAIHandicaps:credits=35
[graphics]
total_frames:2
image:JMDLKTMJ.png
#icon_zoomed_out:ROOT:/QT/SC/ICON/DWTB/ICON_SYFJ.png
image_wreak:NONE
image_turret:NONE
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
animation_idle_start: 0
animation_idle_end: 1
animation_idle_speed: 2
animation_moving_start: 0
animation_moving_end: 1
animation_moving_speed: 2
movementEffect: CUSTOM:projectileTrail,CUSTOM:LZ*2,CUSTOM:LJF,CUSTOM:LJF2,CUSTOM:LJF3
movementEffectRate: 8
[core]
autoTriggerCooldownTime:2.0s
fireTurretXAtSelfOnDeath:16
class: CustomUnitMetadata
price:95000,风暴日晷=500
maxHp:40000
mass: 9000000
techLevel: 1
experimental: true
buildSpeed:75.5s
radius:78
isBio: false
softCollisionOnAll: 3
transportSlotsNeeded:20
maxTransportingUnits:18
nanoFactorySpeed:6
generation_credits:15
generation_delay: 40
energyMax:7
soundOnMoveOrder:KJMS.ogg:0.4
soundOnAttackOrder:MZ.ogg:0.4
energyRegen: 0.002
energyNeedsToRechargeToFull: true
selfRegenRate:0.5
#transportUnitsRequireMovementType:AIR
#transportUnitsCanUnloadUnits:if self.isFlying()
transportUnitsKillOnDeath:false
transportUnitsHealBy:0.5
#borrowResourcesWhileAlive:ㄣ=-50
canRepairBuildings: true
canRepairUnits : true
autoRepair: true
nanoRange: 260
nanoRepairSpeed: 0.8
nanoBuildSpeed:1.2
canBuild_3_name: repair
canBuild_3_pos: -2
canBuild_2_name: reclaim
canBuild_2_pos: -1
canBuild_1_name:turretT2,antiAirTurretT2,turret_artillery,turret_flamethrower
exit_x:0
exit_y:36
exit_dirOffset:0
exit_moveAwayAmount:140
isPickableStartingUnit: true
startFallingWhenStartingUnit: true
transportUnitsCanUnloadUnits:if self.isOverPassableTile(type='LAND') or self.isOverwater()
transportUnitsRequireMovementType:LAND,WATER,AIR,HOVER
name:JMDLJSZKJ
tags:JMDLJSZKJ
displayText_zh:堕落级散装空舰
displayText:Immersion fallen class bulk empty ship
displayDescription_zh:-可建设单位与建筑物\n-在空中移动防核\n-自带激光防御与维修湾\n-对空中和陆地目标进行强力攻击\n-高速回血\n-死亡后投射剩余的弹药
displayDescription:-Buildable units and buildings\n-Mobile anti-nuclear in the air\n-Self-equipped laser defense and maintenance bay\n-Strong attack on air and land targets\n-High-speed blood return