205 lines
3.6 KiB
INI
205 lines
3.6 KiB
INI
[effect_EkRotorwash]
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image: rotorwash.png
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createWhenOverLand: false
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life: 40
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spawnChance: 1
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fadeOut: true
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attachedToUnit: false
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fadeInTime:2
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scaleFrom: 0.25
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scaleTo: 1.5
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alpha: 0.5
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drawUnderUnits:true
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hOffset: -40
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dirOffsetRandom: 180
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dirSpeedRandom: 0.6
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atmospheric: true
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[effect_EkRotordust]
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image: rotorwash.png
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createWhenOverLiquid: false
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life: 40
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spawnChance: 1
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fadeOut: true
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attachedToUnit: false
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fadeInTime:2
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scaleFrom: 0.25
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scaleTo: 1.5
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alpha: 1
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color: #916C5B
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drawUnderUnits:true
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hOffset: -40
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dirOffsetRandom: 180
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dirSpeedRandom: 0.6
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atmospheric: true
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[core]
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name: c_helicopterR
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class: CustomUnitMetadata
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price: 700
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maxHp: 150
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mass: 3000
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showInEditor: false
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displayText:直升机
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displayText_zh:helicopter
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tags: ZSJ
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techLevel: 1
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buildSpeed: 0.0012
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availableInDemo: true
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radius: 15
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displayRadius: 9
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softCollisionOnAll: 24
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isBio: false
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builtFrom_1_name: airFactoryjccj
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builtFrom_1_pos: 3
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[graphics]
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total_frames: 1
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image: helicopter.png
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image_wreak: helicopter_dead.png
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image_turret: NONE
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#scaleImagesTo: 20
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#scaleTurretImagesTo: 9
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#AUTO
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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teamColorsOnTurret: true
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#splastEffect: true
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movementEffect: CUSTOM:EkRotorwash, CUSTOM:EkRotordust
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movementEffectRate: 6
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lock_body_rotation_with_main_turret: false
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[attack]
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turretRotateWithBody: false
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 4
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#turretTurnSpeed: 2
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aimOffsetSpread:0.4
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maxAttackRange: 130
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shootDelay: 60
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isFixedFiring: false
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[turret_1]
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invisible: true
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x: 0
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y: 16
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idleDir:0
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projectile: 1
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turnSpeed: 15
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turnSpeedAcceleration: 15
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shoot_sound:gun_fire
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shoot_sound_vol:0.2
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shoot_flame:small
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shoot_light:#FFEEEE00
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#recoilOffset: -2
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#recoilOutTime: 10
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#recoilReturnTime: 14
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[arm_1]
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x:0
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y:0
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image_end:helicopter_blades.png
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drawOverBody: true
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spinRate:30
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[projectile_1]
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directDamage: 17
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life: 70
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speed: 10
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frame: 5
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drawSize: 0.7
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#instant:true
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[movement]
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movementType: AIR
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targetHeight: 15
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targetHeightDrift: 1
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reverseSpeedPercentage: 0
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moveSpeed: 3
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moveAccelerationSpeed: 3
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moveDecelerationSpeed: 0
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maxTurnSpeed: 6
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turnAcceleration: 0.1
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moveSlidingMode: true
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moveIgnoringBody:false
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moveSlidingDir: 360
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slowDeathFall: true
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[hiddenAction_起飞]
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autoTrigger: if self.hasParent(withTag='otrezAttacking') and not self.hasUnitInTeam(withTag='重置器2')
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disconnectFromParent: true
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[hiddenAction_巡航]
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autoTrigger: if self.hasUnitInTeam(withTag='otrezAlive', withinRange=1000) and not self.hasActiveWaypoint(type='follow') and not self.hasParent()
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clearAllWaypoints: true
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addWaypoint_type: attackmove
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addWaypoint_target_nearestUnit_tagged: otrezAlive
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addWaypoint_target_nearestUnit_team: own
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[hiddenAction_返航]
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autoTrigger: if not self.hasUnitInTeam(withTag='otrezAlive', withinRange=1000) and not self.hasActiveWaypoint(type='follow') and not self.hasParent()
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clearAllWaypoints: true
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addWaypoint_type: follow
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addWaypoint_target_nearestUnit_tagged: otrezAlive
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addWaypoint_target_nearestUnit_team: own
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addWaypoint_maxTime: 1s
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[hiddenAction_脱离]
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autoTrigger: if self.hasUnitInTeam(withTag='otrezAttacking') and not self.hasActiveWaypoint(type='loadInto') and not self.hasParent()
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clearAllWaypoints: true
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addWaypoint_type: loadInto
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addWaypoint_target_nearestUnit_tagged: otrezUnfull
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addWaypoint_target_nearestUnit_team: own
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[hiddenAction_死亡]
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autoTrigger: if not self.hasUnitInTeam(withTag='otrezAlive')
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[hiddenAction_起飞转变]
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autoTrigger: if not self.hasParent()
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convertTo: c_helicopter2
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[action_areaShockywave]
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autoTrigger: if not numberOfUnitsInTeam(greaterThan=0,withTag='EY',incompleteBuildings=true)
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displayType: action
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buildSpeed: 3s
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addResources: hp=-999999
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