162 lines
2.5 KiB
INI
162 lines
2.5 KiB
INI
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[core]
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name: heavyAttackSub
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displayText: Heavy Attack Submarine
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displayDescription: -Can attacks ships, air units and ground units \n-Fires a barrage of missiles, but takes a long take to reload
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displayText_zh: 大型主攻型潜水艇
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displayDescription_zh: -可以攻击海军,空军单位和地面单位\n可发射烈火导弹,但需要长时间的重新充能的时间。
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class: CustomUnitMetadata
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price: 89800
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maxHp: 7600
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mass: 35000
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techLevel: 2
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buildSpeed:38s
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availableInDemo: false
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radius: 20
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#displayRadius: 11
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transportSlotsNeeded: 3
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isBio: false
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#softCollisionOnAll: 3
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builtFrom_1_name: seaFactory
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builtFrom_1_pos: 6
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energyMax: 6
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energyRegen: 0.0072
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energyNeedsToRechargeToFull: true
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[action_surface]
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convertTo: heavyAttackSubSurface
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displayType: action
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price: 0
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text: Surface
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text_zh:浮出
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buildSpeed: 0.5s
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whenBuilding_temporarilyConvertTo:heavyAttackSubTransitionSurface
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[graphics]
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total_frames: 1
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image: heavy_attack_sub.png
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image_wreak: NONE
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image_turret: NONE
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#scaleImagesTo: 20
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#scaleTurretImagesTo: 9
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image_shadow: AUTO
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shadowOffsetX:2
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shadowOffsetY:2
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movementEffect: CUSTOM:splash
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#movementEffectReverse: CUSTOM:splash
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#movementEffectReverseFlipEffects: true
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movementEffectRate: 8
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[attack]
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canAttack: true
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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canAttackNotTouchingWaterUnits:false
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turretSize: 20
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turretTurnSpeed: 1.5
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maxAttackRange: 300
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shootDelay: 400
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[turret_torpedo1]
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#torpedo
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invisible: true
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x:-6
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y:-5
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idleDir:0
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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canAttackNotTouchingWaterUnits: false
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projectile: 1
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size: 0
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turnSpeed: 15
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[turret_torpedo2]
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#back turret
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copyFrom: torpedo1
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x:6
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y:-5
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idleDir:0
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warmup:30
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projectile: 1
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linkDelayWithTurret:torpedo1
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[projectile_1]
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#torpedo
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directDamage: 950
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life: 600
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speed: 0.2
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targetSpeed: 1.75
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largeHitEffect: true
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drawSize: 1
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color: #1E1E96
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trailEffect: true
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largeHitEffect: true
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deflectionPower: -1
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[movement]
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movementType: WATER
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moveSpeed: 1.85
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moveAccelerationSpeed: 0.015
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moveDecelerationSpeed: 0.05
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#moveSlidingMode :false
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#moveIgnoringBody:false
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#moveSlidingDir: 45
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targetHeight: -10
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targetHeightDrift: 0.25
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maxTurnSpeed: 1.5
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turnAcceleration: 0.05
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[effect_splash]
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life: 70
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stripIndex: effects
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frameIndex: 13
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scaleFrom: 0.9
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scaleTo: 1.3
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alpha: 0.4
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atmospheric:true
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fadeInTime: 3
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fadeOut:true
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dirOffsetRandom:180
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xSpeedAbsoluteRandom: 0.1
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ySpeedAbsoluteRandom: 0.1
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ySpeedRelative:-0.2
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#hSpeed:0.1
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yOffsetRelative:-28
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attachedToUnit: false
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drawUnderUnits:true
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