StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/阵营分配(旧日魔龙)/旧日神教/.核心组/特殊单位/莱顿联动/拉莱耶试用型/拉莱耶试用型.ini
2022-08-23 08:37:59 +08:00

610 lines
10 KiB
INI

[action_拉莱耶]
convertTo: 拉莱耶X
text: Consult with Leiden Technology .....
description: Authorized next Level Layer production.
text_zh: 与莱顿科技协商.....
description_zh:授权下一等级的拉莱耶实用型制作
buildSpeed:45s
highPriorityQueue:true
isLocked:if not self.resource(type='实用性拉莱耶授权凭证',greaterThan=0)
isLockedMessage:-If the permissions are not enough, I can't negotiate.
isLockedMessage_zh:权限不够,无法洽谈。
price:450000,风暴日晷=50000,授权点数=10
[hiddenAction_死亡]
autoTriggerOnEvent:destroyed
showMessageToAllPlayers:The Lalaiye is seriously injured, and it is trying to shut down .....%{self.playerName}The LaLaiye is destroyed .....
showMessageToAllPlayers_zh:拉莱耶试用型受到严重伤害,正在尝试关.....%{self.playerName}的拉莱耶试用型被摧毁.....
[core]
name: 拉莱耶试用型
class: CustomUnitMetadata
displayText_zh:拉莱耶试用型
displayDescription_zh:来自外星名为莱顿科技的信物可以制作一些和莱顿科技的产物。\n-不过若是想要更多来自莱顿势力的支持,势必需要继续和莱顿科技继续融洽。
displayText:Laleya Trial Type
displayDescription:Letters from the alien named Leiden Technology can make some products with Leiden Technology.\n-However, if you want more support from Leiden forces, it is necessary to continue to continue with Leiden Technology.
tags:拉莱耶
#overrideAndReplace:mechEngineer
#price: 2
price: 50000
maxHp: 60000
mass: 8000
selfRegenRate:4
techLevel: 2
experimental: true
buildSpeed: 35s
#buildSpeed: 1
#availableInDemo: true
radius: 150
displayRadius: 150
fogOfWarSightRange:16
transportSlotsNeeded: 3
isBio: false
softCollisionOnAll: 3
#nanoFactorySpeed:2.5
canRepairBuildings: true
canRepairUnits : true
autoRepair: true
nanoRepairSpeed: 2
canReclaimResources: true
generation_credits: 40
generation_delay: 40
nanoRange: 450
nanoBuildSpeed: 2
[attachment_圈圈]
x: 0
y: 0
setDrawLayerOnBottom: true
onCreateSpawnUnitOf: 莱顿标志
[attachment_K1]
x: 80
y: 35
onCreateSpawnUnitOf: 建造手臂
[attachment_K2]
x: -80
y: 35
onCreateSpawnUnitOf: 建造手臂
[attachment_K3]
x: -80
y: -48
onCreateSpawnUnitOf: 建造手臂
[attachment_K4]
x: 80
y: -48
onCreateSpawnUnitOf: 建造手臂
[canBuild_canReclaim]
name: reclaim
pos: -1
[canBuild_2]
name: mechGun, mechMissile, mechBunkerDeployed, builderShip
forceNano: true
[canBuild_3]
name: mechFactory, mechFactoryT2
forceNano: true
[canBuild_4]
name: airFactory, seaFactory
tech: 2
[canBuild_5]
name: repairBay, turret, antiAirTurret, laserDefence, extractor, fabricator
[canBuild_X]
name: 目视者
pos: 3
isVisible:if self.resource(type='旧日莱顿',greaterThan=0)
forceNano: true
[canBuild_T]
name: 幻光者
pos: 4
isVisible:if self.resource(type='旧日风暴',greaterThan=0)
forceNano: true
[canBuild_9]
name: antiNukeLaucher, nukeLaucher,LaserTurret,莱顿高级单位工厂
forceNano: true
[canBuild_R]
name: experimentalLandFactory
isLocked:if not self.resource(type='旧日实验科技',greaterThan=0)
pos: 13
[graphics]
total_frames: 1
image:ROOT:/.贴图分配/.旧日神教/.单位贴图/小拉莱耶.png
image_turret: ROOT:/.贴图分配/.旧日神教/.单位贴图/建造手臂.png
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:2
#splastEffect: true
#dustEffect: true
icon_zoomed_out:.拉莱耶icon.png
movementEffect: CUSTOM:水波1,CUSTOM:水波2,CUSTOM:尾焰,CUSTOM:trail,CUSTOM:trail2,CUSTOM:trail4,CUSTOM:trail5,CUSTOM:尾焰X
movementEffectRate: 3
movementEffectReverse: CUSTOM:水波1, CUSTOM:水波2
[effect_尾焰]
image: 尾焰.png
life: 16
fadeOut: true
attachedToUnit: false
fadeInTime: 3
scaleFrom: 1
scaleTo: 3.5
alpha: 0.8
xSpeedRelativeRandom: 0
yOffsetRelative: -148
xOffsetRelative: -34
ySpeedRelative: 0.75
dirOffsetRandom: 0
drawUnderUnits:false
atmospheric: true
[effect_尾焰X]
image: 尾焰.png
life: 16
fadeOut: true
attachedToUnit: false
fadeInTime: 3
scaleFrom: 1
scaleTo: 3.5
alpha: 0.8
xSpeedRelativeRandom: 0
yOffsetRelative: -148
xOffsetRelative: 34
ySpeedRelative: 0.75
dirOffsetRandom: 0
drawUnderUnits:false
atmospheric: true
[effect_水波1]
image: ROOT:/.贴图分配/.旧日神教/.效果贴图/水波.png
createWhenOverLand: false
life: 120
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime:10
scaleFrom: 0.25
scaleTo: 4.5
alpha: 0.6
drawUnderUnits:true
yOffsetRelative: -120
ySpeedRelative: 0.7
dirOffsetRandom: 25
dirSpeedRandom: 0.1
#atmospheric: true
[effect_水波2]
image: ROOT:/.贴图分配/.旧日神教/.效果贴图/水波.png
createWhenOverLand: false
life: 90
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime:10
scaleFrom: 0.5
scaleTo: 3.5
alpha: 0.6
drawUnderUnits:true
yOffsetRelative:120
ySpeedRelative: 0.3
dirOffsetRandom: 5
dirSpeedRandom: 0.05
atmospheric: true
[attack]
turretRotateWithBody: true
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 4
turretTurnSpeed: 1.1
maxAttackRange: 750
shootDelay: 75
isFixedFiring: false
#turretRotateWithBody: false
[turret_nanoTurret]
x: 0
y: 0
idleDir:0
idleDirReversing:0
invisible: true
canShoot: false
turnSpeed: 3
turnSpeedAcceleration: 0.2
isMainNanoTurret: true
[projectile_missile]
directDamage: 100
life: 240
speed: 7.3
targetSpeed: 5
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistic_delaye_height:0
#ballistic_height: 4
frame: 4
areaDamage: 40
areaRadius: 35
autoTargetingOnDeadTarget: true
[ai]
useAsBuilder: true
[turret_as]
#机炮
x: 28
y: 60
projectile: 机炮
turnSpeed: 2
turnSpeedAcceleration: 1.0
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
image: .舰炮.png
shoot_sound:射击.ogg
shoot_sound_vol:0.4
shoot_flame:small
shoot_light:#FFff925c
delay: 0.5s
canShoot: true
#warmup:20
recoilOffset: -2
recoilOutTime: 3
recoilReturnTime: 10
[turret_ab]
#机炮
x: 28
y: 45
projectile: 机炮
turnSpeed: 2
turnSpeedAcceleration: 1.0
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
image: .舰炮.png
shoot_sound:射击.ogg
shoot_sound_vol:0.4
shoot_flame:small
shoot_light:#FFff925c
delay: 0.5s
canShoot: true
#warmup:20
recoilOffset: -2
recoilOutTime: 3
recoilReturnTime: 10
[turret_a3]
#机炮
x: 28
y: 30
projectile: 机炮
turnSpeed: 2
turnSpeedAcceleration: 1.0
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
image: .舰炮.png
shoot_sound:射击.ogg
shoot_sound_vol:0.4
shoot_flame:small
shoot_light:#FFff925c
delay: 0.5s
canShoot: true
#warmup:20
recoilOffset: -2
recoilOutTime: 3
recoilReturnTime: 10
[turret_4a]
#机炮
x: 28
y: 15
projectile: 机炮
turnSpeed: 2
turnSpeedAcceleration: 1.0
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
image: .舰炮.png
shoot_sound:射击.ogg
shoot_sound_vol:0.4
shoot_flame:small
shoot_light:#FFff925c
delay: 0.5s
canShoot: true
#warmup:20
recoilOffset: -2
recoilOutTime: 3
recoilReturnTime: 10
[turret_5a]
#机炮
x: -28
y: 15
projectile: 机炮
turnSpeed: 2
turnSpeedAcceleration: 1.0
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
image: .舰炮.png
shoot_sound:射击.ogg
shoot_sound_vol:0.4
shoot_flame:small
shoot_light:#FFff925c
delay: 0.5s
canShoot: true
#warmup:20
recoilOffset: -2
recoilOutTime: 3
recoilReturnTime: 10
[turret_6a]
#机炮
x: -28
y: 0
projectile: 机炮
turnSpeed: 2
turnSpeedAcceleration: 1.0
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
image: .舰炮.png
shoot_sound:射击.ogg
shoot_sound_vol:0.4
shoot_flame:small
shoot_light:#FFff925c
delay: 0.5s
canShoot: true
#warmup:20
recoilOffset: -2
recoilOutTime: 3
recoilReturnTime: 10
[turret_7a]
#机炮
x: -28
y: -15
projectile: 机炮
turnSpeed: 2
turnSpeedAcceleration: 1.0
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
image: .舰炮.png
shoot_sound:射击.ogg
shoot_sound_vol:0.4
shoot_flame:small
shoot_light:#FFff925c
delay: 0.5s
canShoot: true
#warmup:20
recoilOffset: -2
recoilOutTime: 3
recoilReturnTime: 10
[projectile_机炮]
#shot
directDamage: 400
areaDamage: 450
areaRadius: 120
life: 6000
drawType: 2
frame: 5
speed:8
largeHitEffect: true
image:机炮抛射物.png
lightColor: #ffff925c
lightSize: 0.3
[movement]
movementType: AIR
moveSpeed: 1.5
moveAccelerationSpeed: 0.025
moveDecelerationSpeed: 0.025
reverseSpeedPercentage:0
maxTurnSpeed: 3.9
turnAcceleration: 0.03
targetHeight: 50
targetHeightDrift: 0
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: true
[arm_1]
x:46
y:34
image_end:螺旋桨.png
#drawOverBody: true
spinRate:35
[arm_2]
x:-46
y:34
image_end:螺旋桨.png
#drawOverBody: true
spinRate:35
[effect_trail]
alsoEmitEffects:CUSTOM:trail2
createWhenZoomedOut: false
priority:low
xOffsetRelative:-36
yOffsetRelative:-10
image: trail.png
life: 40
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 0.8
scaleTo: 0.8
alpha: 0.4
drawUnderUnits:true
ySpeedRelative:-0.4
[effect_trail2]
createWhenZoomedOut: false
priority:low
xOffsetRelative:-36
yOffsetRelative:-10
image: trail.png
life: 40
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 0.8
scaleTo: 0.8
alpha: 0.4
drawUnderUnits:true
ySpeedRelative:-0.4
[effect_trail4]
alsoEmitEffects:CUSTOM:trail5
createWhenZoomedOut: false
priority:low
xOffsetRelative:36
yOffsetRelative:-10
image: trail.png
life: 40
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 0.8
scaleTo: 0.8
alpha: 0.4
drawUnderUnits:true
ySpeedRelative:-0.4
[effect_trail5]
createWhenZoomedOut: false
priority:low
xOffsetRelative:36
yOffsetRelative:-10
image: trail.png
life: 40
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 0.8
scaleTo: 0.8
alpha: 0.4
drawUnderUnits:true
ySpeedRelative:-0.4
[effect_trail3]
createWhenZoomedOut: false
xOffsetRelative: 0
yOffsetRelative: 0
image: trail.png
life: 40
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 0.5
scaleTo: 0
alpha: 6
drawUnderUnits:true
priority:high
[effect_pyro]
spawnChance:1
life:60
alpha:0
alsoEmitEffects:CUSTOM:sparks*6,CUSTOM:sparks2*4, smoke
[effect_sparks]
attachedToUnit: false
life: 150
scaleFrom:1
scaleTo: 0.4
physics: true
xSpeedRelativeRandom: 1
ySpeedRelativeRandom: 1
hSpeed: 1
image: spark.png
priority: low
[effect_sparks2]
attachedToUnit: false
life: 150
scaleFrom:1.6
scaleTo: 0.3
physics: true
xSpeedRelativeRandom: 2
ySpeedRelativeRandom: 2
hSpeed: 1
image: spark.png
priority: low
#---------------------------------------------------------------------------------------------------------------------------------------------