StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/选择阵营(科技树)/同步性修复/建造模块A.ini
2022-08-23 08:37:59 +08:00

178 lines
2.5 KiB
INI

[action_魔龙自选择]
autoTrigger: if not self.resource(type='魔龙',lessThan=1)
addResources: hp=-9900000
isVisible:false
[action_旧日自选择]
autoTrigger: if not self.resource(type='旧日',lessThan=1)
addResources: hp=-9900000
isVisible:false
[action_妖姬自选择]
autoTrigger: if not self.resource(type='妖姬',lessThan=1)
addResources: hp=-9900000
isVisible:false
[core]
name: Reload-System
class: CustomUnitMetadata
#price: 2
price: 1500
maxHp: 1000000
mass: 90000
isUnselectable:false
techLevel: 2
showInEditor:false
buildSpeed: 12s
#buildSpeed: 1
isUnselectable:true
#availableInDemo: true
radius: 0
displayRadius: 0
fogOfWarSightRange:19
#transportSlotsNeeded: 0
isBio: false
isBuilder: true
softCollisionOnAll: 3
#nanoFactorySpeed:2.5
canRepairBuildings: true
canRepairUnits : true
canReclaimResources: true
autoRepair: true
nanoRange: 250
nanoRepairSpeed: 0.4
nanoBuildSpeed: 8
[canBuild_1]
name: reclaim
pos: 1
[arm_2]
x:0
y:0
image_end:S.png
drawOverBody: false
spinRate:3
[graphics]
total_frames: 1
image: V.png
image_wreak: NONE
image_turret: NONE
scaleImagesTo:0
movementEffect: CUSTOM:projectileTrail
movementEffectRate: 5
#scaleTurretImagesTo: 9
#teamColorsOnTurret: true
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 30
turretTurnSpeed: 2
maxAttackRange: 250
shootDelay: 85
turretMultiTargeting: true
[turret_nanoTurret]
x: 0
y: 0
idleDir:-50
idleDirReversing: -110
#image:ATPE.png
warmup:10
turnSpeed: 4
size: 0
canShoot: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
[turret_nanoTurrt]
x: 0
y: 0
canShoot: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
idleDir:-50
idleDirReversing: -110
projectile:1
warmup:0.5s
turnSpeed: 4
size: 0
[movement]
movementType: AIR
moveSpeed: 2
moveAccelerationSpeed: 0.01
startingHeightOffset:5000
targetHeight: 45
moveDecelerationSpeed: 0.01
[ai]
useAsBuilder: true
[effect_projectileTrail]
attachedToUnit: false
life:150
atmospheric: true
xOffsetRelativeRandom: 50
yOffsetRelativeRandom: 50
scaleFrom:1
scaleTo:1.5
xSpeedRelativeRandom: 0.3
ySpeedRelativeRandom: 0
hSpeed: 0
hSpeedRandom: 0.5
image: SHARED:spark.png
priority: low
color:#00FFFF
[projectile_1]
#missile
directDamage: 80
life: 240
speed: 0.3
targetSpeed: 3
trailEffect: true
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:0
ballistic_height: 4
frame: 4