StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/★主文件夹/Denmon-Storm/代码//七零之约/七零之约.ini
2022-08-23 08:37:59 +08:00

403 lines
6.9 KiB
INI

[hiddenAction_refund]
requireConditional: if numberOfUnitsInTeam(greaterThan=1,withTag='七零航载机',incompleteBuildings=true)
autoTriggerOnEvent: created
addResources: 32500,妖姬粒子=25000
deleteSelf: true
showMessageToPlayer: [错误:最多1个七零航载机]
[core]
name: BlueSevenBlod
displayText:Sky Blue seven zero carrier
displayText_zh:幻蓝七零航载机
displayDescription: -Heavy armor can attack the ground\n- Stronger to air \n- Needs to be refitted when the missile is exhausted \n- Self-healing
displayDescription_zh:-七零航载机\n-妖姬帝国最新空军科技。\n-是妖姬帝国为了应付白热化的战争研发出的最新航载机。\n-她不仅能抗能打,并且拥有一个时空跳跃装置,更能带上僚机共同战斗。以及含有四个运输战斗机在附近跟随。
class: CustomUnitMetadata
price: 45000,妖姬粒子=2500
maxHp: 78500
mass: 40000
@global spawnUnitsType:七零之眼
@global spawnUnitsNum:4
@global reloadTime:8
copyFrom:航母模板.thh
maxTransportingUnits:4
transportUnitsCanUnloadUnits:false
transportUnitsRequireTag:七零子机
transportUnitsRequireMovementType:AIR
tags:七零航载机
techLevel: 2
buildSpeed: 100s
experimental: true
radius: 24
#displayRadius: 11
isBio: false
#softCollisionOnAll: 3
softCollisionOnAll: 24
selfRegenRate:0.1
builtFrom_1_name: experimentalLandFactoru发发刊词y
builtFrom_1_pos: 1.1
energyMax: 12
energyRegen: 0.015
energyNeedsToRechargeToFull: true
[graphics]
drawLayer: experimentals
total_frames: 1
imageScale: 1
image:七零之约.png
image_wreak: NONE
image_turret: 激光炮塔.png
scaleImagesTo: 140
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
movementEffect: CUSTOM:dustL, CUSTOM:dustR
movementEffectReverse: CUSTOM:dustL, CUSTOM:dustR
movementEffectReverseFlipEffects: true
movementEffectRate: 1
lock_body_rotation_with_main_turret: true
[attack]
turretRotateWithBody: false
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 10
turretTurnSpeed: 1
maxAttackRange: 540
shootDelay: 25
#isFixedFiring: true
[turret_1]
#head
invisible: true
canShoot: false
x: 0
y: 0
idleDir:0
[turret_激光1]
#laser
attachedTo: 1
x: 0
y: 0
idleDir:0
shoot_sound:plasma_fire
shoot_sound_vol:0.06
shoot_light:#64B5F6
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
projectile: 2
size: 8
delay: 25
recoilOffset: -2
turnSpeed: 0.8
turnSpeedAcceleration: 1
#energyUsage: 1.3
[turret_4]
#missile
invisible: true
attachedTo: 1
x: -8
y: 25
idleDir:0
energyUsage: 0.35
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#64B5F6
shoot_flame:small
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 0
delay: 60
turnSpeed: 0.8
turnSpeedAcceleration: 1
[turret_5]
#missile
copyFrom: 4
warmup:10
invisible: true
x: 8
y: 25
[turret_6]
#missile
copyFrom: 4
warmup:20
invisible: true
x: -12
y: 25
[turret_7]
#missile
copyFrom: 4
warmup:30
invisible: true
x: 12
y: 25
[projectile_1]
#missile
areaDamage: 45
areaRadius: 40
drawSize: 0.8
#targetGround: true
#targetGroundSpread: 20
life: 240
speed: 2.6
trailEffect:CUSTOM:projectileTrail
largeHitEffect: true
lightColor: #64B5F6
lightSize: 0.4
spawnProjectilesOnCreate:1(offsetDir=5,recursionLimit=5),1(offsetDir=-5,recursionLimit=5)
drawType:2
frame:4
explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash
targetSpeed: 6.0
explodeEffectOnShield: CUSTOM:hitLightFlash
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.7
scaleTo: 0.7
alpha: 0.5
drawUnderUnits:true
[effect_projectileTrail]
image: SHARED:light_50.png
life: 20
fadeOut: true
attachedToUnit: false
color: #63e6e8
fadeInTime:2
scaleFrom: 0.4
scaleTo: 0.4
alpha: 0.6
drawUnderUnits:true
#ySpeedRelative:-1
[effect_projectileLight]
priority:veryhigh
image: SHARED:light_50.png
life: 100
fadeOut: true
attachedToUnit: true
color: #63e6e8
fadeInTime:2
scaleFrom: 0.8
scaleTo: 0.8
alpha: 0.6
drawUnderUnits:false
liveAfterAttachedDies: false
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 14
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false
[effect_projectilePassThough]
priority:high
frameIndex: 4
stripIndex: projectiles2
life: 20
fadeOut: true
attachedToUnit: false
color: #FFFFFF
scaleFrom: 1
scaleTo: 0.5
alpha: 1
drawUnderUnits:false
ySpeedRelative:2
atmospheric: true
[projectile_2]
directDamage: 110
areaDamage: 40
areaRadius: 35
life: 20
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
moveWithParent: true
beamImage: SHARED:beam3.png
beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
beamImageOffsetRate: 2
color:#FF00FFE0
lightColor:#FF00FFE0
shieldDamageMultiplier: 0.75
#spawnUnit:溅射
sweepOffsetFromTargetRadius:0.4
sweepSpeed:10
largeHitEffect: true
laserEffect:true
spawnProjectilesOnCreate:1(offsetDir=5,recursionLimit=5),1(offsetDir=-5,recursionLimit=5)
explodeEffect:CUSTOM:七零审判
explodeEffectOnShield:CUSTOM:七零审判
[movement]
movementType: AIR
moveSpeed: 1.1
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
targetHeightDrift: 2
landOnGround: false
reverseSpeedPercentage:0.8
maxTurnSpeed: 2
turnAcceleration: 0.03
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: true
[effect_七零审判]
life:50
hOffset: 0
fadeInTime: 0
fadeOut: true
attachedToUnit: false
image:七零审判.png
scaleTo:0.6
scaleFrom:0.21
priority:critical
dirSpeed:30
alpha:1
[effect_dustL]
image: 尾焰.png
life:30
stripIndex: dust
frameIndex: 0
frameIndexRandom: 2
scaleFrom: 1.5
scaleTo: 1
alpha: 0.6
color:red
atmospheric:true
#dirOffsetRandom:180
xSpeedAbsoluteRandom: 0.1
ySpeedAbsoluteRandom: 0.1
ySpeedRelative:-3.5
hSpeed:0.1
xOffsetRelative:0
yOffsetRelative:-15
drawUnderUnits:true
attachedToUnit: false
[effect_dustR]
image: 尾焰.png
life:30
stripIndex: dust
color:red
frameIndex: 0
frameIndexRandom: 2
scaleFrom: 2.5
scaleTo: 1
alpha: 1
atmospheric:true
#dirOffsetRandom:180
xSpeedAbsoluteRandom: 0.1
ySpeedAbsoluteRandom: 0.1
ySpeedRelative:-0.8
hSpeed:0.1
xOffsetRelative:0
yOffsetRelative:-15
drawUnderUnits:true
attachedToUnit: false
[attachment_2]
x:0
y:20
@copyFromSection:attachment_1
[attachment_3]
x:0
y:35
@copyFromSection:attachment_1
[attachment_4]
x:0
y:55
@copyFromSection:attachment_1
[ai]
useAsTransport:false
[attachment_单位插槽1]
x: 0
y: 0
#idleDir:-60
idleDir:0
idleDirReversing:0
onCreateSpawnUnitOf:TR
#指向核心2.ini
addTransportedUnits: true
setDrawLayerOnTop: true
lockLegMovement:false
canBeAttackedAndDamaged: true
isUnselectable: false
showAllActionsFrom:if self.hasFlag(id=1)
#注意后面的id
#resetRotationWhenNotAttacking:true
lockRotation: true
createIncompleteIfParentIs: false
redirectDamageToParent: true
redirectDamageToParent_shieldOnly: true