StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/★主文件夹/Denmon-Storm/代码/实验中心/亚蓝矩阵/海军亚蓝.ini
2022-08-23 08:37:59 +08:00

324 lines
5.1 KiB
INI

[hiddenAction_refund]
requireConditional: if numberOfUnitsInTeam(greaterThan=1,withTag='ROP',incompleteBuildings=true)
autoTriggerOnEvent: created
deleteSelf: true
showMessageToPlayer: [错误:最多1个亚蓝矩阵]
[action_dive]
convertTo: 亚蓝矩阵
displayType: action
price: 0
text: AIR
text_zh: 空军
buildSpeed: 1.5s
whenBuilding_cannotMove: true
isActive: if self.isOverWater()
[core]
name: 亚蓝矩阵海
displayText_zh: 灾厄亚蓝矩阵
displayDescription_zh: -奇兰出品,必属精品\n-灾厄亚蓝矩阵为你的战斗保驾护航,感谢你对妖姬奇兰科技的支持。
showInEditor:false
displayText: Bad Blue Matrix
displayDescription: -Yalan,A boutique \n-disaster crow matrix escorted to your battle, thank you for your support of Emoy Ji Qiran Technology.
class: CustomUnitMetadata
price: 350000,妖姬粒子=150
maxHp: 100000
mass: 3000000
#canOnlyBeAttackedByUnitsWithTags: RTS
numBitsOnDeath: 255
techLevel: 2
buildSpeed: 0.0013
selfRegenRate:-1
armour:250
isUnrepairableUnit:true
shieldRegen:1
maxShield:50000
tags:ROP
#availableInDemo: true
energyMax: 40
energyRegen: 0.0051
energyNeedsToRechargeToFull: true
radius: 75
displayRadius: 75
#energyMax: 1
#energyRegen: 0.00315
#energyNeedsToRechargeToFull: true
isBio: false
softCollisionOnAll: 0
[graphics]
total_frames: 1
scaleImagesTo: 180
image: blue.png
image_wreak: NONE
image_shield:.保护圈.png
image_turret: bluex.png
scaleTurretImagesTo: 20
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
movementEffect: CUSTOM:EkRotorwash, CUSTOM:EkRotordust
movementEffectRate: 6
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
turretSize: 19
turretTurnSpeed: 4
maxAttackRange: 850
shootDelay: 1.4s
[turret_1]
x: -5
y: -24
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: beam
size: 16
limitingAngle:360
delay: 0.1s
shouldResetTurret: true
turnSpeed: 4.2
turnSpeedAcceleration: 0.3
aimOffsetSpread: 0
idleSweepAngle:20
idleSweepDelay:100
idleSweepSpeed:0.4
[turret_2]
x: -5
y: 24
copyFrom:1
[turret_3]
x: -27
y: 5
copyFrom:1
[turret_4]
x: 27
y: 5
copyFrom:1
[turret_5]
x: -25
y: 12
projectile: kop
delay:1.4s
invisible:true
[turret_6]
x: 25
y: 12
projectile: kop
delay:1.4s
invisible:true
[turret_7]
x: -25
y: -12
projectile: kop
delay:1.4s
invisible:true
[turret_8]
x: 25
y: -12
projectile: kop
delay:1.4s
invisible:true
[projectile_beam]
#=== for the beam effect ===
life: 15
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
moveWithParent: true
beamImage: SHARED:beam3.png
beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
#beamImageOffsetRate: 1.5
beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
shieldDamageMultiplier: 0.75
sweepOffsetFromTargetRadius:0.4
#sweepOffset: x
sweepSpeed:10
#=== others ===
directDamage: 240
#color: #aa6284b8
#color: #dd99bcf2
color: #42f2f5
teamColorRatio_sourceRatio:0.8
teamColorRatio:0.5
#pushForce:10
#pushVelocity:10
#laserEffect: true
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #FF0000
scaleFrom: 0.7
scaleTo: 0.7
alpha: 0.5
drawUnderUnits:true
[movement]
movementType: WATER
#moveSpeed: 0.7
moveSpeed: 3
moveAccelerationSpeed: 0.07
moveDecelerationSpeed: 0.17
maxTurnSpeed: 1.8
turnAcceleration: 0.5
slowDeathFall: true
moveSlidingMode :false
moveIgnoringBody:false
reverseSpeedPercentage:0.75
[effect_EkRotorwash]
image: rotorwash.png
createWhenOverLand: false
life: 40
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 0.25
scaleTo: 1.5
alpha: 0.5
drawUnderUnits:true
hOffset: -40
dirOffsetRandom: 180
dirSpeedRandom: 0.6
atmospheric: true
[effect_EkRotordust]
image: rotorwash.png
createWhenOverLiquid: false
life: 40
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 0.25
scaleTo: 1.5
alpha: 1
color: #916C5B
drawUnderUnits:true
hOffset: -40
dirOffsetRandom: 180
dirSpeedRandom: 0.6
atmospheric: true
[projectile_kop]
directDamage: 150
life: 2400
speed: -5
targetSpeed: 6
trailEffect: true
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:40
ballistic_height: 50
frame: 4
#targetGround: true
#targetGroundSpread: 25
areaDamage: 250
areaRadius: 250
autoTargetingOnDeadTarget: true
ballistic: true
ballistic_delaymove_height:5000
ballistic_height: 100
wobbleAmplitude: 4.5
wobbleFrequency: 1.8s
deflectionPower:10
[effect_engineTrail]
#createWhenOverLiquid: false
createWhenZoomedOut: false
priority:high
life: 200
fadeOut: true
attachedToUnit: false
color: #FFEE22
fadeInTime:3
scaleFrom: 0.3
scaleTo: 0.8
alpha: 1.1
#drawUnderUnits:true
ySpeedRelative:-0.7
xSpeedRelativeRandom:0.2
yOffsetRelative: -40
atmospheric: true
stripIndex:effects
frameIndex: 0
[effect_1]
image:effect.png
life: 100
priority:veryhigh
dirOffsetRandom:-40
dirSpeedRandom: 25
scaleFrom: 0.2
scaleTo: 0.2
fadeInTime: 0
fadeOut: false
attachedToUnit: true
drawUnderUnits: false
[effect_2]
image:effect.png
life: 30
priority:veryhigh
dirOffsetRandom:-250
dirSpeed:10
scaleFrom: 0.3
scaleTo: 0.3
fadeInTime: 0
fadeOut: false
attachedToUnit: true