324 lines
5.1 KiB
INI
324 lines
5.1 KiB
INI
[hiddenAction_refund]
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requireConditional: if numberOfUnitsInTeam(greaterThan=1,withTag='ROP',incompleteBuildings=true)
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autoTriggerOnEvent: created
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deleteSelf: true
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showMessageToPlayer: [错误:最多1个亚蓝矩阵]
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[action_dive]
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convertTo: 亚蓝矩阵
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displayType: action
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price: 0
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text: AIR
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text_zh: 空军
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buildSpeed: 1.5s
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whenBuilding_cannotMove: true
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isActive: if self.isOverWater()
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[core]
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name: 亚蓝矩阵海
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displayText_zh: 灾厄亚蓝矩阵
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displayDescription_zh: -奇兰出品,必属精品\n-灾厄亚蓝矩阵为你的战斗保驾护航,感谢你对妖姬奇兰科技的支持。
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showInEditor:false
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displayText: Bad Blue Matrix
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displayDescription: -Yalan,A boutique \n-disaster crow matrix escorted to your battle, thank you for your support of Emoy Ji Qiran Technology.
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class: CustomUnitMetadata
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price: 350000,妖姬粒子=150
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maxHp: 100000
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mass: 3000000
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#canOnlyBeAttackedByUnitsWithTags: RTS
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numBitsOnDeath: 255
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techLevel: 2
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buildSpeed: 0.0013
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selfRegenRate:-1
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armour:250
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isUnrepairableUnit:true
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shieldRegen:1
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maxShield:50000
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tags:ROP
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#availableInDemo: true
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energyMax: 40
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energyRegen: 0.0051
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energyNeedsToRechargeToFull: true
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radius: 75
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displayRadius: 75
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#energyMax: 1
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#energyRegen: 0.00315
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#energyNeedsToRechargeToFull: true
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isBio: false
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softCollisionOnAll: 0
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[graphics]
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total_frames: 1
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scaleImagesTo: 180
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image: blue.png
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image_wreak: NONE
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image_shield:.保护圈.png
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image_turret: bluex.png
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scaleTurretImagesTo: 20
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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movementEffect: CUSTOM:EkRotorwash, CUSTOM:EkRotordust
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movementEffectRate: 6
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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turretSize: 19
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turretTurnSpeed: 4
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maxAttackRange: 850
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shootDelay: 1.4s
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[turret_1]
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x: -5
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y: -24
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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projectile: beam
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size: 16
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limitingAngle:360
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delay: 0.1s
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shouldResetTurret: true
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turnSpeed: 4.2
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turnSpeedAcceleration: 0.3
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aimOffsetSpread: 0
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idleSweepAngle:20
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idleSweepDelay:100
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idleSweepSpeed:0.4
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[turret_2]
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x: -5
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y: 24
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copyFrom:1
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[turret_3]
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x: -27
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y: 5
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copyFrom:1
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[turret_4]
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x: 27
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y: 5
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copyFrom:1
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[turret_5]
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x: -25
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y: 12
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projectile: kop
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delay:1.4s
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invisible:true
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[turret_6]
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x: 25
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y: 12
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projectile: kop
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delay:1.4s
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invisible:true
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[turret_7]
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x: -25
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y: -12
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projectile: kop
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delay:1.4s
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invisible:true
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[turret_8]
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x: 25
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y: -12
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projectile: kop
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delay:1.4s
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invisible:true
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[projectile_beam]
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#=== for the beam effect ===
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life: 15
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instant:true
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instantReuseLast: true
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instantReuseLast_alsoChangeTurretAim: true
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moveWithParent: true
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beamImage: SHARED:beam3.png
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beamImageEnd: SHARED:beam1_end.png
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beamImageStart: SHARED:beam1_start.png
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#beamImageOffsetRate: 1.5
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beamImageOffsetRate: 2
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explodeEffect: NONE
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explodeEffectOnShield: NONE
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shieldDamageMultiplier: 0.75
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sweepOffsetFromTargetRadius:0.4
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#sweepOffset: x
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sweepSpeed:10
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#=== others ===
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directDamage: 240
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#color: #aa6284b8
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#color: #dd99bcf2
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color: #42f2f5
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teamColorRatio_sourceRatio:0.8
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teamColorRatio:0.5
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#pushForce:10
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#pushVelocity:10
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#laserEffect: true
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[effect_lightSlowFade]
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image: SHARED:light_50.png
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life: 40
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fadeOut: true
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attachedToUnit: true
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color: #FF0000
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scaleFrom: 0.7
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scaleTo: 0.7
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alpha: 0.5
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drawUnderUnits:true
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[movement]
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movementType: WATER
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#moveSpeed: 0.7
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moveSpeed: 3
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moveAccelerationSpeed: 0.07
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moveDecelerationSpeed: 0.17
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maxTurnSpeed: 1.8
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turnAcceleration: 0.5
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slowDeathFall: true
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moveSlidingMode :false
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moveIgnoringBody:false
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reverseSpeedPercentage:0.75
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[effect_EkRotorwash]
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image: rotorwash.png
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createWhenOverLand: false
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life: 40
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spawnChance: 1
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fadeOut: true
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attachedToUnit: false
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fadeInTime:2
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scaleFrom: 0.25
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scaleTo: 1.5
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alpha: 0.5
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drawUnderUnits:true
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hOffset: -40
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dirOffsetRandom: 180
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dirSpeedRandom: 0.6
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atmospheric: true
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[effect_EkRotordust]
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image: rotorwash.png
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createWhenOverLiquid: false
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life: 40
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spawnChance: 1
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fadeOut: true
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attachedToUnit: false
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fadeInTime:2
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scaleFrom: 0.25
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scaleTo: 1.5
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alpha: 1
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color: #916C5B
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drawUnderUnits:true
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hOffset: -40
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dirOffsetRandom: 180
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dirSpeedRandom: 0.6
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atmospheric: true
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[projectile_kop]
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directDamage: 150
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life: 2400
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speed: -5
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targetSpeed: 6
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trailEffect: true
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largeHitEffect: true
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ballistic: true
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ballistic_delaymove_height:40
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ballistic_height: 50
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frame: 4
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#targetGround: true
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#targetGroundSpread: 25
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areaDamage: 250
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areaRadius: 250
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autoTargetingOnDeadTarget: true
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ballistic: true
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ballistic_delaymove_height:5000
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ballistic_height: 100
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wobbleAmplitude: 4.5
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wobbleFrequency: 1.8s
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deflectionPower:10
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[effect_engineTrail]
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#createWhenOverLiquid: false
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createWhenZoomedOut: false
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priority:high
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life: 200
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fadeOut: true
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attachedToUnit: false
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color: #FFEE22
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fadeInTime:3
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scaleFrom: 0.3
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scaleTo: 0.8
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alpha: 1.1
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#drawUnderUnits:true
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ySpeedRelative:-0.7
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xSpeedRelativeRandom:0.2
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yOffsetRelative: -40
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atmospheric: true
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stripIndex:effects
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frameIndex: 0
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[effect_1]
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image:effect.png
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life: 100
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priority:veryhigh
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dirOffsetRandom:-40
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dirSpeedRandom: 25
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scaleFrom: 0.2
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scaleTo: 0.2
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fadeInTime: 0
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fadeOut: false
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attachedToUnit: true
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drawUnderUnits: false
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[effect_2]
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image:effect.png
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life: 30
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priority:veryhigh
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dirOffsetRandom:-250
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dirSpeed:10
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scaleFrom: 0.3
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scaleTo: 0.3
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fadeInTime: 0
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fadeOut: false
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attachedToUnit: true
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