StarRiver-EndlessJourney-RW.../code/oldsungod/重型坦克-原型/SHTank.ini

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[core]
name: superHeavyTank
displayText: Heavy Tank-Prototype
displayText_zh:重型坦克-原型
displayDescription: -Fully armed tanks have laid a good fighting foundation for the old T2 era. \n-has a more powerful two barrel cannon, which has a remarkable anti air effect. It can be called the old sun god T2 comprehensive war heavy tank.
displayDescription_zh:全副武装的坦克为旧日的T2时代打下了良好的战斗基础。\n拥有更强大的两管加农炮对空效果显著是称得上旧日T2全面化的战争重型坦克。
class: CustomUnitMetadata
price: 2500
maxHp: 1200
mass: 5600
fogOfWarSightRange: 22
armour: 3
transportSlotsNeeded: 2
techLevel: 2
buildSpeed: 15s
#availableInDemo: true
radius: 26
displayRadius:26
isBio: false
softCollisionOnAll: 0
#builtFrom_2_name: mod=RES=megaFactory
#builtFrom_2_pos: 5
[graphics]
total_frames: 3
image: ROOT:/assets/oldsungodimg/T2/superTank/super_heavy_tank_body.png
image_wreak: ROOT:/assets/oldsungodimg/T2/superTank/Dead Sht.png
image_turret: ROOT:/assets/oldsungodimg/T2/superTank/super_heavy_turret.png
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:3
dustEffect: true
animation_moving_start: 0
animation_moving_end: 2
animation_moving_speed: 2.4
teamColorsOnTurret: true
turretImageScale: 0.9
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 19
turretTurnSpeed: 2.3
maxAttackRange: 265
#shootDelay: 1.2s
turretMultiTargeting: true
[turret_1]
#large barrel
x:5
y:3
attachedTo: 2
slave: true
shoot_sound:large_gun_fire2
shoot_sound_vol:0.35
shoot_flame:small
shoot_light:#FFEECCCC
image: ROOT:/assets/oldsungodimg/T2/superTank/sht_barrel.png
canShoot: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
warmup: 0.11s
recoilOffset: -5
recoilOutTime: 4
recoilReturnTime: 23
size: 28
delay: 3.22s
[turret_0]
#large Barrel
x: 0
y: 6
attachedTo: 2
slave: true
copyFrom: 1
warmup: 0.73s
linkDelayWithTurret: 1
[turret_3]
#Large Barrel
x: -5
y: 3
attachedTo: 2
slave: true
copyFrom: 1
warmup: 0.73s
linkDelayWithTurret: 1
[turret_2]
#main turret
x:0
y:-5
canShoot: false
turnSpeedAcceleration: 0.075725
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
[turret_4]
#tiny turret
x: -5
y: -1
attachedTo: 2
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
image: ROOT:/assets/oldsungodimg/T2/superTank/very_tiny_turret.png
idleDir: -30
size: 5
delay: 0.73s
warmup: 0.71s
shoot_sound: firing4
shoot_sound_vol: 0.444
recoilOffset: -0.25
recoilOutTime: 1
recoilReturnTime: 11
turnSpeed: 3
turnSpeedAcceleration: 0.5
projectile: X
[turret_5]
#tiny turret
x: 5
y: -1
attachedTo: 2
copyFrom: 4
warmup: 0.82s
linkDelayWithTurret: 4
idleDir: 30
[turret_6]
#anti-air first attack
x: 2
y: 7
attachedTo: 2
invisible: true
canShoot: true
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
projectile: 3
shoot_sound: missile_fire
shoot_sound_vol:0.3
shoot_flame: NONE
shoot_light:#FFCCEEEE
recoilOffset: -1.5
recoilOutTime: 3
recoilReturnTime: 10
size: 0
warmup: 4.5s
[turret_7]
#anti-air second attack
x: -2
y: 7
attachedTo: 2
copyFrom: 6
linkDelayWithTurret: 6
warmup: 4.5s
[projectile_1]
#projectile type 3 (HEAVY)
#directDamage: 60
life: 60
speed: 8
targetGround: true
largeHitEffect: true
frame: 8
areaDamage: 50
areaRadius: 50
lightColor: #ffff00
lightSize: 0.4
[projectile_X]
#projectile type 1 (Bullet Pol)
life: 60
speed: 6
targetGround: true
largeHitEffect: true
frame: 11
directDamage: 40
lightColor: #ffff00
lightSize: 0.4
[projectile_3]
#projectile type 23 (AIR)
directDamage: 15
life: 60
speed:-4
targetSpeed:2
frame: 4
trailEffect: true
largeHitEffect: true
areaDamage: 30
areaRadius: 60
ballistic: true
ballistic_delaymove_height:25
ballistic_height: 25
wobbleAmplitude: 2.4
wobbleFrequency: 1s
lightColor: #f7ff1d
lightSize: 0.5
spawnProjectilesOnEndOfLife:torpedoLocked(offsetDir=20),torpedoLocked(offsetDir=-20),torpedoLocked(offsetDir=60),torpedoLocked(offsetDir=-60)
[projectile_torpedoLocked]
@copyFromSection: projectile_3
life: 300
turnSpeed:6
spawnProjectilesOnEndOfLife: NONE
[movement]
movementType: LAND
moveSpeed: 0.62
moveAccelerationSpeed: 0.04
moveDecelerationSpeed: 0.15
reverseSpeedPercentage: 1
maxTurnSpeed: 3
turnAcceleration: 0.055
moveSlidingMode :false
moveIgnoringBody:false